isle/LEGO1/lego/legoomni/src
Mark Langen 55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
..
act1 (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
act2 Fix writing/reading of game state (#834) 2024-04-21 15:42:08 +02:00
act3 Fix writing/reading of game state (#834) 2024-04-21 15:42:08 +02:00
actors Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
audio LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
build LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
common Implement/match LegoAnimationManager::FUN_10061530 (#889) 2024-05-08 16:28:32 +02:00
control (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
entity LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
gasstation Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
hospital Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
infocenter Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
input Refactor LegoOmni into LegoMain/Scripts (#883) 2024-05-04 14:06:32 +02:00
isle Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
main Refactor LegoOmni into LegoMain/Scripts (#883) 2024-05-04 14:06:32 +02:00
notify Fix Annotations and LegoAnimActor class structure. (#710) 2024-03-22 21:30:58 -04:00
paths LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
pizzeria Fix writing/reading of game state (#834) 2024-04-21 15:42:08 +02:00
police Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
race Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
towtrack Score class cleanup (#855) 2024-04-26 16:58:42 +02:00
video Refactor LegoOmni into LegoMain/Scripts (#883) 2024-05-04 14:06:32 +02:00
worlds Implement/match IslePathActor::SpawnPlayer (#884) 2024-05-04 16:13:05 +02:00