isle/LEGO1/legoutil.cpp
2023-06-26 13:50:40 +03:00

68 lines
No EOL
1.1 KiB
C++

#include "legoutil.h"
// OFFSET: LEGO1 0x1003eae0
void ConvertColor(float h, float s, float v, float *r_out, float *b_out, float *g_out)
{
double calc; // st7
double v11;
int hue_index;
double v9;
double v12;
double v13;
if (s >= 0.5)
calc = (1.0 - v) * s + v;
else
calc = (v + 1.0) * s;
if (calc <= 0.0)
{
*g_out = 0.0;
*b_out = 0.0;
*r_out = 0.0;
return;
}
v11 = s * 2.0 - calc;
hue_index = h * 6.0;
v9 = (h * 6.0 - (float)hue_index) * ((calc - v11) / calc) * calc;
v12 = v11 + v9;
v13 = calc - v9;
switch (hue_index)
{
case 0:
*r_out = calc;
*b_out = v12;
*g_out = v11;
break;
case 1:
*r_out = v13;
*b_out = calc;
*g_out = v11;
break;
case 2:
*r_out = v11;
*b_out = calc;
*g_out = v12;
break;
case 3:
*r_out = v11;
*b_out = v13;
*g_out = calc;
break;
case 4:
*r_out = v12;
*b_out = v11;
*g_out = calc;
break;
case 5:
*r_out = calc;
*b_out = v11;
*g_out = v13;
break;
case 6:
*r_out = calc;
*b_out = v11;
*g_out = v13;
break;
default:
return;
}
}