mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-19 04:22:30 -05:00
650 lines
16 KiB
C++
650 lines
16 KiB
C++
#include "ambulance.h"
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#include "decomp.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legonavcontroller.h"
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#include "legopathstruct.h"
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#include "legoutils.h"
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#include "legovariables.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxsoundpresenter.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24)
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// Flags used in isle.cpp
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extern MxU32 g_isleFlags;
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// FUNCTION: LEGO1 0x10035ee0
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// FUNCTION: BETA10 0x10022820
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Ambulance::Ambulance()
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{
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m_maxLinearVel = 40.0;
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m_state = NULL;
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m_unk0x168 = 0;
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m_actorId = -1;
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m_unk0x16c = 0;
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m_unk0x16e = 0;
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m_unk0x170 = 0;
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m_lastAction = IsleScript::c_noneIsle;
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m_unk0x172 = 0;
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m_lastAnimation = IsleScript::c_noneIsle;
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m_fuel = 1.0;
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}
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// FUNCTION: LEGO1 0x10035f90
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void Ambulance::Destroy(MxBool p_fromDestructor)
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{
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}
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// FUNCTION: LEGO1 0x10036150
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// FUNCTION: BETA10 0x100228fe
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Ambulance::~Ambulance()
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{
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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}
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// FUNCTION: LEGO1 0x100361d0
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// FUNCTION: BETA10 0x10022993
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MxResult Ambulance::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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if (result == SUCCESS) {
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m_world = CurrentWorld();
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if (m_world) {
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m_world->Add(this);
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}
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m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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if (!m_state) {
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m_state = new AmbulanceMissionState();
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m_state->m_unk0x08 = 0;
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GameState()->RegisterState(m_state);
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}
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}
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VariableTable()->SetVariable(g_varAMBULFUEL, "1.0");
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m_fuel = 1.0;
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m_time = Timer()->GetTime();
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return result;
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}
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// FUNCTION: LEGO1 0x10036300
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void Ambulance::VTable0x70(float p_time)
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{
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IslePathActor::VTable0x70(p_time);
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if (UserActor() == this) {
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char buf[200];
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float speed = abs(m_worldSpeed);
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float maxLinearVel = NavController()->GetMaxLinearVel();
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sprintf(buf, "%g", speed / maxLinearVel);
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VariableTable()->SetVariable(g_varAMBULSPEED, buf);
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m_fuel += (p_time - m_time) * -3.333333333e-06f;
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if (m_fuel < 0) {
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m_fuel = 0;
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}
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m_time = p_time;
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sprintf(buf, "%g", m_fuel);
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VariableTable()->SetVariable(g_varAMBULFUEL, buf);
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}
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}
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// FUNCTION: LEGO1 0x100363f0
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// FUNCTION: BETA10 0x10022b2a
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void Ambulance::CreateState()
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{
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LegoGameState* gameState = GameState();
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AmbulanceMissionState* state = (AmbulanceMissionState*) gameState->GetState("AmbulanceMissionState");
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if (state == NULL) {
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state = (AmbulanceMissionState*) gameState->CreateState("AmbulanceMissionState");
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}
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m_state = state;
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}
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// FUNCTION: LEGO1 0x10036420
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// FUNCTION: BETA10 0x10022b84
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MxLong Ambulance::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationType0:
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result = HandleNotification0();
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break;
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationButtonDown:
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result = HandleButtonDown((LegoControlManagerEvent&) p_param);
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break;
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case c_notificationClick:
