isle/LEGO1/legogamestate.cpp
MattKC e16249b672
Define MxLong/MxULong (#71)
* define MxLong/MxULong

The "long" type has different sizes on different platforms, and this may cause issues.

* use DWORD to match RegQueryValueExA arg
2023-07-02 01:05:49 -07:00

45 lines
635 B
C++

#include "legogamestate.h"
// OFFSET: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
// TODO
}
// OFFSET: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
// TODO
}
// OFFSET: LEGO1 0x10039c60
MxResult LegoGameState::Load(MxULong)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x10039980
MxResult LegoGameState::Save(MxULong p)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1003a2e0
void LegoGameState::SerializePlayersInfo(short p)
{
// TODO
}
// OFFSET: LEGO1 0x1003cdd0
void LegoGameState::SerializeScoreHistory(short p)
{
// TODO
}
// OFFSET: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char *p)
{
// TODO
}