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bc91fd2189
* Implement/match LegoPathActor::SwitchBoundary * Rename var
141 lines
6.9 KiB
C++
141 lines
6.9 KiB
C++
#ifndef LEGOPATHBOUNDARY_H
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#define LEGOPATHBOUNDARY_H
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#include "geom/legowegedge.h"
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#include "legoanimpresenter.h"
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#include "legopathactor.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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struct LegoPathActorSetCompare {
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MxU32 operator()(const LegoPathActor* p_lhs, const LegoPathActor* p_rhs) const
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{
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return (MxS32) p_lhs < (MxS32) p_rhs;
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}
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};
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struct LegoAnimPresenterSetCompare {
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MxBool operator()(const LegoAnimPresenter* p_lhs, const LegoAnimPresenter* p_rhs) const
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{
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return (MxS32) p_lhs < (MxS32) p_rhs;
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}
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};
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typedef set<LegoPathActor*, LegoPathActorSetCompare> LegoPathActorSet;
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typedef set<LegoAnimPresenter*, LegoAnimPresenterSetCompare> LegoAnimPresenterSet;
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// VTABLE: LEGO1 0x100d8618
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// SIZE 0x74
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class LegoPathBoundary : public LegoWEGEdge {
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public:
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LegoPathBoundary();
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~LegoPathBoundary() override;
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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void SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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);
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MxU32 Intersect(
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float p_scale,
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoUnknown100db7f4*& p_edge
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);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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inline LegoPathActorSet& GetActors() { return m_actors; }
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inline LegoAnimPresenterSet& GetPresenters() { return m_presenters; }
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// SYNTHETIC: LEGO1 0x10047a80
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// LegoPathBoundary::`vector deleting destructor'
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private:
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LegoPathActorSet m_actors; // 0x54
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LegoAnimPresenterSet m_presenters; // 0x64
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1002bee0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~_Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,a
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// TEMPLATE: LEGO1 0x1002bfb0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x1002bff0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::erase
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// TEMPLATE: LEGO1 0x1002c440
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
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// TEMPLATE: LEGO1 0x1002c4c0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Copy
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// TEMPLATE: LEGO1 0x1002c630
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Erase
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// TEMPLATE: LEGO1 0x1002c670
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// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >
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// TEMPLATE: LEGO1 0x1002c6c0
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// Set<LegoPathActor *,LegoPathActorSetCompare>::~Set<LegoPathActor *,LegoPathActorSetCompare>
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// TEMPLATE: LEGO1 0x1002eb10
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Init
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// TEMPLATE: LEGO1 0x1002ebc0
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Min
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// TEMPLATE: LEGO1 0x10045d80
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10045dd0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Insert
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// TEMPLATE: LEGO1 0x10046310
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::insert
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// TEMPLATE: LEGO1 0x10046580
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Lrotate
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// TEMPLATE: LEGO1 0x100465e0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Rrotate
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// TEMPLATE: LEGO1 0x1004a7a0
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// _Construct
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// TEMPLATE: LEGO1 0x10056c20
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::~_Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoA
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// TEMPLATE: LEGO1 0x10056cf0
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10056d30
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::erase
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// TEMPLATE: LEGO1 0x10057180
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Erase
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// TEMPLATE: LEGO1 0x100571c0
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// set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::~set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >
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// TEMPLATE: LEGO1 0x10057210
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// Set<LegoAnimPresenter *,LegoAnimPresenterSetCompare>::~Set<LegoAnimPresenter *,LegoAnimPresenterSetCompare>
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// TEMPLATE: LEGO1 0x100573e0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::begin
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// GLOBAL: LEGO1 0x100f11a4
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Nil
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// GLOBAL: LEGO1 0x100f3200
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Nil
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// clang-format on
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#endif // LEGOPATHBOUNDARY_H
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