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e4570b520b
* Define g_characters * Update with known struct types
132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
#ifndef LEGOANIMATIONMANAGER_H
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#define LEGOANIMATIONMANAGER_H
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#include "actionsfwd.h"
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#include "animstate.h"
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#include "decomp.h"
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#include "legoentity.h"
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#include "legotraninfolist.h"
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#include "mxcore.h"
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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MxBool m_unk0x08; // 0x08
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MxBool m_unk0x09; // 0x09
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MxU32 m_unk0x0c; // 0x0c
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MxU32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxU32 m_id; // 0x04
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undefined m_unk0x08[0x10]; // 0x08
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};
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// VTABLE: LEGO1 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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LegoAnimationManager();
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~LegoAnimationManager() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1005ec80
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f7508
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return "LegoAnimationManager";
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}
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// FUNCTION: LEGO1 0x1005ec90
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void FUN_1005ee80(MxBool);
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void FUN_1005ef10();
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void FUN_1005f0b0();
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void FUN_1005f6d0(MxBool);
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void FUN_1005f700(MxBool);
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MxResult LoadScriptInfo(MxS32 p_scriptIndex);
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MxBool FUN_10060140(char* p_name, MxU32& p_index);
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MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void FUN_100603c0();
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MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
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void FUN_10060570(MxBool);
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undefined4 FUN_10060dc0(
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IsleScript::Script,
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undefined4,
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undefined,
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undefined,
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undefined4,
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undefined,
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undefined,
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undefined,
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undefined
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);
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void FUN_10061010(undefined4);
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void FUN_100617c0(MxS32, MxU16&, MxU32&);
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MxS8 FUN_10062360(char*);
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void FUN_100629b0(MxU32, MxBool);
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void FUN_10064670(MxBool);
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void FUN_10064740(MxBool);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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// SYNTHETIC: LEGO1 0x1005ed10
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// LegoAnimationManager::`scalar deleting destructor'
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private:
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void Init();
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undefined4 m_unk0x08; // 0x08
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MxU16 m_animCount; // 0x0c
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MxU16 m_unk0x0e; // 0x0e
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MxU32 m_unk0x10; // 0x10
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AnimInfo* m_anims; // 0x14
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undefined m_unk0x018[8]; // 0x18
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LegoTranInfoList* m_tranInfoList; // 0x20
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LegoTranInfoList* m_tranInfoList2; // 0x24
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undefined4 m_unk0x28[2]; // 0x28
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undefined4 m_unk0x30[2]; // 0x30
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undefined m_unk0x38; // 0x38
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undefined m_unk0x39; // 0x39
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undefined m_unk0x3a; // 0x3a
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Unknown0x3c m_unk0x3c[40]; // 0x3c
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undefined4 m_unk0x3fc; // 0x3fc
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MxU8 m_unk0x400; // 0x400
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undefined m_unk0x401; // 0x401
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MxU8 m_unk0x402; // 0x402
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undefined m_unk0x403[0x1d]; // 0x403
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AnimState* m_animState; // 0x420
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undefined4 m_unk0x424; // 0x424
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undefined m_unk0x428; // 0x428
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undefined m_unk0x429; // 0x429
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undefined m_unk0x42a; // 0x42a
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undefined m_unk0x42b; // 0x42b
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undefined4 m_unk0x42c; // 0x42c
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undefined m_unk0x430; // 0x430
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undefined m_unk0x431[0xcf]; // 0x431
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};
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#endif // LEGOANIMATIONMANAGER_H
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