isle/LEGO1/lego/legoomni/include/legounksavedatawriter.h
Misha 5233b48c59
Implement LegoModelPresenter::ParseExtra (#557)
* Implement LegoModelPresenter::ParseExtra

* rename function according to leaked source code

* Minor improvement

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-11 15:03:56 +01:00

50 lines
1 KiB
C++

#ifndef LEGOUNKSAVEDATAWRITER_H
#define LEGOUNKSAVEDATAWRITER_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "mxtypes.h"
class AutoROI;
class LegoROI;
struct LegoSaveDataEntry3 {
char* m_name;
void* m_unk0x04;
void* m_unk0x08;
MxS32 m_savePart1;
MxS32 m_savePart2;
MxU8 m_savePart3;
undefined4 m_unk0x18[6];
MxU8 m_frameOffsetInDwords; // 0x30
MxS32* m_pFrameData;
MxU8 m_currentFrame;
undefined4 m_unk0x3c[2];
MxU8 m_savePart5; // 0x44
undefined4 m_unk0x48[5];
MxU8 m_savePart6; // 0x5c
undefined4 m_unk0x60[11];
MxU8 m_savePart7; // 0x8c
undefined4 m_unk0x90[5];
MxU8 m_savePart8; // 0xa4
undefined4 m_unk0xa8[17];
MxU8 m_savePart9; // 0xec
undefined4 m_unk0xf0[5];
MxU8 m_savePart10; // 0x104
};
// SIZE 0x08
class LegoUnkSaveDataWriter {
public:
LegoUnkSaveDataWriter();
MxResult WriteSaveData3(LegoStorage* p_stream);
AutoROI* FUN_10083500(char*, undefined4);
void FUN_100832a0();
void FUN_10083db0(LegoROI* p_roi);
private:
undefined m_unk0x00[0x08]; // 0x00
};
#endif // LEGOUNKSAVEDATAWRITER_H