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45 lines
580 B
C++
45 lines
580 B
C++
#include "legoactor.h"
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// Probably in header
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// OFFSET: LEGO1 0x10002cc0 STUB
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void LegoActor::VTable0x50()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002cd0 STUB
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void LegoActor::VTable0x54()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002ce0 STUB
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void LegoActor::VTable0x58()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002cf0 STUB
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void LegoActor::VTable0x5c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d00 STUB
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void LegoActor::VTable0x60()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d10 STUB
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void LegoActor::VTable0x64()
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{
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// TODO
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}
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// End header
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LegoActor::LegoActor()
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{
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}
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