isle/LEGO1/lego/sources/3dmanager/lego3dmanager.h
Anonymous Maarten b996fff6fa
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts

* Add /Zc:__cplusplus to define __cplusplus with c++ version number

* Silence deprecated CRT releated warnings

* LegoCameraController overrids some methods that are not defined in its parent(s)

* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)

* Remove copy/pasted APP_ICON from lego1 resource.h header

* Implement empty ViewLODList::Dump method

* Also enable "compat mode" for newer MSVC compilers

* Only do decomp assertions when using older MSVC compilers

* msys2 mingw compat (cannot pass reference of rvalue)

* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything

* Add FIXME comment to LEgo3DView::m_previousRenderTime

* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers

* include string.h for strlen

* Fix overrides

* Fix constness of method

* Fixes

* Formatting

* Add size assert for MxFrequencyMeter

* ci: build isle with msys2 + msvc on GitHub actions

* Set vcvars for msvc

* msys2 needs the msys2 shell

* Build in default shell

* isle is not 64-bit yet (I think)

* Print bitness

* Use amd64_x64 cross tools

* Minor updates

* Add more names

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-10 23:34:32 +01:00

121 lines
2.4 KiB
C++

#ifndef _Lego3DManager_h
#define _Lego3DManager_h
#include "assert.h"
#include "lego3dview.h"
namespace Tgl
{
class Renderer;
class Group;
} // namespace Tgl
class ViewROI;
// ??? for now
class ViewLODListManager;
/////////////////////////////////////////////////////////////////////////////
//
// Lego3DManager
// VTABLE: LEGO1 0x100dbfa4
// SIZE 0x10
class Lego3DManager {
public:
// SIZE 0x28
struct CreateStruct {
const GUID* m_pDriverGUID; // 0x00
HWND m_hWnd; // 0x04
IDirectDraw* m_pDirectDraw; // 0x08
IDirectDrawSurface* m_pFrontBuffer; // 0x0c
IDirectDrawSurface* m_pBackBuffer; // 0x10
IDirectDrawPalette* m_pPalette; // 0x14
BOOL m_isFullScreen; // 0x18
BOOL m_isWideViewAngle; // 0x1c
IDirect3D2* m_direct3d; // 0x20
IDirect3DDevice2* m_d3dDevice; // 0x24
};
public:
Lego3DManager();
virtual ~Lego3DManager();
BOOL Create(CreateStruct&);
void Destroy();
BOOL Add(ViewROI&);
BOOL Remove(ViewROI&);
BOOL Moved(ViewROI&);
BOOL SetPointOfView(ViewROI&);
double Render(double p_und);
Tgl::Renderer* GetRenderer();
Tgl::Group* GetScene();
Lego3DView* GetLego3DView();
// ??? for now
ViewLODListManager* GetViewLODListManager();
private:
Tgl::Renderer* m_pRenderer; // 0x04
Lego3DView* m_pLego3DView; // 0x08
ViewLODListManager* m_pViewLODListManager; // 0x0c
};
/////////////////////////////////////////////////////////////////////////////
//
// Lego3DManager implementaion
inline BOOL Lego3DManager::Add(ViewROI& rROI)
{
assert(m_pLego3DView);
return m_pLego3DView->Add(rROI);
}
inline BOOL Lego3DManager::Remove(ViewROI& rROI)
{
assert(m_pLego3DView);
return m_pLego3DView->Remove(rROI);
}
inline BOOL Lego3DManager::SetPointOfView(ViewROI& rROI)
{
assert(m_pLego3DView);
return m_pLego3DView->SetPointOfView(rROI);
}
inline BOOL Lego3DManager::Moved(ViewROI& rROI)
{
assert(m_pLego3DView);
return m_pLego3DView->Moved(rROI);
}
inline Tgl::Renderer* Lego3DManager::GetRenderer()
{
return m_pRenderer;
}
inline Tgl::Group* Lego3DManager::GetScene()
{
assert(m_pLego3DView);
return m_pLego3DView->GetScene();
}
inline Lego3DView* Lego3DManager::GetLego3DView()
{
return m_pLego3DView;
}
inline ViewLODListManager* Lego3DManager::GetViewLODListManager()
{
return m_pViewLODListManager;
}
#endif /* _Lego3DManager_h */