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5b8ea35756
* push changes * fix formatting * Fix structure * Fix return --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef ACT1STATE_H
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#define ACT1STATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d7028
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// SIZE 0x26c
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class Act1State : public LegoState {
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public:
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Act1State();
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// FUNCTION: LEGO1 0x100338a0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0154
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return "Act1State";
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};
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// FUNCTION: LEGO1 0x100338b0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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};
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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inline MxU32 GetUnknown18() { return m_unk0x18; }
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inline void SetUnknown21(MxS16 p_unk0x21) { m_unk0x21 = p_unk0x21; }
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inline MxS16 GetUnknown21() { return m_unk0x21; }
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void FUN_10034d00();
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protected:
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undefined m_unk0x8[0x10]; // 0x8
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MxU32 m_unk0x18; // 0x18
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undefined2 m_unk0x1c; // 0x1c
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undefined m_unk0x1e; // 0x1e
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undefined m_unk0x1f; // 0x1f
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undefined m_unk0x20; // 0x20
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MxBool m_unk0x21; // 0x21
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undefined m_unk0x22; // 0x22
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// TODO
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};
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#endif // ACT1STATE_H
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