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10ebdfa608
* MxVideoPresenter::IsHit * Apply clang-format * Minor logic fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
313 lines
7.4 KiB
C++
313 lines
7.4 KiB
C++
#include "mxvideopresenter.h"
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#include "mxvideomanager.h"
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DECOMP_SIZE_ASSERT(MxVideoPresenter, 0x64);
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DECOMP_SIZE_ASSERT(MxVideoPresenter::AlphaMask, 0xc);
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// OFFSET: LEGO1 0x1000c700
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void MxVideoPresenter::VTable0x5c(undefined4 p_unknown1)
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{
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// Empty
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}
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// OFFSET: LEGO1 0x1000c710
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void MxVideoPresenter::VTable0x60()
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{
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// Empty
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}
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// OFFSET: LEGO1 0x1000c720
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void MxVideoPresenter::VTable0x68(undefined4 p_unknown1)
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{
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// Empty
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}
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// OFFSET: LEGO1 0x1000c730
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void MxVideoPresenter::VTable0x70()
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{
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// Empty
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}
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// OFFSET: LEGO1 0x1000c740
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MxVideoPresenter::~MxVideoPresenter()
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{
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x1000c7a0
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void MxVideoPresenter::Destroy()
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{
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Destroy(FALSE);
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}
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// OFFSET: LEGO1 0x1000c7b0
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LPDIRECTDRAWSURFACE MxVideoPresenter::VTable0x78()
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{
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return m_unk58;
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}
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// OFFSET: LEGO1 0x1000c7c0
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MxBool MxVideoPresenter::VTable0x7c()
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{
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return (m_bitmap != NULL) || (m_alpha != NULL);
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}
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// OFFSET: LEGO1 0x1000c7e0
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MxS32 MxVideoPresenter::GetWidth()
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{
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return m_alpha ? m_alpha->m_width : m_bitmap->GetBmiHeader()->biWidth;
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}
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// OFFSET: LEGO1 0x1000c800
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MxS32 MxVideoPresenter::GetHeight()
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{
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return m_alpha ? m_alpha->m_height : m_bitmap->GetBmiHeader()->biHeight;
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}
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// OFFSET: LEGO1 0x100b24f0
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MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
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{
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m_width = p_bitmap.GetBmiWidth();
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// DECOMP: ECX becomes word-sized if these are not two separate actions.
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MxLong _height = p_bitmap.GetBmiHeightAbs();
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m_height = _height;
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MxS32 size = ((m_width * m_height) / 8) + 1;
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m_bitmask = new MxU8[size];
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memset(m_bitmask, 0, size);
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MxU32 biCompression = p_bitmap.GetBmiHeader()->biCompression;
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MxU32 rows_before_top;
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MxU8* bitmap_src_ptr;
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// The goal here is to enable us to walk through the bitmap's rows
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// in order, regardless of the orientation. We want to end up at the
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// start of the first row, which is either at position 0, or at
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// (image_stride * biHeight) - 1.
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// Reminder: Negative biHeight means this is a top-down DIB.
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// Otherwise it is bottom-up.
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if (biCompression == BI_RGB) {
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// DECOMP: I think this must be an OR. If not, the check for
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// biCompression == 16 gets optimized away.
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if (biCompression == BI_RGB_TOPDOWN || p_bitmap.GetBmiHeight() < 0) {
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rows_before_top = 0;
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}
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else {
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rows_before_top = p_bitmap.GetBmiHeightAbs();
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rows_before_top--;
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}
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goto seek_to_last_row;
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}
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else if (biCompression == BI_RGB_TOPDOWN) {
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// DECOMP: This is the only condition where we skip the
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// calculation below.
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bitmap_src_ptr = p_bitmap.GetBitmapData();
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}
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else {
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if (p_bitmap.GetBmiHeight() < 0) {
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rows_before_top = 0;
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}
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else {
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rows_before_top = p_bitmap.GetBmiHeightAbs();
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rows_before_top--;
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}
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// TODO: would prefer not to use goto if we can figure this structure out
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seek_to_last_row:
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bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
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}
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// How many bytes are there for each row of the bitmap?
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// (i.e. the image stride)
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// If this is a bottom-up DIB, we will walk it in reverse.
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// TODO: Same rounding trick as in MxBitmap
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MxS32 row_seek = ((m_width + 3) & -4);
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if (p_bitmap.GetBmiHeight() < 0)
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row_seek = -row_seek;
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// The actual offset into the m_bitmask array. The two for-loops
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// are just for counting the pixels.
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MxS32 offset = 0;
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MxU8* t_ptr = bitmap_src_ptr;
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for (MxS32 j = 0; j < m_height; j++) {
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for (MxS32 i = 0; i < m_width; i++) {
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if (*t_ptr) {
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// TODO: Second CDQ instruction for abs() should not be there.
