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* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
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.. | ||
act1 | ||
act2 | ||
act3 | ||
actors | ||
audio | ||
build | ||
common | ||
control | ||
entity | ||
gasstation | ||
hospital | ||
infocenter | ||
input | ||
isle | ||
main | ||
notify | ||
paths | ||
pizzeria | ||
police | ||
race | ||
towtrack | ||
video | ||
worlds |