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isle/LEGO1
Nathan M Gilbert 1e3ca11886
Implement/match LegoAnimActor ()
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
..
lego Implement/match LegoAnimActor () 2024-03-26 18:51:52 +01:00
modeldb implement various LegoWorldPresenter functions () 2024-03-03 20:34:55 -05:00
mxdirectx
mxgeometry Implement LegoCharacterManager::CreateROI () 2024-03-22 18:40:19 +01:00
mxstl
omni Implement LegoCharacterManager::CreateROI () 2024-03-22 18:40:19 +01:00
realtime Implement LegoCharacterManager::CreateROI () 2024-03-22 18:40:19 +01:00
res
tgl Implement LegoCharacterManager::CreateROI () 2024-03-22 18:40:19 +01:00
viewmanager Finish LegoVariables class () 2024-03-19 19:44:42 +01:00
define.cpp Implement/match LegoAnimActor () 2024-03-26 18:51:52 +01:00
define.h Implement/match LegoAnimActor () 2024-03-26 18:51:52 +01:00
LegoOmni.def
LegoOmni.mingw.def
library_msvc.h Finish LegoVariables class () 2024-03-19 19:44:42 +01:00
library_smack.h
main.cpp