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71950cd40a
* MxStringVariable -> MxVariable * cursor test * GetVariable to 100 * meh * node insert inline * move to header file * use reference to match available code * variable table init in mxomni, some reshuffling
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include "legobackgroundcolor.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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const char *g_delimiter = "\t";
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const char *g_set = "set";
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const char *g_reset = "reset";
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// OFFSET: LEGO1 0x1003bfb0
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LegoBackgroundColor::LegoBackgroundColor(const char *p_key, const char *p_value)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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SetValue(p_value);
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}
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetValue(const char *p_colorString)
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{
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m_value = p_colorString;
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m_value.ToLowerCase();
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LegoVideoManager *videomanager = VideoManager();
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if (!videomanager || !p_colorString)
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return;
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float converted_r, converted_g, converted_b;
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char *colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
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char *colorStringSplit = strtok(colorStringCopy, g_delimiter);
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if (!strcmp(colorStringSplit, g_set)) {
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colorStringSplit = strtok(0, g_delimiter);
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if (colorStringSplit)
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h = (float) (atoi(colorStringSplit) * 0.01);
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colorStringSplit = strtok(0, g_delimiter);
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if (colorStringSplit)
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s = (float) (atoi(colorStringSplit) * 0.01);
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colorStringSplit = strtok(0, g_delimiter);
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if (colorStringSplit)
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v = (float) (atoi(colorStringSplit) * 0.01);
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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else if (!strcmp(colorStringSplit, g_reset)) {
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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delete[] colorStringCopy;
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}
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