isle/LEGO1/racecar.h
2023-10-25 01:38:27 +02:00

32 lines
633 B
C++

#ifndef RACECAR_H
#define RACECAR_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d6918
// SIZE 0x164
class RaceCar : public IslePathActor {
public:
RaceCar();
virtual ~RaceCar() override; // vtable+0x0
// OFFSET: LEGO1 0x10028270
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03e0
return "RaceCar";
}
// OFFSET: LEGO1 0x10028280
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, RaceCar::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: RaceCar fields
undefined m_unk160[4];
};
#endif // RACECAR_H