mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-27 10:05:52 -05:00
bc91fd2189
* Implement/match LegoPathActor::SwitchBoundary * Rename var
66 lines
2 KiB
C++
66 lines
2 KiB
C++
#ifndef LEGORACECAR_H
|
|
#define LEGORACECAR_H
|
|
|
|
#include "legocarraceactor.h"
|
|
#include "legoracemap.h"
|
|
|
|
/*
|
|
VTABLE: LEGO1 0x100d58a0 LegoRaceActor
|
|
VTABLE: LEGO1 0x100d58a8 LegoAnimActor
|
|
VTABLE: LEGO1 0x100d58b8 LegoPathActor
|
|
VTABLE: LEGO1 0x100d5894 LegoRaceMap
|
|
VTABLE: LEGO1 0x100d5898 LegoCarRaceActor
|
|
*/
|
|
// SIZE 0x200
|
|
class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
|
|
public:
|
|
LegoRaceCar();
|
|
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
|
|
|
// FUNCTION: LEGO1 0x10014290
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0548
|
|
return "LegoRaceCar";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100142b0
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
|
|
}
|
|
|
|
void ParseAction(char*) override; // vtable+0x20
|
|
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
|
MxU32 VTable0x6c(
|
|
LegoPathBoundary* p_boundary,
|
|
Vector3& p_v1,
|
|
Vector3& p_v2,
|
|
float p_f1,
|
|
float p_f2,
|
|
Vector3& p_v3
|
|
) override; // vtable+0x6c
|
|
void VTable0x70(float p_float) override; // vtable+0x70
|
|
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
|
|
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
|
override; // vtable+0x98
|
|
MxResult VTable0x9c() override; // vtable+0x9c
|
|
|
|
virtual void FUN_10012ea0(float p_worldSpeed);
|
|
virtual void FUN_10012ff0(float);
|
|
virtual MxBool FUN_10013130(float);
|
|
|
|
// SYNTHETIC: LEGO1 0x10014230
|
|
// LegoRaceCar::`scalar deleting destructor'
|
|
|
|
private:
|
|
undefined m_unk0x54; // 0x54
|
|
undefined4 m_unk0x58; // 0x58
|
|
Mx3DPointFloat m_unk0x5c; // 0x5c
|
|
undefined4 m_unk0x70; // 0x70
|
|
undefined4 m_unk0x74; // 0x74
|
|
undefined4 m_unk0x78; // 0x78
|
|
undefined4 m_unk0x7c; // 0x7c
|
|
};
|
|
|
|
#endif // LEGORACECAR_H
|