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369f3fba22
* Implement SetLightPosition and related * Update p name * style
81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
#ifndef _LegoView1_h
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#define _LegoView1_h
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#include "compat.h"
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#include "decomp.h"
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#include "tglsurface.h"
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namespace Tgl
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{
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class Camera;
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class Light;
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} // namespace Tgl
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/////////////////////////////////////////////////////////////////////////////
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// LegoView
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// VTABLE: LEGO1 0x100dc000
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// SIZE 0x78
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class LegoView : public TglSurface {
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public:
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LegoView();
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~LegoView() override;
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BOOL Create(const CreateStruct&, Tgl::Renderer*);
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void Destroy() override; // vtable+0x08
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Tgl::Group* GetScene() const;
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Tgl::Camera* GetCamera() const;
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protected:
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Tgl::View* CreateView(Tgl::Renderer*, Tgl::Device*) override; // vtable+0x10
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private:
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Tgl::Group* m_pScene; // 0x70
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Tgl::Camera* m_pCamera; // 0x74
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};
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/////////////////////////////////////////////////////////////////////////////
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// LegoView implementation
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inline Tgl::Group* LegoView::GetScene() const
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{
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return m_pScene;
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}
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inline Tgl::Camera* LegoView::GetCamera() const
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{
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return m_pCamera;
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}
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// SYNTHETIC: LEGO1 0x100ab580
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// LegoView::`scalar deleting destructor'
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/////////////////////////////////////////////////////////////////////////////
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// LegoView1
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// VTABLE: LEGO1 0x100dc018
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// SIZE 0x88
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class LegoView1 : public LegoView {
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public:
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LegoView1();
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~LegoView1() override;
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BOOL AddLightsToViewport();
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BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
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void Destroy() override; // vtable+0x08
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void SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix);
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private:
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void SetLight(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix);
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Tgl::Light* m_pSunLight; // 0x78
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Tgl::Light* m_pDirectionalLight; // 0x7c
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Tgl::Light* m_pAmbientLight; // 0x80
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};
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// SYNTHETIC: LEGO1 0x100ab7a0
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// LegoView1::`scalar deleting destructor'
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#endif /* _LegoView1_h */
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