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result = HandleClick();
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break;
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case c_notificationControl:
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result = HandleControl((LegoControlManagerEvent&) p_param);
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break;
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case c_notificationPathStruct:
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result = HandlePathStruct((LegoPathStructEvent&) p_param);
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break;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100364d0
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// FUNCTION: BETA10 0x10022cc2
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MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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if (p_param.GetAction() != NULL) {
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IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId();
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if (m_lastAnimation == objectId) {
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m_lastAnimation = IsleScript::c_noneIsle;
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}
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if (m_lastAction == objectId) {
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if (m_lastAnimation == IsleScript::c_noneIsle) {
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BackgroundAudioManager()->RaiseVolume();
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}
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m_lastAction = IsleScript::c_noneIsle;
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}
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else if (objectId == IsleScript::c_hho027en_RunAnim) {
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m_state->m_unk0x08 = 1;
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CurrentWorld()->PlaceActor(UserActor());
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HandleClick();
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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}
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else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
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if (m_unk0x170 == 3) {
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PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
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m_unk0x170 = 0;
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}
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else {
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PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
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if (m_unk0x170 == 3) {
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PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
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m_unk0x170 = 0;
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}
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else {
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PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) {
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CurrentWorld()->PlaceActor(UserActor());
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HandleClick();
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SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0);
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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if (m_unk0x16c != 0) {
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StopActions();
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}
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}
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else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
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if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
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PlayAction(IsleScript::c_Avo923In_PlayWav);
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}
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if (m_unk0x170 == 3) {
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PlayAnimation(IsleScript::c_hps117bd_RunAnim);
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m_unk0x170 = 0;
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}
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else {
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PlayAnimation(IsleScript::c_hps118re_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hps117bd_RunAnim) {
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CurrentWorld()->PlaceActor(UserActor());
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HandleClick();
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SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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if (m_unk0x16e != 0) {
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StopActions();
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}
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}
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else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
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FUN_10037250();
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}
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x100367c0
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// FUNCTION: BETA10 0x100230bf
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MxLong Ambulance::HandleButtonDown(LegoControlManagerEvent& p_param)
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{
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if (m_unk0x170 == 1) {
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LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
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if (roi != NULL && !strcmpi(roi->GetName(), "ps-gate")) {
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m_unk0x170 = 3;
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return 1;
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}
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roi = PickParentROI(p_param.GetX(), p_param.GetY());
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if (roi != NULL && !strcmpi(roi->GetName(), "gd")) {
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m_unk0x170 = 3;
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return 1;
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}
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x10036860
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// FUNCTION: BETA10 0x100231bf
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MxLong Ambulance::HandlePathStruct(LegoPathStructEvent& p_param)
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{
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// 0x168 corresponds to the path at the gas station
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if (p_param.GetData() == 0x168) {
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m_fuel = 1.0f;
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}
