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https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#include "helicopter.h"
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#include "act3.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legoworld.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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// OFFSET: LEGO1 0x10001e60
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Helicopter::Helicopter()
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{
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m_unk13c = 60;
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}
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// OFFSET: LEGO1 0x10003230
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Helicopter::~Helicopter()
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{
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ControlManager()->Unregister(this);
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IslePathActor::Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x100032c0
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MxResult Helicopter::InitFromMxDSObject(MxDSObject& p_dsObject)
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{
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MxResult result = IslePathActor::InitFromMxDSObject(p_dsObject);
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LegoWorld* world = GetCurrentWorld();
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SetWorld(world);
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if (world->IsA("Act3")) {
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((Act3*) GetWorld())->SetUnkown420c(this);
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}
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world = GetWorld();
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if (world)
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world->VTable0x58(this);
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GetState();
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return result;
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}
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// OFFSET: LEGO1 0x10003320
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void Helicopter::GetState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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if (!m_state)
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m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
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}
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// OFFSET: LEGO1 0x10003360
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void Helicopter::VTable0xe4()
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{
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if (!GameState()->GetUnknown10()) {
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VTable0xe8(0x28, TRUE, 7);
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}
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IslePathActor::VTable0xe4();
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if (!GameState()->GetUnknown10()) {
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GameState()->SetUnknown424(0x3c);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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}
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}
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}
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m_state->SetUnknown8(0);
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FUN_1003ee00(m_unk22c, 0x16);
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FUN_1003ee00(m_unk22c, 0x17);
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FUN_1003ee00(m_unk22c, 0x18);
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FUN_1003ee00(m_unk22c, 0x19);
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FUN_1003ee00(m_unk22c, 0x1a);
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FUN_1003ee00(m_unk22c, 0x1b);
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FUN_1003ee00(m_unk22c, 0x1c);
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FUN_1003ee00(m_unk22c, 0x1d);
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FUN_1003ee00(m_unk22c, 0x1e);
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FUN_1003ee00(m_unk22c, 0x1f);
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AnimationManager()->FUN_1005f6d0(TRUE);
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ControlManager()->Unregister(this);
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}
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