isle/LEGO1/omni/include/mxentity.h
Misha c2da041f40
Implement a few legoworld methods (#430)
* Push changes

* Update legoworld.cpp

* Update legoworld.cpp

* Minor style fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-13 21:00:11 +01:00

53 lines
1.1 KiB
C++

#ifndef MXENTITY_H
#define MXENTITY_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d5390
// SIZE 0x10
class MxEntity : public MxCore {
public:
// FUNCTION: LEGO1 0x1001d190
MxEntity() { this->m_mxEntityId = -1; }
// FUNCTION: LEGO1 0x1000c110
virtual ~MxEntity() override{};
// FUNCTION: LEGO1 0x1000c180
inline virtual const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0070
return "MxEntity";
}
// FUNCTION: LEGO1 0x1000c190
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxEntity::ClassName()) || MxCore::IsA(p_name);
}
// FUNCTION: LEGO1 0x10001070
virtual MxResult Create(MxS32 p_id, const MxAtomId& p_atom)
{
this->m_mxEntityId = p_id;
this->m_atom = p_atom;
return SUCCESS;
}; // vtable+0x14
inline MxResult Create(MxDSAction& p_dsAction)
{
m_mxEntityId = p_dsAction.GetObjectId();
m_atom = p_dsAction.GetAtomId();
return SUCCESS;
}
protected:
MxS32 m_mxEntityId; // 0x8
MxAtomId m_atom; // 0xc
};
#endif // MXENTITY_H