isle/LEGO1
Christian Semmler 6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
..
lego Refactor actor states, define enum (#1220) 2024-12-13 20:30:50 +01:00
modeldb Implement/match FreeModelDbWorlds (#1056) 2024-07-02 22:04:05 +02:00
mxdirectx Clean up unused annotations to reduce errors (#1177) 2024-11-29 22:31:37 +01:00
mxgeometry Implement/match Act3::GoodEnding (#1218) 2024-12-13 18:49:45 +01:00
mxstl Implement LegoPathController::FUN_10048310 (#1192) 2024-12-06 20:50:40 +01:00
omni (Proposal) Introduce arithmetic operators to Vector2 (#1193) 2024-12-07 17:26:22 +01:00
realtime (Proposal) Introduce arithmetic operators to Vector2 (#1193) 2024-12-07 17:26:22 +01:00
res
tgl Clean up unused annotations to reduce errors (#1177) 2024-11-29 22:31:37 +01:00
viewmanager Implement Act2Actor::VTable0x70 (#1201) 2024-12-09 22:05:08 +01:00
define.cpp Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
define.h Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
LegoOmni.def
LegoOmni.mingw.def
library_msvc.h Clean up unused annotations to reduce errors (#1177) 2024-11-29 22:31:37 +01:00
library_smack.h MxSmack::LoadHeader (#1080) 2024-08-07 20:19:12 -07:00
main.cpp