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isle/LEGO1/lego/legoomni/include/buildingentity.h
Nathan M Gilbert fca8f74bd8
Fix Annotations and LegoAnimActor class structure. ()
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses

* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar

* Add size assertions for legoomni and fix sizes

* Various style fixes

* Use other marker so vtable.py doesn't compare

* Revert "Use other marker so vtable.py doesn't compare"

This reverts commit 608985cd73.

* Fix copy/paste error

* Remove stale comment.

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00

34 lines
800 B
C++

#ifndef BUILDINGENTITY_H
#define BUILDINGENTITY_H
#include "legoentity.h"
// VTABLE: LEGO1 0x100d5c88
// SIZE 0x68
class BuildingEntity : public LegoEntity {
public:
BuildingEntity();
~BuildingEntity() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10014f20
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07e8
return "BuildingEntity";
}
// FUNCTION: LEGO1 0x10014f30
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BuildingEntity::ClassName()) || LegoEntity::IsA(p_name);
}
virtual MxLong VTable0x50(MxParam& p_param) = 0;
// SYNTHETIC: LEGO1 0x10015010
// BuildingEntity::`scalar deleting destructor'
};
#endif // BUILDINGENTITY_H