#include "viewmanager.h" #include "tgl/d3drm/impl.h" DECOMP_SIZE_ASSERT(ViewManager, 0x1bc) inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer); inline undefined4 SetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene); // FUNCTION: LEGO1 0x100a5eb0 ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view) : scene(scene), flags(c_bit1 | c_bit2 | c_bit3 | c_bit4) { SetPOVSource(point_of_view); unk0x28 = 0.09; SetD3DRM(d3drm, pRenderer); SetFrame(frame, scene); width = 0.0; height = 0.0; view_angle = 0.0; pov.SetIdentity(); front = 0.0; back = 0.0; memset(unk0xf0, 0, sizeof(unk0xf0)); seconds_allowed = 1.0; } // FUNCTION: LEGO1 0x100a60c0 ViewManager::~ViewManager() { SetPOVSource(NULL); } // STUB: LEGO1 0x100a64d0 void ViewManager::RemoveAll(ViewROI*) { // TODO } // STUB: LEGO1 0x100a6930 void ViewManager::Update(float p_previousRenderTime, float p_und2) { // TODO } // FUNCTION: LEGO1 0x100a6d50 void ViewManager::SetResolution(int width, int height) { flags |= c_bit3; this->width = width; this->height = height; } // FUNCTION: LEGO1 0x100a6d70 void ViewManager::SetFrustrum(float fov, float front, float back) { this->front = front; this->back = back; flags |= c_bit3; view_angle = fov * 0.017453292519944444; } // FUNCTION: LEGO1 0x100a6da0 void ViewManager::SetPOVSource(const OrientableROI* point_of_view) { if (point_of_view != NULL) { pov = point_of_view->GetLocal2World(); flags |= c_bit2; } } inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer) { d3drm = ((TglImpl::RendererImpl*) pRenderer)->ImplementationData(); return 0; } inline undefined4 SetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene) { frame = ((TglImpl::GroupImpl*) scene)->ImplementationData(); return 0; }