mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-21 21:42:50 -05:00
b996fff6fa
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts * Add /Zc:__cplusplus to define __cplusplus with c++ version number * Silence deprecated CRT releated warnings * LegoCameraController overrids some methods that are not defined in its parent(s) * Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead) * Remove copy/pasted APP_ICON from lego1 resource.h header * Implement empty ViewLODList::Dump method * Also enable "compat mode" for newer MSVC compilers * Only do decomp assertions when using older MSVC compilers * msys2 mingw compat (cannot pass reference of rvalue) * Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything * Add FIXME comment to LEgo3DView::m_previousRenderTime * LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers * include string.h for strlen * Fix overrides * Fix constness of method * Fixes * Formatting * Add size assert for MxFrequencyMeter * ci: build isle with msys2 + msvc on GitHub actions * Set vcvars for msvc * msys2 needs the msys2 shell * Build in default shell * isle is not 64-bit yet (I think) * Print bitness * Use amd64_x64 cross tools * Minor updates * Add more names --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
229 lines
4.5 KiB
C++
229 lines
4.5 KiB
C++
// TglSurface.cpp : implementation file
|
|
|
|
#include "tglsurface.h"
|
|
|
|
#include "decomp.h"
|
|
|
|
DECOMP_SIZE_ASSERT(TglSurface, 0x70);
|
|
|
|
using namespace Tgl;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// TglSurface
|
|
|
|
// FUNCTION: LEGO1 0x100abbf0
|
|
TglSurface::TglSurface()
|
|
{
|
|
m_pRenderer = 0;
|
|
m_pDevice = 0;
|
|
m_pView = 0;
|
|
m_pScene = 0;
|
|
|
|
m_width = 0;
|
|
m_height = 0;
|
|
|
|
m_stopRendering = FALSE;
|
|
m_isInitialized = FALSE;
|
|
|
|
// statistics
|
|
m_frameCount = 0;
|
|
#ifdef _DEBUG
|
|
m_triangleCount = 0;
|
|
#endif
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100abd60
|
|
TglSurface::~TglSurface()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100abde0
|
|
void TglSurface::Destroy()
|
|
{
|
|
DestroyView();
|
|
|
|
delete m_pDevice;
|
|
m_pDevice = 0;
|
|
|
|
m_pRenderer = 0;
|
|
m_pScene = 0;
|
|
}
|
|
|
|
// ???
|
|
// FUNCTION: LEGO1 0x100abe10
|
|
int GetBitsPerPixel(IDirectDrawSurface* pSurface)
|
|
{
|
|
DDPIXELFORMAT pixelFormat;
|
|
HRESULT result;
|
|
|
|
memset(&pixelFormat, 0, sizeof(pixelFormat));
|
|
pixelFormat.dwSize = sizeof(pixelFormat);
|
|
|
|
result = pSurface->GetPixelFormat(&pixelFormat);
|
|
assert(result == DD_OK);
|
|
assert(pixelFormat.dwFlags & DDPF_RGB);
|
|
|
|
return pixelFormat.dwRGBBitCount;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100abe50
|
|
BOOL TglSurface::Create(const CreateStruct& rCreateStruct, Renderer* pRenderer, Group* pScene)
|
|
{
|
|
DeviceDirect3DCreateData createData = {rCreateStruct.m_direct3d, rCreateStruct.m_d3dDevice};
|
|
int bitsPerPixel = GetBitsPerPixel(rCreateStruct.m_pFrontBuffer);
|
|
|
|
ColorModel colorModel = Ramp;
|
|
ShadingModel shadingModel = Gouraud;
|
|
int shadeCount = 32;
|
|
BOOL dither = TRUE;
|
|
int textureShadeCount = -1;
|
|
int textureColorCount = -1;
|
|
Result result;
|
|
|
|
m_pRenderer = pRenderer;
|
|
m_pScene = pScene;
|
|
m_pDevice = m_pRenderer->CreateDevice(createData);
|
|
|
|
if (!m_pDevice) {
|
|
assert(0);
