#ifndef LEGOUNKSAVEDATAWRITER_H #define LEGOUNKSAVEDATAWRITER_H #include "decomp.h" #include "lego/sources/misc/legostorage.h" #include "mxtypes.h" class AutoROI; class LegoROI; struct LegoSaveDataEntry3 { char* m_name; void* m_unk0x04; void* m_unk0x08; MxS32 m_savePart1; MxS32 m_savePart2; MxU8 m_savePart3; undefined4 m_unk0x18[6]; MxU8 m_frameOffsetInDwords; // 0x30 MxS32* m_pFrameData; MxU8 m_currentFrame; undefined4 m_unk0x3c[2]; MxU8 m_savePart5; // 0x44 undefined4 m_unk0x48[5]; MxU8 m_savePart6; // 0x5c undefined4 m_unk0x60[11]; MxU8 m_savePart7; // 0x8c undefined4 m_unk0x90[5]; MxU8 m_savePart8; // 0xa4 undefined4 m_unk0xa8[17]; MxU8 m_savePart9; // 0xec undefined4 m_unk0xf0[5]; MxU8 m_savePart10; // 0x104 }; // SIZE 0x08 class LegoUnkSaveDataWriter { public: LegoUnkSaveDataWriter(); MxResult WriteSaveData3(LegoStorage* p_stream); AutoROI* FUN_10083500(char*, undefined4); void FUN_100832a0(); void FUN_10083db0(LegoROI* p_roi); private: undefined m_unk0x00[0x08]; // 0x00 }; #endif // LEGOUNKSAVEDATAWRITER_H