mirror of
https://github.com/isledecomp/isle.git
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83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#include "viewmanager.h"
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#include "tgl/d3drm/impl.h"
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DECOMP_SIZE_ASSERT(ViewManager, 0x1bc)
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inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer);
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inline undefined4 SetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene);
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// FUNCTION: LEGO1 0x100a5eb0
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ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view)
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: scene(scene), flags(c_bit1 | c_bit2 | c_bit3 | c_bit4)
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{
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SetPOVSource(point_of_view);
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unk0x28 = 0.09;
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SetD3DRM(d3drm, pRenderer);
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SetFrame(frame, scene);
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width = 0.0;
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height = 0.0;
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view_angle = 0.0;
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pov.SetIdentity();
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front = 0.0;
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back = 0.0;
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memset(unk0xf0, 0, sizeof(unk0xf0));
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seconds_allowed = 1.0;
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}
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// FUNCTION: LEGO1 0x100a60c0
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ViewManager::~ViewManager()
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{
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SetPOVSource(NULL);
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}
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// STUB: LEGO1 0x100a64d0
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void ViewManager::RemoveAll(ViewROI*)
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{
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// TODO
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}
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// STUB: LEGO1 0x100a6930
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void ViewManager::Update(float p_previousRenderTime, float p_und2)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100a6d50
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void ViewManager::SetResolution(int width, int height)
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{
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flags |= c_bit3;
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this->width = width;
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this->height = height;
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}
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// FUNCTION: LEGO1 0x100a6d70
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void ViewManager::SetFrustrum(float fov, float front, float back)
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{
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this->front = front;
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this->back = back;
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flags |= c_bit3;
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view_angle = fov * 0.017453292519944444;
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}
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// FUNCTION: LEGO1 0x100a6da0
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void ViewManager::SetPOVSource(const OrientableROI* point_of_view)
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{
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if (point_of_view != NULL) {
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pov = point_of_view->GetLocal2World();
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flags |= c_bit2;
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}
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}
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inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer)
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{
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d3drm = ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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return 0;
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}
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inline undefined4 SetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene)
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{
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frame = ((TglImpl::GroupImpl*) scene)->ImplementationData();
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return 0;
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}
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