#include "ambulance.h" #include "decomp.h" #include "isle.h" #include "isle_actions.h" #include "jukebox_actions.h" #include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legonavcontroller.h" #include "legopathstruct.h" #include "legoutils.h" #include "legovariables.h" #include "legoworld.h" #include "misc.h" #include "mxactionnotificationparam.h" #include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxsoundpresenter.h" #include "mxticklemanager.h" #include "mxtimer.h" #include "mxtransitionmanager.h" #include "mxvariabletable.h" #include "scripts.h" DECOMP_SIZE_ASSERT(Ambulance, 0x184) DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24) // Flags used in isle.cpp extern MxU32 g_isleFlags; // FUNCTION: LEGO1 0x10035ee0 // FUNCTION: BETA10 0x10022820 Ambulance::Ambulance() { m_maxLinearVel = 40.0; m_state = NULL; m_unk0x168 = 0; m_actorId = -1; m_unk0x16c = 0; m_unk0x16e = 0; m_unk0x170 = 0; m_lastAction = IsleScript::c_noneIsle; m_unk0x172 = 0; m_lastAnimation = IsleScript::c_noneIsle; m_fuel = 1.0; } // FUNCTION: LEGO1 0x10035f90 void Ambulance::Destroy(MxBool p_fromDestructor) { } // FUNCTION: LEGO1 0x10036150 // FUNCTION: BETA10 0x100228fe Ambulance::~Ambulance() { ControlManager()->Unregister(this); TickleManager()->UnregisterClient(this); } // FUNCTION: LEGO1 0x100361d0 // FUNCTION: BETA10 0x10022993 MxResult Ambulance::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); if (result == SUCCESS) { m_world = CurrentWorld(); if (m_world) { m_world->Add(this); } m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState"); if (!m_state) { m_state = new AmbulanceMissionState(); m_state->m_unk0x08 = 0; GameState()->RegisterState(m_state); } } VariableTable()->SetVariable(g_varAMBULFUEL, "1.0"); m_fuel = 1.0; m_time = Timer()->GetTime(); return result; } // FUNCTION: LEGO1 0x10036300 void Ambulance::VTable0x70(float p_time) { IslePathActor::VTable0x70(p_time); if (UserActor() == this) { char buf[200]; float speed = abs(m_worldSpeed); float maxLinearVel = NavController()->GetMaxLinearVel(); sprintf(buf, "%g", speed / maxLinearVel); VariableTable()->SetVariable(g_varAMBULSPEED, buf); m_fuel += (p_time - m_time) * -3.333333333e-06f; if (m_fuel < 0) { m_fuel = 0; } m_time = p_time; sprintf(buf, "%g", m_fuel); VariableTable()->SetVariable(g_varAMBULFUEL, buf); } } // FUNCTION: LEGO1 0x100363f0 // FUNCTION: BETA10 0x10022b2a void Ambulance::CreateState() { LegoGameState* gameState = GameState(); AmbulanceMissionState* state = (AmbulanceMissionState*) gameState->GetState("AmbulanceMissionState"); if (state == NULL) { state = (AmbulanceMissionState*) gameState->CreateState("AmbulanceMissionState"); } m_state = state; } // FUNCTION: LEGO1 0x10036420 // FUNCTION: BETA10 0x10022b84 MxLong Ambulance::Notify(MxParam& p_param) { MxLong result = 0; switch (((MxNotificationParam&) p_param).GetNotification()) { case c_notificationType0: result = HandleNotification0(); break; case c_notificationEndAction: result = HandleEndAction((MxEndActionNotificationParam&) p_param); break; case c_notificationButtonDown: result = HandleButtonDown((LegoControlManagerEvent&) p_param); break; case c_notificationClick: result = HandleClick(); break; case c_notificationControl: result = HandleControl((LegoControlManagerEvent&) p_param); break; case c_notificationPathStruct: result = HandlePathStruct((LegoPathStructEvent&) p_param); break; } return result; } // FUNCTION: LEGO1 0x100364d0 // FUNCTION: BETA10 0x10022cc2 MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param) { if (p_param.GetAction() != NULL) { IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId(); if (m_lastAnimation == objectId) { m_lastAnimation = IsleScript::c_noneIsle; } if (m_lastAction == objectId) { if (m_lastAnimation == IsleScript::c_noneIsle) { BackgroundAudioManager()->RaiseVolume(); } m_lastAction = IsleScript::c_noneIsle; } else if (objectId == IsleScript::c_hho027en_RunAnim) { m_state->m_unk0x08 = 1; CurrentWorld()->PlaceActor(UserActor()); HandleClick(); m_unk0x172 = 0; TickleManager()->RegisterClient(this, 40000); } else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) { if (m_unk0x170 == 3) { PlayAnimation(IsleScript::c_hpz055pa_RunAnim); m_unk0x170 = 0; } else { PlayAnimation(IsleScript::c_hpz053pa_RunAnim); } } else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) { if (m_unk0x170 == 3) { PlayAnimation(IsleScript::c_hpz057ma_RunAnim); m_unk0x170 = 0; } else { PlayAnimation(IsleScript::c_hpz052ma_RunAnim); } } else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) { CurrentWorld()->PlaceActor(UserActor()); HandleClick(); SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0); m_unk0x172 = 0; TickleManager()->RegisterClient(this, 40000); if (m_unk0x16c != 0) { StopActions(); } } else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) { if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) { PlayAction(IsleScript::c_Avo923In_PlayWav); } if (m_unk0x170 == 3) { PlayAnimation(IsleScript::c_hps117bd_RunAnim); m_unk0x170 = 0; } else { PlayAnimation(IsleScript::c_hps118re_RunAnim); } } else if (objectId == IsleScript::c_hps117bd_RunAnim) { CurrentWorld()->PlaceActor(UserActor()); HandleClick(); SpawnPlayer(LegoGameState::e_unk33, TRUE, 0); m_unk0x172 = 0; TickleManager()->RegisterClient(this, 40000); if (m_unk0x16e != 0) { StopActions(); } } else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) { FUN_10037250(); } } return 1; } // FUNCTION: LEGO1 0x100367c0 // FUNCTION: BETA10 0x100230bf MxLong Ambulance::HandleButtonDown(LegoControlManagerEvent& p_param) { if (m_unk0x170 == 1) { LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY()); if (roi != NULL && !strcmpi(roi->GetName(), "ps-gate")) { m_unk0x170 = 3; return 1; } roi = PickParentROI(p_param.GetX(), p_param.GetY()); if (roi != NULL && !strcmpi(roi->GetName(), "gd")) { m_unk0x170 = 3; return 1; } } return 0; } // FUNCTION: LEGO1 0x10036860 // FUNCTION: BETA10 0x100231bf MxLong Ambulance::HandlePathStruct(LegoPathStructEvent& p_param) { // 0x168 corresponds to the path at the gas station if (p_param.GetData() == 0x168) { m_fuel = 1.0f; } if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x0b) { if (m_unk0x16e != 0) { if (m_unk0x16c != 0) { m_state->m_unk0x08 = 2; if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } Leave(); MxLong time = Timer()->GetTime() - m_state->m_unk0x0c; if (time < 300000) { m_state->UpdateScore(LegoState::e_red, m_actorId); PlayFinalAnimation(IsleScript::c_hho142cl_RunAnim); } else if (time < 400000) { m_state->UpdateScore(LegoState::e_blue, m_actorId); PlayFinalAnimation(IsleScript::c_hho143cl_RunAnim); } else { m_state->UpdateScore(LegoState::e_yellow, m_actorId); PlayFinalAnimation(IsleScript::c_hho144cl_RunAnim); } return 0; } if (m_unk0x16e != 0) { if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } PlayAction(IsleScript::c_Avo915In_PlayWav); return 0; } } if (m_unk0x16c != 0) { if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } PlayAction(IsleScript::c_Avo915In_PlayWav); } } else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_unk0x16e == 0) { m_unk0x16e = 1; m_unk0x170 = 1; if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } Leave(); if (m_actorId < LegoActor::c_pepper || m_actorId > LegoActor::c_laura) { m_actorId = LegoActor::c_laura; } switch (m_actorId) { case c_pepper: PlayAnimation(IsleScript::c_hpz049bd_RunAnim); break; case c_mama: PlayAnimation(IsleScript::c_hpz047pe_RunAnim); break; case c_papa: PlayAnimation(IsleScript::c_hpz050bd_RunAnim); break; case c_nick: case c_laura: PlayAnimation(IsleScript::c_hpz048pe_RunAnim); break; } } else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_unk0x16c == 0) { m_unk0x16c = 1; m_unk0x170 = 1; if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } Leave(); PlayAnimation(IsleScript::c_hps116bd_RunAnim); } return 0; } // FUNCTION: LEGO1 0x10036ce0 // FUNCTION: BETA10 0x10023506 MxLong Ambulance::HandleClick() { if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) { return 1; } if (m_state->m_unk0x08 == 2) { return 1; } FUN_10015820(TRUE, 0); ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); if (UserActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) UserActor())->Exit(); } m_time = Timer()->GetTime(); m_actorId = UserActor()->GetActorId(); Enter(); InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL); ControlManager()->Register(this); if (m_state->m_unk0x08 == 1) { SpawnPlayer(LegoGameState::e_unk31, TRUE, 0); m_state->m_unk0x0c = Timer()->GetTime(); InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL); } return 1; } // FUNCTION: LEGO1 0x10036e60 // FUNCTION: BETA10 0x100236bb void Ambulance::FUN_10036e60() { m_state->m_unk0x08 = 2; PlayAnimation(IsleScript::c_hho027en_RunAnim); m_lastAction = IsleScript::c_noneIsle; m_lastAnimation = IsleScript::c_noneIsle; } // FUNCTION: LEGO1 0x10036e90 void Ambulance::Exit() { GameState()->m_currentArea = LegoGameState::e_hospitalExterior; StopActions(); FUN_10037250(); Leave(); } // FUNCTION: LEGO1 0x10036ec0 void Ambulance::Leave() { IslePathActor::Exit(); CurrentWorld()->RemoveActor(this); m_roi->SetVisibility(FALSE); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceDashboard_Bitmap); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceArms_Ctl); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceHorn_Ctl); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceHorn_Sound); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceInfo_Ctl); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceSpeedMeter); RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_AmbulanceFuelMeter); ControlManager()->Unregister(this); TickleManager()->UnregisterClient(this); } // FUNCTION: LEGO1 0x10036f90 MxLong Ambulance::HandleControl(LegoControlManagerEvent& p_param) { MxLong result = 0; if (p_param.GetUnknown0x28() == 1) { switch (p_param.GetClickedObjectId()) { case IsleScript::c_AmbulanceArms_Ctl: Exit(); GameState()->m_currentArea = LegoGameState::e_unk66; result = 1; break; case IsleScript::c_AmbulanceInfo_Ctl: ((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); Exit(); GameState()->m_currentArea = LegoGameState::e_unk66; result = 1; break; case IsleScript::c_AmbulanceHorn_Ctl: MxSoundPresenter* presenter = (MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "AmbulanceHorn_Sound"); presenter->Enable(p_param.GetUnknown0x28()); break; } } return result; } // FUNCTION: LEGO1 0x10037060 void Ambulance::ActivateSceneActions() { PlayMusic(JukeboxScript::c_Hospital_Music); if (m_state->m_unk0x08 == 1) { m_state->m_unk0x08 = 0; PlayAction(IsleScript::c_ham033cl_PlayWav); } else if (m_unk0x16c != 0 && m_unk0x16e != 0) { IsleScript::Script objectId; switch (rand() % 2) { case 0: objectId = IsleScript::c_ham076cl_PlayWav; break; case 1: objectId = IsleScript::c_ham088cl_PlayWav; break; } if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } PlayAction(objectId); } else { IsleScript::Script objectId; switch (rand() % 2) { case 0: objectId = IsleScript::c_ham075cl_PlayWav; break; case 1: objectId = IsleScript::c_ham113cl_PlayWav; break; } if (m_lastAction != IsleScript::c_noneIsle) { InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL); } PlayAction(objectId); } } // FUNCTION: LEGO1 0x10037160 // FUNCTION: BETA10 0x100237df MxResult Ambulance::Tickle() { if (m_unk0x172 == 0) { m_unk0x172 = 1; } else if (m_lastAction == IsleScript::c_noneIsle) { IsleScript::Script objectId; switch ((rand() % 12) + 1) { case 1: objectId = IsleScript::c_ham034ra_PlayWav; break; case 2: objectId = IsleScript::c_ham035ra_PlayWav; break; case 3: objectId = IsleScript::c_ham036ra_PlayWav; break; case 4: objectId = IsleScript::c_hpz037ma_PlayWav; break; case 5: objectId = IsleScript::c_sns078pa_PlayWav; break; case 6: objectId = IsleScript::c_ham039ra_PlayWav; break; case 7: objectId = IsleScript::c_ham040cl_PlayWav; break; case 8: objectId = IsleScript::c_ham041cl_PlayWav; break; case 9: objectId = IsleScript::c_ham042cl_PlayWav; break; case 10: objectId = IsleScript::c_ham043cl_PlayWav; break; case 11: objectId = IsleScript::c_ham044cl_PlayWav; break; case 12: objectId = IsleScript::c_ham045cl_PlayWav; break; } PlayAction(objectId); } return SUCCESS; } // FUNCTION: LEGO1 0x10037240 void Ambulance::StopActions() { StopAction(IsleScript::c_pns018rd_RunAnim); } // FUNCTION: LEGO1 0x10037250 void Ambulance::FUN_10037250() { StopAction(m_lastAction); BackgroundAudioManager()->RaiseVolume(); ((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0; m_state->m_unk0x08 = 0; m_unk0x16e = 0; m_unk0x16c = 0; g_isleFlags |= Isle::c_playMusic; AnimationManager()->EnableCamAnims(TRUE); AnimationManager()->FUN_1005f6d0(TRUE); m_state->m_unk0x0c = INT_MIN; m_state = NULL; } // FUNCTION: LEGO1 0x100372e0 // FUNCTION: BETA10 0x100241a0 void Ambulance::PlayAnimation(IsleScript::Script p_objectId) { AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE); m_lastAnimation = p_objectId; } // FUNCTION: LEGO1 0x10037310 // FUNCTION: BETA10 0x10024440 void Ambulance::PlayFinalAnimation(IsleScript::Script p_objectId) { AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, TRUE); m_lastAnimation = p_objectId; } // FUNCTION: LEGO1 0x10037340 void Ambulance::StopAction(IsleScript::Script p_objectId) { if (p_objectId != -1) { InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL); } } // FUNCTION: LEGO1 0x10037360 void Ambulance::PlayAction(IsleScript::Script p_objectId) { if (p_objectId != -1) { InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL); } m_lastAction = p_objectId; BackgroundAudioManager()->LowerVolume(); } // FUNCTION: LEGO1 0x100373a0 AmbulanceMissionState::AmbulanceMissionState() { m_unk0x08 = 0; m_unk0x0c = 0; m_peScore = 0; m_maScore = 0; m_paScore = 0; m_niScore = 0; m_laScore = 0; m_peHighScore = 0; m_maHighScore = 0; m_paHighScore = 0; m_niHighScore = 0; m_laHighScore = 0; } // STUB: LEGO1 0x10037440 MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile) { // TODO return LegoState::Serialize(p_legoFile); }