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https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
197 lines
4 KiB
C++
197 lines
4 KiB
C++
#include "mxdirect3d.h"
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#include <stdio.h> // for vsprintf
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DECOMP_SIZE_ASSERT(MxDirect3D, 0x894);
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DECOMP_SIZE_ASSERT(MxDeviceModeFinder, 0xe4);
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DECOMP_SIZE_ASSERT(MxDeviceEnumerate, 0x198);
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// OFFSET: LEGO1 0x1009b0a0
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MxDirect3D::MxDirect3D()
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{
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this->m_pDirect3d = NULL;
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this->m_pDirect3dDevice = NULL;
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this->m_unk88c = NULL;
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this->m_pDeviceModeFinder = NULL;
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}
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// OFFSET: LEGO1 0x1009b140
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MxDirect3D::~MxDirect3D()
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{
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Destroy();
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}
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// OFFSET: LEGO1 0x1009b1a0
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BOOL MxDirect3D::Create(
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HWND hWnd,
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BOOL fullscreen_1,
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BOOL surface_fullscreen,
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BOOL onlySystemMemory,
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int width,
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int height,
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int bpp,
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const PALETTEENTRY* pPaletteEntries,
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int paletteEntryCount
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)
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{
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BOOL success = FALSE;
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BOOL ret = MxDirectDraw::Create(
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hWnd,
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fullscreen_1,
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surface_fullscreen,
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onlySystemMemory,
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width,
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height,
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bpp,
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pPaletteEntries,
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paletteEntryCount
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);
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if (ret && CreateIDirect3D() && D3DSetMode())
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success = TRUE;
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if (!success)
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FUN_1009D920();
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return success;
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}
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// OFFSET: LEGO1 0x1009b210
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void MxDirect3D::Destroy()
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{
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if (this->m_pDirect3dDevice) {
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this->m_pDirect3dDevice->Release();
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this->m_pDirect3dDevice = NULL;
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}
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if (this->m_pDirect3d) {
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this->m_pDirect3d->Release();
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this->m_pDirect3d = NULL;
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}
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if (this->m_pDeviceModeFinder) {
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delete m_pDeviceModeFinder;
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this->m_pDeviceModeFinder = NULL;
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}
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// This should get deleted by MxDirectDraw::Destroy
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if (m_pCurrentDeviceModesList) {
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// delete m_pCurrentDeviceModesList; // missing?
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m_pCurrentDeviceModesList = NULL;
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}
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MxDirectDraw::Destroy();
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}
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// OFFSET: LEGO1 0x1009b290
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void MxDirect3D::Clear()
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{
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if (this->m_pDirect3dDevice) {
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this->m_pDirect3dDevice->Release();
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this->m_pDirect3dDevice = NULL;
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}
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if (this->m_pDirect3d) {
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this->m_pDirect3d->Release();
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this->m_pDirect3d = NULL;
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}
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MxDirectDraw::DestroyButNotDirectDraw();
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}
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// OFFSET: LEGO1 0x1009b2d0
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BOOL MxDirect3D::CreateIDirect3D()
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{
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MxResult ret = IDirect3D_QueryInterface(m_pDirectDraw, IID_IDirect3D2, (LPVOID*) &m_pDirect3d);
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if (ret) {
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Error("Creation of IDirect3D failed", ret);
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return FALSE;
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}
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return TRUE;
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}
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// OFFSET: LEGO1 0x1009b310 STUB
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BOOL MxDirect3D::D3DSetMode()
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{
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// TODO
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// if (m_pDeviceModeFinder)
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Error("This device cannot support the current display mode", 0);
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OutputDebugString("MxDirect3D::D3DSetMode() front lock failed\n");
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OutputDebugString("MxDirect3D::D3DSetMode() back lock failed\n");
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return TRUE;
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}
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// OFFSET: LEGO1 0x1009b8b0
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MxDeviceModeFinder::MxDeviceModeFinder()
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{
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memset(this, 0, sizeof(*this));
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}
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// OFFSET: LEGO1 0x1009b8d0
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MxDeviceModeFinder::~MxDeviceModeFinder()
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{
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if (m_deviceInfo) {
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delete m_deviceInfo;
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m_deviceInfo = NULL;
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}
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}
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// OFFSET: LEGO1 0x1009c070 STUB
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BOOL MxDeviceEnumerate::FUN_1009c070()
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{
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// TODO
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// HRESULT ret = DirectDrawCreate();
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HRESULT ret = 0;
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if (ret) {
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MxDirect3D::BuildErrorString("GetCaps failed: %s\n", EnumerateErrorToString(ret));
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}
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// IDirect3D2_EnumDevices
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return TRUE;
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}
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// OFFSET: LEGO1 0x1009c4c0
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void MxDirect3D::BuildErrorString(const char* p_format, ...)
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{
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va_list args;
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char buf[512];
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va_start(args, p_format);
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vsprintf(buf, p_format, args);
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va_end(args);
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OutputDebugString(buf);
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}
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// OFFSET: LEGO1 0x1009c6c0
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MxResult MxDeviceEnumerate::_DoEnumerate()
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{
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// TODO: what does ECX refer to in this context?
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if (m_unk010_flag)
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return FAILURE;
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HRESULT ret = DirectDrawEnumerate(EnumerateCallback, this);
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if (ret) {
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MxDirect3D::BuildErrorString("DirectDrawEnumerate returned error %s\n", EnumerateErrorToString(ret));
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return FAILURE;
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}
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m_unk010_flag = TRUE;
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1009c710 STUB
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BOOL FAR PASCAL EnumerateCallback(GUID FAR*, LPSTR, LPSTR, LPVOID)
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{
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// TODO
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return FALSE;
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}
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// OFFSET: LEGO1 0x1009c730 STUB
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const char* MxDeviceEnumerate::EnumerateErrorToString(HRESULT p_error)
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{
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// TODO: This is a list of error messages, similar to the function in
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// MxDirectDraw, except that this one now contains the Direct3D errors.
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// Probably just copied from a sample file in the dx5 sdk.
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return "";
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}
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