mirror of
https://github.com/isledecomp/isle.git
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100 lines
1.7 KiB
C++
100 lines
1.7 KiB
C++
#include "pizza.h"
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#include "act1state.h"
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#include "isle_actions.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "pizzamissionstate.h"
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DECOMP_SIZE_ASSERT(Pizza, 0x9c)
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// FUNCTION: LEGO1 0x10037ef0
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Pizza::Pizza()
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{
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m_state = NULL;
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m_unk0x80 = 0;
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m_skateboard = NULL;
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m_act1state = NULL;
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m_unk0x8c = -1;
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m_unk0x98 = 0;
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m_unk0x90 = 0x80000000;
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}
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// FUNCTION: LEGO1 0x10038100
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Pizza::~Pizza()
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{
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TickleManager()->UnregisterClient(this);
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}
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// FUNCTION: LEGO1 0x10038170
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MxResult Pizza::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IsleActor::Create(p_dsAction);
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if (result == SUCCESS) {
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CreateState();
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m_skateboard = (SkateBoard*) m_world->Find(m_atom, IsleScript::c_SkateBoard_Actor);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100381b0
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void Pizza::CreateState()
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{
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m_state = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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if (m_state == NULL) {
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m_state = (PizzaMissionState*) GameState()->CreateState("PizzaMissionState");
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}
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m_act1state = (Act1State*) GameState()->GetState("Act1State");
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if (m_act1state == NULL) {
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m_act1state = (Act1State*) GameState()->CreateState("Act1State");
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}
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}
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// STUB: LEGO1 0x10038220
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void Pizza::FUN_10038220(MxU32 p_objectId)
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{
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}
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// STUB: LEGO1 0x100382b0
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void Pizza::FUN_100382b0()
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{
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}
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// STUB: LEGO1 0x10038380
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void Pizza::FUN_10038380()
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{
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}
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// STUB: LEGO1 0x100383f0
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undefined4 Pizza::HandleClick()
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x100384f0
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undefined4 Pizza::VTable0x80(MxParam&)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x100388a0
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MxResult Pizza::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10038b10
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undefined4 Pizza::HandleEndAction(MxEndActionNotificationParam&)
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{
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// TODO
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return 0;
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}
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