isle/LEGO1/lego/legoomni/src/common/animstate.cpp
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

46 lines
729 B
C++

#include "animstate.h"
DECOMP_SIZE_ASSERT(AnimState, 0x1c)
DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
// FUNCTION: LEGO1 0x10064ff0
AnimState::AnimState()
{
m_unk0x0c = 0;
m_unk0x10 = NULL;
m_unk0x14 = 0;
m_unk0x18 = NULL;
}
// STUB: LEGO1 0x10065150
AnimState::~AnimState()
{
// TODO
}
// STUB: LEGO1 0x100651d0
void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
{
// TODO
}
// STUB: LEGO1 0x10065240
void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
{
// TODO
}
// STUB: LEGO1 0x100652d0
MxResult AnimState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}
// STUB: LEGO1 0x100654f0
MxBool AnimState::SetFlag()
{
// TODO
return FALSE;
}