isle/LEGO1/lego/legoomni/include/act3shark.h
Christian Semmler ac19539d0f
Implement/match Act3Shark functions (#1208)
* Implement/match `Act3Shark` functions

* Naming
2024-12-11 21:13:34 +01:00

55 lines
1.3 KiB
C++

#ifndef ACT3SHARK_H
#define ACT3SHARK_H
#include "legoanimactor.h"
class Act3;
class Act3Ammo;
// VTABLE: LEGO1 0x100d7920 LegoPathActor
// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
// SIZE 0x1a8
class Act3Shark : public LegoAnimActor {
public:
Act3Shark();
// FUNCTION: LEGO1 0x100430d0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
void ParseAction(char*) override; // vtable+0x20
void VTable0x70(float p_time) override; // vtable+0x70
// LegoAnimActor vtable
virtual MxResult FUN_10042ce0(Act3Ammo* p_ammo); // vtable+0x10
MxFloat GetUnknown0x2c() { return m_unk0x2c; }
void SetUnknown0x2c(MxFloat p_unk0x2c) { m_unk0x2c = p_unk0x2c; }
// SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor'
private:
list<Act3Ammo*> m_unk0x1c; // 0x1c
undefined4 m_unk0x28; // 0x28
MxFloat m_unk0x2c; // 0x2c
Act3* m_a3; // 0x30
LegoAnimActorStruct* m_unk0x34; // 0x34
LegoROI* m_unk0x38; // 0x38
Mx3DPointFloat m_unk0x3c; // 0x3c
};
// TEMPLATE: LEGO1 0x10042c20
// list<Act3Ammo *,allocator<Act3Ammo *> >::~list<Act3Ammo *,allocator<Act3Ammo *> >
// TEMPLATE: LEGO1 0x10042c90
// List<Act3Ammo *>::~List<Act3Ammo *>
// GLOBAL: LEGO1 0x100d7918
// Act3Shark::`vbtable'
#endif // ACT3SHARK_H