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41 lines
1,010 B
C++
41 lines
1,010 B
C++
#ifndef BIKE_H
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#define BIKE_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d9808
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// SIZE 0x164
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class Bike : public IslePathActor {
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public:
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Bike();
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// FUNCTION: LEGO1 0x100766f0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03d0
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return "Bike";
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}
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// FUNCTION: LEGO1 0x10076700
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Bike::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxLong HandleClick() override; // vtable+0xcc
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MxLong HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
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void Exit() override; // vtable+0xe4
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void ActivateSceneActions();
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// SYNTHETIC: LEGO1 0x10076880
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// Bike::`scalar deleting destructor'
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private:
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// TODO: Bike fields
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undefined m_unk0x160[4];
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};
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#endif // BIKE_H
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