#ifndef ACT3SHARK_H #define ACT3SHARK_H #include "legoanimactor.h" class Act3; class Act3Ammo; // VTABLE: LEGO1 0x100d7920 LegoPathActor // VTABLE: LEGO1 0x100d79f0 LegoAnimActor // SIZE 0x1a8 class Act3Shark : public LegoAnimActor { public: Act3Shark(); // FUNCTION: LEGO1 0x100430d0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03a0 return "Act3Shark"; } void ParseAction(char*) override; // vtable+0x20 void VTable0x70(float p_time) override; // vtable+0x70 // LegoAnimActor vtable virtual MxResult FUN_10042ce0(Act3Ammo* p_ammo); // vtable+0x10 MxFloat GetUnknown0x2c() { return m_unk0x2c; } void SetUnknown0x2c(MxFloat p_unk0x2c) { m_unk0x2c = p_unk0x2c; } // SYNTHETIC: LEGO1 0x10043030 // Act3Shark::`scalar deleting destructor' private: list m_unk0x1c; // 0x1c undefined4 m_unk0x28; // 0x28 MxFloat m_unk0x2c; // 0x2c Act3* m_a3; // 0x30 LegoAnimActorStruct* m_unk0x34; // 0x34 LegoROI* m_unk0x38; // 0x38 Mx3DPointFloat m_unk0x3c; // 0x3c }; // TEMPLATE: LEGO1 0x10042c20 // list >::~list > // TEMPLATE: LEGO1 0x10042c90 // List::~List // GLOBAL: LEGO1 0x100d7918 // Act3Shark::`vbtable' #endif // ACT3SHARK_H