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MxVideoPresenter::IsHit ()

* MxVideoPresenter::IsHit

* Apply clang-format

* Minor logic fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
MS 2023-10-25 06:02:36 -04:00 committed by GitHub
parent b449da1fa3
commit 10ebdfa608
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 91 additions and 15 deletions

View file

@ -58,6 +58,7 @@ public:
inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
inline MxLong GetBmiHeightAbs() const
{

View file

@ -14,10 +14,12 @@ public:
enum {
Flag_Looping = 0x01,
Flag_Bit3 = 0x04,
Flag_Bit4 = 0x08,
Flag_Bit5 = 0x10,
Flag_Enabled = 0x20,
Flag_Parsed = 0x80,
Flag_Bit9 = 0x200,
Flag_Bit10 = 0x400,
};
__declspec(dllexport) MxDSAction();

View file

@ -118,14 +118,14 @@ MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
// TODO: would prefer not to use goto if we can figure this structure out
seek_to_last_row:
bitmap_src_ptr = ((p_bitmap.GetBmiWidth() + 3) & -4) * rows_before_top + p_bitmap.GetBitmapData();
bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
}
// How many bytes are there for each row of the bitmap?
// (i.e. the image stride)
// If this is a bottom-up DIB, we will walk it in reverse.
// TODO: Same rounding trick as in MxBitmap
MxS32 row_seek = ((m_height + 3) & -4);
MxS32 row_seek = ((m_width + 3) & -4);
if (p_bitmap.GetBmiHeight() < 0)
row_seek = -row_seek;
@ -168,6 +168,16 @@ MxVideoPresenter::AlphaMask::~AlphaMask()
delete[] m_bitmask;
}
// OFFSET: LEGO1 0x100b26f0
MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y)
{
if (p_x >= m_width || p_y >= m_height)
return 0;
MxS32 pos = p_y * m_width + p_x;
return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
}
// OFFSET: LEGO1 0x100b2760
void MxVideoPresenter::Init()
{
@ -228,6 +238,68 @@ void MxVideoPresenter::VTable0x64()
// TODO
}
// OFFSET: LEGO1 0x100b2900
MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y)
{
MxDSAction* action = GetAction();
if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) ||
(!m_bitmap && !m_alpha))
return FALSE;
if (!m_bitmap)
return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
MxLong min_x = GetLocationX();
MxLong min_y = GetLocationY();
MxLong max_y = min_y + heightAbs;
MxLong max_x = min_x + m_bitmap->GetBmiWidth();
if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
return FALSE;
MxU8* pixel;
MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
MxLong height = m_bitmap->GetBmiHeight();
MxLong seek_row;
// DECOMP: Same basic layout as AlphaMask constructor
// The idea here is to again seek to the correct place in the bitmap's
// m_data buffer. The x,y args are (most likely) screen x and y, so we
// need to shift that to coordinates local to the bitmap by removing
// the MxPresenter location x and y coordinates.
if (biCompression == BI_RGB) {
if (biCompression == BI_RGB_TOPDOWN || height < 0) {
seek_row = p_y - GetLocationY();
}
else {
height = height > 0 ? height : -height;
seek_row = height - p_y - 1 + GetLocationY();
}
pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
}
else if (biCompression == BI_RGB_TOPDOWN) {
pixel = m_bitmap->GetBitmapData();
}
else {
height = height > 0 ? height : -height;
height--;
pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
}
// DECOMP: m_flags is 1 byte, so no enum here
if (m_flags & 0x10)
return (MxBool) *pixel;
if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
return FALSE;
return TRUE;
}
// OFFSET: LEGO1 0x100b2a70 STUB
void MxVideoPresenter::VTable0x6c()
{

View file

@ -30,20 +30,19 @@ public:
virtual void Destroy() override; // vtable+0x38
virtual void VTable0x5c(undefined4 p_unknown1); // vtable+0x5c
virtual void VTable0x60(); // vtable+0x60
virtual void VTable0x64(); // vtable+0x64
virtual void VTable0x68(undefined4 p_unknown1); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(); // vtable+0x70
virtual undefined VTable0x74(); // vtable+0x74
virtual LPDIRECTDRAWSURFACE VTable0x78(); // vtable+0x78
virtual MxBool VTable0x7c(); // vtable+0x7c
virtual MxS32 GetWidth(); // vtable+0x80
virtual MxS32 GetHeight(); // vtable+0x84
virtual MxBool IsHit(MxS32 p_x, MxS32 p_y) override; // vtable+0x50
virtual void VTable0x5c(undefined4 p_unknown1); // vtable+0x5c
virtual void VTable0x60(); // vtable+0x60
virtual void VTable0x64(); // vtable+0x64
virtual void VTable0x68(undefined4 p_unknown1); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(); // vtable+0x70
virtual undefined VTable0x74(); // vtable+0x74
virtual LPDIRECTDRAWSURFACE VTable0x78(); // vtable+0x78
virtual MxBool VTable0x7c(); // vtable+0x7c
virtual MxS32 GetWidth(); // vtable+0x80
virtual MxS32 GetHeight(); // vtable+0x84
// TODO: Not sure what this is. Seems to have size of 12 bytes
// based on 0x100b9e9a. Values are copied from the bitmap header.
// SIZE 0xc
struct AlphaMask {
MxU8* m_bitmask;
@ -53,6 +52,8 @@ public:
AlphaMask(const MxBitmap&);
AlphaMask(const AlphaMask&);
virtual ~AlphaMask();
MxS32 IsHit(MxU32 p_x, MxU32 p_y);
};
MxBitmap* m_bitmap;