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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
46 lines
729 B
C++
46 lines
729 B
C++
#include "animstate.h"
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DECOMP_SIZE_ASSERT(AnimState, 0x1c)
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DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
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DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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{
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m_unk0x0c = 0;
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m_unk0x10 = NULL;
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m_unk0x14 = 0;
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m_unk0x18 = NULL;
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}
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// STUB: LEGO1 0x10065150
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AnimState::~AnimState()
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{
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// TODO
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}
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// STUB: LEGO1 0x100651d0
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void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
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{
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// TODO
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}
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// STUB: LEGO1 0x10065240
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void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
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{
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// TODO
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}
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// STUB: LEGO1 0x100652d0
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MxResult AnimState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return LegoState::Serialize(p_legoFile);
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}
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// STUB: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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{
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// TODO
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return FALSE;
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}
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