|
|
m_pRenderer = 0;
|
|
m_pScene = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
if (bitsPerPixel == 1) {
|
|
shadeCount = 4;
|
|
textureShadeCount = 4;
|
|
}
|
|
else if (bitsPerPixel == 8) {
|
|
shadeCount = 16;
|
|
dither = FALSE;
|
|
textureShadeCount = 16;
|
|
textureColorCount = 256;
|
|
}
|
|
else if (bitsPerPixel == 16) {
|
|
shadeCount = 32;
|
|
dither = FALSE;
|
|
textureShadeCount = 32;
|
|
textureColorCount = 256;
|
|
}
|
|
else if (bitsPerPixel >= 24) {
|
|
shadeCount = 256;
|
|
dither = FALSE;
|
|
textureShadeCount = 256;
|
|
textureColorCount = 64;
|
|
}
|
|
else {
|
|
dither = FALSE;
|
|
}
|
|
|
|
if (textureShadeCount != -1) {
|
|
result = pRenderer->SetTextureDefaultShadeCount(textureShadeCount);
|
|
assert(Succeeded(result));
|
|
}
|
|
if (textureColorCount != -1) {
|
|
result = pRenderer->SetTextureDefaultColorCount(textureColorCount);
|
|
assert(Succeeded(result));
|
|
}
|
|
|
|
result = m_pDevice->SetColorModel(colorModel);
|
|
assert(Succeeded(result));
|
|
result = m_pDevice->SetShadingModel(shadingModel);
|
|
assert(Succeeded(result));
|
|
result = m_pDevice->SetShadeCount(shadeCount);
|
|
assert(Succeeded(result));
|
|
result = m_pDevice->SetDither(dither);
|
|
assert(Succeeded(result));
|
|
|
|
m_width = m_pDevice->GetWidth();
|
|
m_height = m_pDevice->GetHeight();
|
|
|
|
m_pView = CreateView(m_pRenderer, m_pDevice);
|
|
if (!m_pView) {
|
|
delete m_pDevice;
|
|
m_pDevice = 0;
|
|
m_pRenderer = 0;
|
|
m_pScene = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
m_frameRateMeter.Reset();
|
|
m_renderingRateMeter.Reset();
|
|
#ifdef _DEBUG
|
|
m_triangleRateMeter.Reset();
|
|
#endif
|
|
m_frameRateMeter.StartOperation();
|
|
|
|
m_isInitialized = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100ac030
|
|
void TglSurface::DestroyView()
|
|
{
|
|
delete m_pView;
|
|
m_pView = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100ac050
|
|
double TglSurface::Render()
|
|
{
|
|
MxStopWatch renderTimer;
|
|
|
|
if (m_isInitialized && !m_stopRendering) {
|
|
Result result;
|
|
|
|
#ifdef _DEBUG
|
|
m_triangleRateMeter.StartOperation();
|
|
#endif
|
|
m_renderingRateMeter.StartOperation();
|
|
renderTimer.Start();
|
|
|
|
// TODO: Wrong interface
|
|
result = m_pView->Render((Tgl::Light*) m_pScene);
|
|
|
|
renderTimer.Stop();
|
|
assert(Succeeded(result));
|
|
m_renderingRateMeter.EndOperation();
|
|
#ifdef _DEBUG
|
|
m_triangleRateMeter.EndOperation();
|
|
#endif
|
|
m_frameRateMeter.EndOperation();
|
|
m_frameCount++;
|
|
|
|
#ifdef _DEBUG
|
|
{
|
|
#if 0
|
|
// FIXME: Tgl::Device::GetDrawnTriangleCount does not exist
|
|
unsigned long triangleCount = m_pDevice->GetDrawnTriangleCount();
|
|
#else
|
|
unsigned long triangleCount = 0;
|
|
#endif
|
|
|
|
m_triangleRateMeter.IncreaseOperationCount(triangleCount - m_triangleCount - 1);
|
|
m_triangleCount = triangleCount;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
// reset rate meters every 20 frames
|
|
if ((++m_frameCount % 20) == 0)
|
|
#else
|
|
// reset rate meters every 4 seconds
|
|
if (m_frameRateMeter.ElapsedSeconds() > 4.0)
|
|
#endif
|
|
{
|
|
m_frameRateMeter.Reset();
|
|
m_renderingRateMeter.Reset();
|
|
#ifdef _DEBUG
|
|
m_triangleRateMeter.Reset();
|
|
#endif
|
|
}
|
|
|
|
m_frameRateMeter.StartOperation();
|
|
}
|
|
|
|
return renderTimer.ElapsedSeconds();
|
|
}
|