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Implement SetLightPosition and related (#757)
* Implement SetLightPosition and related * Update p name * style
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parent
f447397eef
commit
369f3fba22
4 changed files with 68 additions and 12 deletions
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@ -25,8 +25,8 @@ void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
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MxS32 UpdateLightPosition(MxS32 p_value);
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void SetLightPosition(MxU32);
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MxS32 UpdateLightPosition(MxS32 p_increase);
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void SetLightPosition(MxS32 p_index);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture);
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@ -14,9 +14,11 @@
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#include "mxnotificationmanager.h"
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#include "mxstreamer.h"
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#include "mxtypes.h"
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#include "realtime/realtime.h"
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#include <process.h>
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#include <string.h>
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#include <vec.h>
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// STUB: LEGO1 0x1003e050
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void FUN_1003e050(LegoAnimPresenter* p_presenter)
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@ -340,16 +342,12 @@ MxBool FUN_1003ef60()
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}
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// FUNCTION: LEGO1 0x1003f050
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MxS32 UpdateLightPosition(MxS32 p_value)
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MxS32 UpdateLightPosition(MxS32 p_increase)
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{
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// This function updates the light position
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// relatively by the amount passed in p_value.
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// Because it operates relatively, it does not set
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// the light position to an arbitrary value.
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MxS32 lightPosition = atoi(VariableTable()->GetVariable("lightposition"));
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if (p_value > 0) {
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// Only ever increases by 1 irrespective of p_increase
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if (p_increase > 0) {
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lightPosition += 1;
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if (lightPosition > 5) {
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lightPosition = 5;
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@ -372,9 +370,41 @@ MxS32 UpdateLightPosition(MxS32 p_value)
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return lightPosition;
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}
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// STUB: LEGO1 0x1003f0d0
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void SetLightPosition(MxU32)
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// FUNCTION: LEGO1 0x1003f0d0
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void SetLightPosition(MxS32 p_index)
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{
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float lights[6][6] = {
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{1.0, 0.0, 0.0, -150.0, 50.0, -50.0},
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{0.809, -0.588, 0.0, -75.0, 50.0, -50.0},
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{0.0, -1.0, 0.0, 0.0, 150.0, -150.0},
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{-0.309, -0.951, 0.0, 25.0, 50.0, -50.0},
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{-0.809, -0.588, 0.0, 75.0, 50.0, -50.0},
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{-1.0, 0.0, 0.0, 150.0, 50.0, -50.0}
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};
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Mx3DPointFloat up(1.0, 0.0, 0.0);
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Mx3DPointFloat direction;
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Mx3DPointFloat position;
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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MxMatrix transform;
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if (p_index < 0) {
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p_index = 0;
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}
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else if (p_index > 5) {
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p_index = 5;
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}
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direction = lights[p_index];
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position = &lights[p_index][3];
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CalcLocalTransform(position, direction, up, transform);
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SETMAT4(in, transform);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLight(FALSE, matrix);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLight(TRUE, matrix);
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}
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// FUNCTION: LEGO1 0x1003f3b0
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@ -182,3 +182,24 @@ void LegoView1::Destroy()
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LegoView::Destroy();
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}
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// FUNCTION: LEGO1 0x100abb60
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void LegoView1::SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix)
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{
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Tgl::Light* pLight;
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if (bDirectionalLight == FALSE) {
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pLight = m_pSunLight;
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}
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else {
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pLight = m_pDirectionalLight;
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}
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SetLight(pLight, rMatrix);
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}
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// FUNCTION: LEGO1 0x100abb80
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void LegoView1::SetLight(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix)
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{
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pLight->SetTransformation(rMatrix);
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}
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@ -8,7 +8,8 @@
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namespace Tgl
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{
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class Camera;
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}
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class Light;
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} // namespace Tgl
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/////////////////////////////////////////////////////////////////////////////
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// LegoView
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@ -64,7 +65,11 @@ class LegoView1 : public LegoView {
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BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
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void Destroy() override; // vtable+0x08
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void SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix);
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private:
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void SetLight(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix);
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Tgl::Light* m_pSunLight; // 0x78
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Tgl::Light* m_pDirectionalLight; // 0x7c
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Tgl::Light* m_pAmbientLight; // 0x80
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