isle/LEGO1/mxvideopresenter.cpp
2023-10-25 01:38:27 +02:00

241 lines
5.3 KiB
C++

#include "mxvideopresenter.h"
#include "mxvideomanager.h"
DECOMP_SIZE_ASSERT(MxVideoPresenter, 0x64);
DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc);
// OFFSET: LEGO1 0x1000c700
void MxVideoPresenter::VTable0x5c(undefined4 p_unknown1)
{
// Empty
}
// OFFSET: LEGO1 0x1000c710
void MxVideoPresenter::VTable0x60()
{
// Empty
}
// OFFSET: LEGO1 0x1000c720
void MxVideoPresenter::VTable0x68(undefined4 p_unknown1)
{
// Empty
}
// OFFSET: LEGO1 0x1000c730
void MxVideoPresenter::VTable0x70()
{
// Empty
}
// OFFSET: LEGO1 0x1000c740
MxVideoPresenter::~MxVideoPresenter()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x1000c7a0
void MxVideoPresenter::Destroy()
{
Destroy(FALSE);
}
// OFFSET: LEGO1 0x1000c7b0
LPDIRECTDRAWSURFACE MxVideoPresenter::VTable0x78()
{
return m_unk58;
}
// OFFSET: LEGO1 0x1000c7c0
MxBool MxVideoPresenter::VTable0x7c()
{
return (m_bitmap != NULL) || (m_alpha != NULL);
}
// OFFSET: LEGO1 0x1000c7e0
MxS32 MxVideoPresenter::GetWidth()
{
return m_alpha ? m_alpha->m_width : m_bitmap->GetBmiHeader()->biWidth;
}
// OFFSET: LEGO1 0x1000c800
MxS32 MxVideoPresenter::GetHeight()
{
return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeader()->biHeight;
}
// OFFSET: LEGO1 0x100b24f0
MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
{
m_width = p_bitmap.GetBmiWidth();
// DECOMP: ECX becomes word-sized if these are not two separate actions.
MxLong _height = p_bitmap.GetBmiHeightAbs();
m_height = _height;
MxS32 size = ((m_width * m_height) / 8) + 1;
m_bitmask = new MxU8[size];
memset(m_bitmask, 0, size);
MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression;
MxU32 rows_before_top;
MxU8* bitmap_src_ptr;
// The goal here is to enable us to walk through the bitmap's rows
// in order, regardless of the orientation. We want to end up at the
// start of the first row, which is either at position 0, or at
// (image_stride * biHeight) - 1.
// Reminder: Negative biHeight means this is a top-down DIB.
// Otherwise it is bottom-up.
if (biCompression == BI_RGB) {
// DECOMP: I think this must be an OR. If not, the check for
// biCompression == 16 gets optimized away.
if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) {
rows_before_top = 0;
}
else {
rows_before_top = p_bitmap.GetBmiHeightAbs();
rows_before_top--;
}
goto seek_to_last_row;
}
else if (biCompression == BI_RGB_TOPDOWN) {
// DECOMP: This is the only condition where we skip the
// calculation below.
bitmap_src_ptr = p_bitmap.GetBitmapData();
}
else {
if (p_bitmap.GetBmiHeight() < 0) {
rows_before_top = 0;
}
else {
rows_before_top = p_bitmap.GetBmiHeightAbs();
rows_before_top--;
}
// TODO: would prefer not to use goto if we can figure this structure out
seek_to_last_row:
bitmap_src_ptr = ((p_bitmap.GetBmiWidth() + 3) & -4) * rows_before_top + p_bitmap.GetBitmapData();
}
// How many bytes are there for each row of the bitmap?
// (i.e. the image stride)
// If this is a bottom-up DIB, we will walk it in reverse.
// TODO: Same rounding trick as in MxBitmap
MxS32 row_seek = ((m_height + 3) & -4);
if (p_bitmap.GetBmiHeight() < 0)
row_seek = -row_seek;
// The actual offset into the m_bitmask array. The two for-loops
// are just for counting the pixels.
MxS32 offset = 0;
MxU8* t_ptr = bitmap_src_ptr;
for (MxS32 j = 0; j < m_height; j++) {
for (MxS32 i = 0; i < m_width; i++) {
if (*t_ptr) {
// TODO: Second CDQ instruction for abs() should not be there.
MxU32 shift = abs(offset) & 7;
m_bitmask[offset / 8] |= (1 << abs((MxS32) shift));
}
t_ptr++;
offset++;
}
// Seek to the start of the next row
bitmap_src_ptr += row_seek;
t_ptr = bitmap_src_ptr;
}
}
// OFFSET: LEGO1 0x100b2670
MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask& p_alpha)
{
m_width = p_alpha.m_width;
m_height = p_alpha.m_height;
MxS32 size = ((m_width * m_height) / 8) + 1;
m_bitmask = new MxU8[size];
memcpy(m_bitmask, p_alpha.m_bitmask, size);
}
// OFFSET: LEGO1 0x100b26d0
MxVideoPresenter::AlphaMask::~AlphaMask()
{
if (m_bitmask)
delete[] m_bitmask;
}
// OFFSET: LEGO1 0x100b2760
void MxVideoPresenter::Init()
{
m_bitmap = NULL;
m_alpha = NULL;
m_unk5c = 1;
m_unk58 = NULL;
m_unk60 = -1;
m_flags = m_flags & 0xfe;
if (MVideoManager() != NULL) {
MVideoManager();
m_flags = m_flags | 2;
m_flags = m_flags & 0xfb;
}
m_flags = m_flags & 0xf7;
m_flags = m_flags & 0xef;
}
// OFFSET: LEGO1 0x100b27b0
void MxVideoPresenter::Destroy(MxBool p_fromDestructor)
{
if (MVideoManager() != NULL)
MVideoManager()->RemovePresenter(*this);
if (m_unk58) {
m_unk58->Release();
m_unk58 = NULL;
m_flags = m_flags & 0xfd;
m_flags = m_flags & 0xfb;
}
if (MVideoManager() && (m_alpha || m_bitmap)) {
MxS32 height = GetHeight();
MxS32 width = GetWidth();
MxS32 x = GetLocationX();
MxS32 y = GetLocationY();
MxRect32 rect(x, y, x + width, y + height);
MVideoManager()->InvalidateRect(rect);
MVideoManager()->vtable0x34(rect.m_left, rect.m_top, rect.GetWidth(), rect.GetHeight());
}
delete m_bitmap;
delete m_alpha;
Init();
if (!p_fromDestructor)
MxMediaPresenter::Destroy(FALSE);
}
// OFFSET: LEGO1 0x100b28b0 STUB
void MxVideoPresenter::VTable0x64()
{
// TODO
}
// OFFSET: LEGO1 0x100b2a70 STUB
void MxVideoPresenter::VTable0x6c()
{
// TODO
}
// OFFSET: LEGO1 0x100b3300
undefined MxVideoPresenter::VTable0x74()
{
return 0;
}