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MxU32 shift = abs(offset) & 7;
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m_bitmask[offset / 8] |= (1 << abs((MxS32) shift));
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}
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t_ptr++;
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offset++;
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}
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// Seek to the start of the next row
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bitmap_src_ptr += row_seek;
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t_ptr = bitmap_src_ptr;
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}
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}
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// OFFSET: LEGO1 0x100b2670
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MxVideoPresenter::AlphaMask::AlphaMask(const MxVideoPresenter::AlphaMask& p_alpha)
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{
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m_width = p_alpha.m_width;
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m_height = p_alpha.m_height;
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MxS32 size = ((m_width * m_height) / 8) + 1;
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m_bitmask = new MxU8[size];
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memcpy(m_bitmask, p_alpha.m_bitmask, size);
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}
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// OFFSET: LEGO1 0x100b26d0
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MxVideoPresenter::AlphaMask::~AlphaMask()
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{
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if (m_bitmask)
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delete[] m_bitmask;
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}
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// OFFSET: LEGO1 0x100b26f0
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MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y)
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{
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if (p_x >= m_width || p_y >= m_height)
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return 0;
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MxS32 pos = p_y * m_width + p_x;
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return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
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}
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// OFFSET: LEGO1 0x100b2760
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void MxVideoPresenter::Init()
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{
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m_bitmap = NULL;
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m_alpha = NULL;
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m_unk5c = 1;
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m_unk58 = NULL;
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m_unk60 = -1;
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m_flags = m_flags & 0xfe;
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if (MVideoManager() != NULL) {
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MVideoManager();
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m_flags = m_flags | 2;
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m_flags = m_flags & 0xfb;
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}
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m_flags = m_flags & 0xf7;
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m_flags = m_flags & 0xef;
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}
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// OFFSET: LEGO1 0x100b27b0
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void MxVideoPresenter::Destroy(MxBool p_fromDestructor)
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{
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if (MVideoManager() != NULL)
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MVideoManager()->RemovePresenter(*this);
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if (m_unk58) {
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m_unk58->Release();
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m_unk58 = NULL;
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m_flags = m_flags & 0xfd;
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m_flags = m_flags & 0xfb;
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}
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if (MVideoManager() && (m_alpha || m_bitmap)) {
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MxS32 height = GetHeight();
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MxS32 width = GetWidth();
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MxS32 x = GetLocationX();
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MxS32 y = GetLocationY();
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MxRect32 rect(x, y, x + width, y + height);
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MVideoManager()->InvalidateRect(rect);
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MVideoManager()->vtable0x34(rect.m_left, rect.m_top, rect.GetWidth(), rect.GetHeight());
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}
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delete m_bitmap;
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delete m_alpha;
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Init();
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if (!p_fromDestructor)
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MxMediaPresenter::Destroy(FALSE);
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}
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// OFFSET: LEGO1 0x100b28b0 STUB
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void MxVideoPresenter::VTable0x64()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100b2900
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MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y)
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{
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MxDSAction* action = GetAction();
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if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) ||
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(!m_bitmap && !m_alpha))
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return FALSE;
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if (!m_bitmap)
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return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
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MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
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MxLong min_x = GetLocationX();
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MxLong min_y = GetLocationY();
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MxLong max_y = min_y + heightAbs;
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MxLong max_x = min_x + m_bitmap->GetBmiWidth();
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if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
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return FALSE;
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MxU8* pixel;
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MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
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MxLong height = m_bitmap->GetBmiHeight();
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MxLong seek_row;
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// DECOMP: Same basic layout as AlphaMask constructor
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// The idea here is to again seek to the correct place in the bitmap's
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// m_data buffer. The x,y args are (most likely) screen x and y, so we
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// need to shift that to coordinates local to the bitmap by removing
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// the MxPresenter location x and y coordinates.
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if (biCompression == BI_RGB) {
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if (biCompression == BI_RGB_TOPDOWN || height < 0) {
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seek_row = p_y - GetLocationY();
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}
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else {
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height = height > 0 ? height : -height;
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seek_row = height - p_y - 1 + GetLocationY();
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}
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pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
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}
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else if (biCompression == BI_RGB_TOPDOWN) {
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pixel = m_bitmap->GetBitmapData();
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}
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else {
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height = height > 0 ? height : -height;
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height--;
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pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
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}
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// DECOMP: m_flags is 1 byte, so no enum here
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if (m_flags & 0x10)
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return (MxBool) *pixel;
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if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
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return FALSE;
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return TRUE;
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}
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// OFFSET: LEGO1 0x100b2a70 STUB
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void MxVideoPresenter::VTable0x6c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100b3300
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undefined MxVideoPresenter::VTable0x74()
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{
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return 0;
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}
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