mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-03 12:57:12 -05:00
35 lines
683 B
C++
35 lines
683 B
C++
#ifndef ACT3_H
|
|
#define ACT3_H
|
|
|
|
#include "legoworld.h"
|
|
|
|
// VTABLE 0x100d9628
|
|
// SIZE 0x4274
|
|
class Act3 : public LegoWorld {
|
|
public:
|
|
Act3();
|
|
|
|
virtual ~Act3() override; // vtable+00
|
|
|
|
// OFFSET: LEGO1 0x10072510
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// 0x100f013c
|
|
return "Act3";
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x10072520
|
|
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(name, Act3::ClassName()) || LegoWorld::IsA(name);
|
|
}
|
|
|
|
inline void SetUnkown420c(MxEntity* p_entity) { m_unk420c = p_entity; }
|
|
|
|
protected:
|
|
undefined m_unkf8[0x4114];
|
|
MxEntity* m_unk420c;
|
|
undefined m_unk4210[0x64];
|
|
};
|
|
|
|
#endif // ACT3_H
|