isle/LEGO1/legoutil.cpp

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#include "legoutil.h"
// OFFSET: LEGO1 0x1003eae0
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void ConvertColor(float h, float s, float v, float *r_out, float *b_out, float *g_out)
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{
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double calc; // st7
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double v11;
int hue_index;
double v9;
double v12;
double v13;
if (s >= 0.5)
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calc = (1.0 - v) * s + v;
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else
calc = (v + 1.0) * s;
if (calc <= 0.0)
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{
*g_out = 0.0;
*b_out = 0.0;
*r_out = 0.0;
return;
}
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v11 = s * 2.0 - calc;
hue_index = h * 6.0;
v9 = (h * 6.0 - (float)hue_index) * ((calc - v11) / calc) * calc;
v12 = v11 + v9;
v13 = calc - v9;
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switch (hue_index)
{
case 0:
*r_out = calc;
*b_out = v12;
*g_out = v11;
break;
case 1:
*r_out = v13;
*b_out = calc;
*g_out = v11;
break;
case 2:
*r_out = v11;
*b_out = calc;
*g_out = v12;
break;
case 3:
*r_out = v11;
*b_out = v13;
*g_out = calc;
break;
case 4:
*r_out = v12;
*b_out = v11;
*g_out = calc;
break;
case 5:
*r_out = calc;
*b_out = v11;
*g_out = v13;
break;
case 6:
*r_out = calc;
*b_out = v11;
*g_out = v13;
break;
default:
return;
}
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}