#ifndef LEGOACT2STATE_H #define LEGOACT2STATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d4a70 // SIZE 0x10 class LegoAct2State : public LegoState { public: virtual ~LegoAct2State() override {} // FUNCTION: LEGO1 0x1000df80 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0428 return "LegoAct2State"; } // FUNCTION: LEGO1 0x1000df90 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name); } virtual MxBool VTable0x14() override; // vtable+0x14 // SYNTHETIC: LEGO1 0x1000e040 // LegoAct2State::`scalar deleting destructor' }; #endif // LEGOACT2STATE_H