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if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x0b) {
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if (m_unk0x16e != 0) {
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if (m_unk0x16c != 0) {
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m_state->m_unk0x08 = 2;
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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Leave();
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MxLong time = Timer()->GetTime() - m_state->m_unk0x0c;
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if (time < 300000) {
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m_state->UpdateScore(LegoState::e_red, m_actorId);
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PlayFinalAnimation(IsleScript::c_hho142cl_RunAnim);
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}
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else if (time < 400000) {
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m_state->UpdateScore(LegoState::e_blue, m_actorId);
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PlayFinalAnimation(IsleScript::c_hho143cl_RunAnim);
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}
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else {
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m_state->UpdateScore(LegoState::e_yellow, m_actorId);
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PlayFinalAnimation(IsleScript::c_hho144cl_RunAnim);
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}
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return 0;
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}
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if (m_unk0x16e != 0) {
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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PlayAction(IsleScript::c_Avo915In_PlayWav);
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return 0;
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}
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}
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if (m_unk0x16c != 0) {
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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PlayAction(IsleScript::c_Avo915In_PlayWav);
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}
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}
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else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_unk0x16e == 0) {
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m_unk0x16e = 1;
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m_unk0x170 = 1;
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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Leave();
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if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) {
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m_actorId = LegoActor::c_laura;
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}
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switch (m_actorId) {
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case c_pepper:
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PlayAnimation(IsleScript::c_hpz049bd_RunAnim);
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break;
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case c_mama:
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PlayAnimation(IsleScript::c_hpz047pe_RunAnim);
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break;
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case c_papa:
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PlayAnimation(IsleScript::c_hpz050bd_RunAnim);
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break;
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case c_nick:
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case c_laura:
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PlayAnimation(IsleScript::c_hpz048pe_RunAnim);
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break;
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}
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}
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else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_unk0x16c == 0) {
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m_unk0x16c = 1;
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m_unk0x170 = 1;
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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Leave();
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PlayAnimation(IsleScript::c_hps116bd_RunAnim);
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x10036ce0
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// FUNCTION: BETA10 0x10023506
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MxLong Ambulance::HandleClick()
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{
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if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) {
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return 1;
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}
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if (m_state->m_unk0x08 == 2) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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if (UserActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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}
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m_time = Timer()->GetTime();
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m_actorId = UserActor()->GetActorId();
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Enter();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
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ControlManager()->Register(this);
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if (m_state->m_unk0x08 == 1) {
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SpawnPlayer(LegoGameState::e_unk31, TRUE, 0);
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m_state->m_unk0x0c = Timer()->GetTime();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10036e60
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// FUNCTION: BETA10 0x100236bb
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void Ambulance::FUN_10036e60()
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{
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m_state->m_unk0x08 = 2;
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PlayAnimation(IsleScript::c_hho027en_RunAnim);
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m_lastAction = IsleScript::c_noneIsle;
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m_lastAnimation = IsleScript::c_noneIsle;
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}
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// FUNCTION: LEGO1 0x10036e90
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void Ambulance::Exit()
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{
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GameState()->m_currentArea = LegoGameState::e_hospitalExterior;
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StopActions();
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FUN_10037250();
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Leave();
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}
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// FUNCTION: LEGO1 0x10036ec0
