isle/LEGO1/legoomni.h
Mark Langen 91c3ed3e70
100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps

* One more function

* Add offset to endOfVariables

* Remove leftover header

* Use undefined where applicable

* Fixes, refactorings

* Fixes

* Fix calling convention

* Added offset comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-12 18:18:24 +02:00

122 lines
4.3 KiB
C++

#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "mxomni.h"
#include "mxdsaction.h"
class Isle;
class LegoAnimationManager;
class LegoBuildingManager;
class LegoEntity;
class LegoGameState;
class LegoInputManager;
class LegoNavController;
class LegoPathBoundary;
class LegoPlantManager;
class LegoROI;
class LegoSoundManager;
class LegoUnkSaveDataWriter;
class LegoVideoManager;
class LegoWorld;
class MxAtomId;
class MxBackgroundAudioManager;
class MxDSFile;
class MxTransitionManager;
// VTABLE 0x100d8638
// SIZE: 0x140
class LegoOmni : public MxOmni
{
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, MxLong p2);
__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &);
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
LegoOmni();
virtual ~LegoOmni(); // vtable+00
virtual MxLong Notify(MxParam &p) override; // vtable+04
// OFFSET: LEGO1 0x10058aa0
inline virtual const char *ClassName() const override // vtable+0c
{
// 0x100f671c
return "LegoOmni";
}
// OFFSET: LEGO1 0x10058ab0
inline virtual MxBool IsA(const char *name) const override // vtable+10
{
return !strcmp(name, LegoOmni::ClassName()) || MxOmni::IsA(name);
}
virtual void Init() override; // vtable+14
virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p) override; // vtable+18
virtual void Destroy() override; // vtable+1c
virtual MxResult Start(MxDSAction* action) override;
virtual void DeleteObject(MxDSAction &ds) override;
virtual MxBool DoesEntityExist(MxDSAction &ds) override;
virtual void vtable0x2c() override;
virtual int vtable0x30(char*, int, MxCore*) override;
virtual void NotifyCurrentEntity() override;
virtual void StartTimer() override;
virtual void StopTimer() override;
LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; }
LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;}
MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; }
LegoInputManager *GetInputManager() { return m_inputMgr; }
Isle *GetIsle() { return m_isle; }
LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; }
LegoPlantManager *GetLegoPlantManager() { return m_plantManager; }
LegoGameState *GetGameState() { return m_gameState; }
LegoNavController *GetNavController() { return m_navController; }
MxTransitionManager *GetTransitionManager() { return m_transitionManager; }
LegoWorld *GetCurrentWorld() { return m_currentWorld; }
private:
undefined4 m_unk68;
undefined4 m_unk6c;
LegoInputManager *m_inputMgr; // 0x70
undefined4 m_unk74;
undefined4 m_unk78;
LegoWorld *m_currentWorld;
MxBool m_unk80;
LegoNavController *m_navController; // 0x84
Isle* m_isle; // 0x88
LegoUnkSaveDataWriter* m_unkLegoSaveDataWriter;
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager;
LegoBuildingManager* m_buildingManager; // 0x98
LegoGameState *m_gameState; // 0x9c
MxDSAction m_action;
MxBackgroundAudioManager *m_bkgAudioManager; // 0x134
MxTransitionManager *m_transitionManager; // 0x138
MxBool m_unk13c;
};
__declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager();
__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,MxS16);
__declspec(dllexport) LegoGameState * GameState();
__declspec(dllexport) const char * GetNoCD_SourceName();
__declspec(dllexport) LegoInputManager * InputManager();
__declspec(dllexport) LegoOmni * Lego();
__declspec(dllexport) void MakeSourceName(char *, const char *);
__declspec(dllexport) LegoEntity * PickEntity(MxLong,MxLong);
__declspec(dllexport) LegoROI * PickROI(MxLong,MxLong);
__declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int));
__declspec(dllexport) LegoSoundManager * SoundManager();
__declspec(dllexport) MxResult Start(MxDSAction*);
__declspec(dllexport) MxTransitionManager * TransitionManager();
__declspec(dllexport) LegoVideoManager * VideoManager();
LegoBuildingManager* BuildingManager();
Isle* GetIsle();
LegoPlantManager* PlantManager();
MxBool KeyValueStringParse(char *, const char *, const char *);
LegoWorld *GetCurrentWorld();
#endif // LEGOOMNI_H