isle/LEGO1/lego/legoomni/include/legoact2state.h
2024-01-29 19:54:47 +01:00

31 lines
726 B
C++

#ifndef LEGOACT2STATE_H
#define LEGOACT2STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4a70
// SIZE 0x10
class LegoAct2State : public LegoState {
public:
virtual ~LegoAct2State() override {}
// FUNCTION: LEGO1 0x1000df80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0428
return "LegoAct2State";
}
// FUNCTION: LEGO1 0x1000df90
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
}
virtual MxBool VTable0x14() override; // vtable+0x14
// SYNTHETIC: LEGO1 0x1000e040
// LegoAct2State::`scalar deleting destructor'
};
#endif // LEGOACT2STATE_H