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MxVideoPresenter::IsHit (#244)
* MxVideoPresenter::IsHit * Apply clang-format * Minor logic fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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b449da1fa3
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4 changed files with 91 additions and 15 deletions
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@ -58,6 +58,7 @@ public:
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inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
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inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
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inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
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inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
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inline MxLong GetBmiHeightAbs() const
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{
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@ -14,10 +14,12 @@ public:
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enum {
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Flag_Looping = 0x01,
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Flag_Bit3 = 0x04,
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Flag_Bit4 = 0x08,
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Flag_Bit5 = 0x10,
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Flag_Enabled = 0x20,
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Flag_Parsed = 0x80,
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Flag_Bit9 = 0x200,
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Flag_Bit10 = 0x400,
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};
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__declspec(dllexport) MxDSAction();
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@ -118,14 +118,14 @@ MxVideoPresenter::AlphaMask::AlphaMask(const MxBitmap& p_bitmap)
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// TODO: would prefer not to use goto if we can figure this structure out
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seek_to_last_row:
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bitmap_src_ptr = ((p_bitmap.GetBmiWidth() + 3) & -4) * rows_before_top + p_bitmap.GetBitmapData();
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bitmap_src_ptr = p_bitmap.GetBmiStride() * rows_before_top + p_bitmap.GetBitmapData();
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}
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// How many bytes are there for each row of the bitmap?
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// (i.e. the image stride)
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// If this is a bottom-up DIB, we will walk it in reverse.
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// TODO: Same rounding trick as in MxBitmap
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MxS32 row_seek = ((m_height + 3) & -4);
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MxS32 row_seek = ((m_width + 3) & -4);
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if (p_bitmap.GetBmiHeight() < 0)
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row_seek = -row_seek;
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@ -168,6 +168,16 @@ MxVideoPresenter::AlphaMask::~AlphaMask()
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delete[] m_bitmask;
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}
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// OFFSET: LEGO1 0x100b26f0
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MxS32 MxVideoPresenter::AlphaMask::IsHit(MxU32 p_x, MxU32 p_y)
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{
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if (p_x >= m_width || p_y >= m_height)
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return 0;
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MxS32 pos = p_y * m_width + p_x;
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return m_bitmask[pos / 8] & (1 << abs(abs(pos) & 7)) ? 1 : 0;
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}
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// OFFSET: LEGO1 0x100b2760
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void MxVideoPresenter::Init()
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{
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@ -228,6 +238,68 @@ void MxVideoPresenter::VTable0x64()
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// TODO
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}
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// OFFSET: LEGO1 0x100b2900
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MxBool MxVideoPresenter::IsHit(MxS32 p_x, MxS32 p_y)
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{
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MxDSAction* action = GetAction();
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if ((action == NULL) || (((action->GetFlags() & MxDSAction::Flag_Bit10) == 0) && !IsEnabled()) ||
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(!m_bitmap && !m_alpha))
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return FALSE;
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if (!m_bitmap)
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return m_alpha->IsHit(p_x - GetLocationX(), p_y - GetLocationY());
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MxLong heightAbs = m_bitmap->GetBmiHeightAbs();
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MxLong min_x = GetLocationX();
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MxLong min_y = GetLocationY();
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MxLong max_y = min_y + heightAbs;
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MxLong max_x = min_x + m_bitmap->GetBmiWidth();
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if (p_x < min_x || p_x >= max_x || p_y < min_y || p_y >= max_y)
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return FALSE;
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MxU8* pixel;
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MxLong biCompression = m_bitmap->GetBmiHeader()->biCompression;
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MxLong height = m_bitmap->GetBmiHeight();
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MxLong seek_row;
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// DECOMP: Same basic layout as AlphaMask constructor
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// The idea here is to again seek to the correct place in the bitmap's
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// m_data buffer. The x,y args are (most likely) screen x and y, so we
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// need to shift that to coordinates local to the bitmap by removing
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// the MxPresenter location x and y coordinates.
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if (biCompression == BI_RGB) {
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if (biCompression == BI_RGB_TOPDOWN || height < 0) {
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seek_row = p_y - GetLocationY();
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}
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else {
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height = height > 0 ? height : -height;
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seek_row = height - p_y - 1 + GetLocationY();
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}
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pixel = m_bitmap->GetBmiStride() * seek_row + m_bitmap->GetBitmapData() - GetLocationX() + p_x;
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}
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else if (biCompression == BI_RGB_TOPDOWN) {
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pixel = m_bitmap->GetBitmapData();
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}
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else {
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height = height > 0 ? height : -height;
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height--;
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pixel = m_bitmap->GetBmiStride() * height + m_bitmap->GetBitmapData();
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}
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// DECOMP: m_flags is 1 byte, so no enum here
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if (m_flags & 0x10)
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return (MxBool) *pixel;
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if ((GetAction()->GetFlags() & MxDSAction::Flag_Bit4) && *pixel == 0)
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return FALSE;
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return TRUE;
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}
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// OFFSET: LEGO1 0x100b2a70 STUB
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void MxVideoPresenter::VTable0x6c()
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{
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@ -30,20 +30,19 @@ public:
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virtual void Destroy() override; // vtable+0x38
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virtual void VTable0x5c(undefined4 p_unknown1); // vtable+0x5c
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virtual void VTable0x60(); // vtable+0x60
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virtual void VTable0x64(); // vtable+0x64
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virtual void VTable0x68(undefined4 p_unknown1); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(); // vtable+0x70
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virtual undefined VTable0x74(); // vtable+0x74
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virtual LPDIRECTDRAWSURFACE VTable0x78(); // vtable+0x78
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virtual MxBool VTable0x7c(); // vtable+0x7c
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virtual MxS32 GetWidth(); // vtable+0x80
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virtual MxS32 GetHeight(); // vtable+0x84
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virtual MxBool IsHit(MxS32 p_x, MxS32 p_y) override; // vtable+0x50
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virtual void VTable0x5c(undefined4 p_unknown1); // vtable+0x5c
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virtual void VTable0x60(); // vtable+0x60
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virtual void VTable0x64(); // vtable+0x64
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virtual void VTable0x68(undefined4 p_unknown1); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(); // vtable+0x70
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virtual undefined VTable0x74(); // vtable+0x74
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virtual LPDIRECTDRAWSURFACE VTable0x78(); // vtable+0x78
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virtual MxBool VTable0x7c(); // vtable+0x7c
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virtual MxS32 GetWidth(); // vtable+0x80
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virtual MxS32 GetHeight(); // vtable+0x84
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// TODO: Not sure what this is. Seems to have size of 12 bytes
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// based on 0x100b9e9a. Values are copied from the bitmap header.
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// SIZE 0xc
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struct AlphaMask {
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MxU8* m_bitmask;
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@ -53,6 +52,8 @@ public:
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AlphaMask(const MxBitmap&);
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AlphaMask(const AlphaMask&);
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virtual ~AlphaMask();
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MxS32 IsHit(MxU32 p_x, MxU32 p_y);
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};
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MxBitmap* m_bitmap;
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