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void Ambulance::Leave()
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{
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IslePathActor::Exit();
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CurrentWorld()->RemoveActor(this);
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m_roi->SetVisibility(FALSE);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceDashboard_Bitmap);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceArms_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceHorn_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceHorn_Sound);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceInfo_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceSpeedMeter);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceFuelMeter);
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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}
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// FUNCTION: LEGO1 0x10036f90
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MxLong Ambulance::HandleControl(LegoControlManagerEvent& p_param)
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{
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MxLong result = 0;
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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case IsleScript::c_AmbulanceArms_Ctl:
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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result = 1;
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break;
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case IsleScript::c_AmbulanceInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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result = 1;
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break;
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case IsleScript::c_AmbulanceHorn_Ctl:
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MxSoundPresenter* presenter =
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(MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "AmbulanceHorn_Sound");
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presenter->Enable(p_param.GetUnknown0x28());
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10037060
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void Ambulance::ActivateSceneActions()
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{
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PlayMusic(JukeboxScript::c_Hospital_Music);
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if (m_state->m_unk0x08 == 1) {
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m_state->m_unk0x08 = 0;
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PlayAction(IsleScript::c_ham033cl_PlayWav);
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}
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else if (m_unk0x16c != 0 && m_unk0x16e != 0) {
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IsleScript::Script objectId;
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switch (rand() % 2) {
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case 0:
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objectId = IsleScript::c_ham076cl_PlayWav;
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break;
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case 1:
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objectId = IsleScript::c_ham088cl_PlayWav;
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break;
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}
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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PlayAction(objectId);
|
|
}
|
|
else {
|
|
IsleScript::Script objectId;
|
|
|
|
switch (rand() % 2) {
|
|
case 0:
|
|
objectId = IsleScript::c_ham075cl_PlayWav;
|
|
break;
|
|
case 1:
|
|
objectId = IsleScript::c_ham113cl_PlayWav;
|
|
break;
|
|
}
|
|
|
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
|
}
|
|
|
|
PlayAction(objectId);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10037160
|
|
// FUNCTION: BETA10 0x100237df
|
|
MxResult Ambulance::Tickle()
|
|
{
|
|
if (m_unk0x172 == 0) {
|
|
m_unk0x172 = 1;
|
|
}
|
|
else if (m_lastAction == IsleScript::c_noneIsle) {
|
|
IsleScript::Script objectId;
|
|
|
|
switch ((rand() % 12) + 1) {
|
|
case 1:
|
|
objectId = IsleScript::c_ham034ra_PlayWav;
|
|
break;
|
|
case 2:
|
|
objectId = IsleScript::c_ham035ra_PlayWav;
|
|
break;
|
|
case 3:
|
|
objectId = IsleScript::c_ham036ra_PlayWav;
|
|
break;
|
|
case 4:
|
|
objectId = IsleScript::c_hpz037ma_PlayWav;
|
|
break;
|
|
case 5:
|
|
objectId = IsleScript::c_sns078pa_PlayWav;
|
|
break;
|
|
case 6:
|
|
objectId = IsleScript::c_ham039ra_PlayWav;
|
|
break;
|
|
case 7:
|
|
objectId = IsleScript::c_ham040cl_PlayWav;
|
|
break;
|
|
case 8:
|
|
objectId = IsleScript::c_ham041cl_PlayWav;
|
|
break;
|
|
case 9:
|
|
objectId = IsleScript::c_ham042cl_PlayWav;
|
|
break;
|
|
case 10:
|
|
objectId = IsleScript::c_ham043cl_PlayWav;
|
|
break;
|
|
case 11:
|
|
objectId = IsleScript::c_ham044cl_PlayWav;
|
|
break;
|
|
case 12:
|
|
objectId = IsleScript::c_ham045cl_PlayWav;
|
|
break;
|
|
}
|
|
|
|
PlayAction(objectId);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10037240
|
|
void Ambulance::StopActions()
|
|
{
|
|
StopAction(IsleScript::c_pns018rd_RunAnim);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10037250
|
|
void Ambulance::FUN_10037250()
|
|
{
|
|
StopAction(m_lastAction);
|
|
BackgroundAudioManager()->RaiseVolume();
|
|
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
|
|
m_state->m_unk0x08 = 0;
|
|
m_unk0x16e = 0;
|
|
m_unk0x16c = 0;
|
|
g_isleFlags |= Isle::c_playMusic;
|
|
AnimationManager()->EnableCamAnims(TRUE);
|
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
|
m_state->m_unk0x0c = INT_MIN;
|
|
m_state = NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100372e0
|
|
// FUNCTION: BETA10 0x100241a0
|
|
void Ambulance::PlayAnimation(IsleScript::Script p_objectId)
|
|
{
|
|
AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE);
|
|
m_lastAnimation = p_objectId;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10037310
|
|
// FUNCTION: BETA10 0x10024440
|
|
void Ambulance::PlayFinalAnimation(IsleScript::Script p_objectId)
|
|
{
|
|
AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, TRUE);
|
|
m_lastAnimation = p_objectId;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10037340
|
|
void Ambulance::StopAction(IsleScript::Script p_objectId)
|
|
{
|
|
if (p_objectId != -1) {
|
|
InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10037360
|
|
void Ambulance::PlayAction(IsleScript::Script p_objectId)
|
|
{
|
|
if (p_objectId != -1) {
|
|
InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
|
|
}
|
|
|
|
m_lastAction = p_objectId;
|
|
BackgroundAudioManager()->LowerVolume();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100373a0
|
|
AmbulanceMissionState::AmbulanceMissionState()
|
|
{
|
|
m_unk0x08 = 0;
|
|
m_unk0x0c = 0;
|
|
m_peScore = 0;
|
|
m_maScore = 0;
|
|
m_paScore = 0;
|
|
m_niScore = 0;
|
|
m_laScore = 0;
|
|
m_peHighScore = 0;
|
|
m_maHighScore = 0;
|
|
m_paHighScore = 0;
|
|
m_niHighScore = 0;
|
|
m_laHighScore = 0;
|
|
}
|
|
|
|
// STUB: LEGO1 0x10037440
|
|
MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile)
|
|
{
|
|
// TODO
|
|
return LegoState::Serialize(p_legoFile);
|
|
}
|