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#ifndef MXENTITY_H
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#define MXENTITY_H
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#include "decomp.h"
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#include "mxatomid.h"
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#include "mxcore.h"
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#include "mxdsaction.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d5390
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// SIZE 0x10
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class MxEntity : public MxCore {
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public:
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// FUNCTION: LEGO1 0x1001d190
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MxEntity() { this->m_mxEntityId = -1; }
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// FUNCTION: LEGO1 0x1000c110
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virtual ~MxEntity() override{};
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// FUNCTION: LEGO1 0x1000c180
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// STRING: LEGO1 0x100f0070
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return "MxEntity";
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}
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// FUNCTION: LEGO1 0x1000c190
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxEntity::ClassName()) || MxCore::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x10001070
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virtual MxResult Create(MxS32 p_id, const MxAtomId& p_atom)
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{
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this->m_mxEntityId = p_id;
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this->m_atom = p_atom;
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return SUCCESS;
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}; // vtable+0x14
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inline MxResult Create(MxDSAction& p_dsAction)
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{
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m_mxEntityId = p_dsAction.GetObjectId();
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m_atom = p_dsAction.GetAtomId();
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return SUCCESS;
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}
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protected:
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MxS32 m_mxEntityId; // 0x8
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MxAtomId m_atom; // 0xc
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};
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#endif // MXENTITY_H
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