isle/LEGO1/realtime
Anonymous Maarten 5f413165cc
Spinoff some sources to static libraries (#484)
* cmake: use imported targets for 3rd party libs

* Fix casing of skateboard.h include

* cmake: tglrl realtime viewmanager mxgeometry

* cmake: spin off some source in static libraries

* dx5 for everyone

* ci: bump actions/checkout to v4

* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols

* add misc library

* Add omni library

* Return of the .def's

* Remove COMPAT_CONST in MxVideoParam::MxVideoParam

* Run clang-format

* move LEGO1/realtime/realtimeview.cpp to realtime lib

* Add 3dmanager library

* Rename .def files

* Remove incorrect deps to Omni

* Remove DLL expor decls

* Remove unnecessary library dep from ROI

* Remove COMPAT_CONST

* Move 3dmanager lib before Omni

* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)

* viewmanager has a dependency on realtime + fix mingw's def

* Remove Smacker::Smacker from lego1 link libraries

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 21:16:29 -05:00
..
lodlist.h Implement ViewROI and base classes (#287) 2023-11-19 15:38:07 +01:00
matrix.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
matrix.h reccmp: vtable comparison (#452) 2024-01-18 14:34:14 +01:00
orientableroi.cpp begin implementation of InfoCenter class (#444) 2024-01-17 17:53:53 +01:00
orientableroi.h begin implementation of InfoCenter class (#444) 2024-01-17 17:53:53 +01:00
realtime.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
realtime.h Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
realtimeview.cpp Reccmp: Use symbol names in asm output (#433) 2024-01-14 22:28:46 +01:00
realtimeview.h Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00
roi.h reccmp: vtable comparison (#452) 2024-01-18 14:34:14 +01:00
vector.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
vector.h Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00