isle/LEGO1/realtime/roi.h
Misha eaa935f646
Finish LegoVariables class (#698)
* Finish LegoVariables class

* Update legonavcontroller.cpp

* Update legobackgroundcolor.cpp

* Match functions, style, refactor visible

* Use MxBool

* Merge/fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-19 19:44:42 +01:00

133 lines
3.2 KiB
C++

#ifndef ROI_H
#define ROI_H
// ROI stands for Real-time Object Instance.
#include "compat.h"
#include "decomp.h"
#include "lodlist.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxstl/stlcompat.h"
/*
* A simple bounding box object with Min and Max accessor methods.
*/
// SIZE 0x28
class BoundingBox {
public:
const Vector3& Min() const { return min; }
Vector3& Min() { return min; }
const Vector3& Max() const { return max; }
Vector3& Max() { return max; }
private:
Mx3DPointFloat min; // 0x00
Mx3DPointFloat max; // 0x14
};
/*
* A simple bounding sphere object with center and radius accessor methods.
*/
// SIZE 0x18
class BoundingSphere {
public:
const Vector3& Center() const { return center; }
Vector3& Center() { return center; }
const float& Radius() const { return radius; }
float& Radius() { return radius; }
private:
Mx3DPointFloat center; // 0x00
float radius; // 0x14
};
/*
* Abstract base class representing a single LOD version of
* a geometric object.
*/
// VTABLE: LEGO1 0x100dbd90
// SIZE 0x04
class LODObject {
public:
// LODObject();
// FUNCTION: LEGO1 0x100a6f00
virtual ~LODObject() {}
virtual double AveragePolyArea() const = 0; // vtable+0x04
virtual int NVerts() const = 0; // vtable+0x08
virtual int NumPolys() const = 0; // vtable+0x0c
virtual float VTable0x10() = 0; // vtable+0x10
// SYNTHETIC: LEGO1 0x100a6f10
// LODObject::`scalar deleting destructor'
};
/*
* A CompoundObject is simply a set of ROI objects which
* all together represent a single object with sub-parts.
*/
class ROI;
// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
typedef list<ROI*> CompoundObject;
/*
* A ROIList is a list of ROI objects.
*/
typedef vector<const ROI*> ROIList;
/*
* A simple list of integers.
* Returned by RealtimeView::SelectLODs as indices into an ROIList.
*/
typedef vector<int> IntList;
// VTABLE: LEGO1 0x100dbc38
// SIZE 0x10
class ROI {
public:
ROI()
{
comp = 0;
lods = 0;
m_visible = true;
}
virtual ~ROI()
{
// if derived class set the comp and lods, it should delete them
assert(!comp);
assert(!lods);
}
virtual float IntrinsicImportance() const = 0; // vtable+0x04
virtual const float* GetWorldVelocity() const = 0; // vtable+0x08
virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0x0c
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
const LODListBase* GetLODs() const { return lods; }
const LODObject* GetLOD(int i) const
{
assert(lods);
return (*lods)[i];
}
int GetLODCount() const { return lods ? lods->Size() : 0; }
const CompoundObject* GetComp() const { return comp; }
inline unsigned char GetVisibility() { return m_visible; }
inline void SetVisibility(unsigned char p_visible) { m_visible = p_visible; }
// SYNTHETIC: LEGO1 0x100a5d60
// ROI::`scalar deleting destructor'
protected:
CompoundObject* comp; // 0x04
LODListBase* lods; // 0x08
unsigned char m_visible; // 0x0c
};
// TEMPLATE: LEGO1 0x10084930
// list<ROI *,allocator<ROI *> >::~list<ROI *,allocator<ROI *> >
// SYNTHETIC: LEGO1 0x100a5d50
// ROI::~ROI
#endif // ROI_H