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11 commits

Author SHA1 Message Date
Christian Semmler
a0a114135a
Implement/match LegoAct2::HandleEndAction and related ()
* Implement/match LegoAct2::HandleEndAction

* Reorder
2024-12-02 18:58:08 +01:00
Christian Semmler
b9a1da6a7a
Implement/match Act2Brick ()
* Implement/match Act2Brick

* Rename functions

* Naming
2024-11-25 22:08:57 +01:00
Christian Semmler
bee101b1f4
Add clang-tidy readability-redundant-inline-specifier ()
* Add clang-tidy readability-redundant-inline-specifier

* fix

* Update CONTRIBUTING.md

* format

* fix
2024-07-05 01:06:32 +02:00
Christian Semmler
0c7c77aad3
Implement/match LegoActor::Mute () 2024-06-04 12:19:59 -04:00
Christian Semmler
828b35e9d2
Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60 ()
* Implement/match LegoCacheSound::Play and Lego3DSound::FUN_10011a60

* Update names

* Update
2024-06-02 17:09:09 +02:00
Christian Semmler
03ffb9c5de
Implement/match LegoCacheSound::Create and LegoLoadCacheSoundPresenter::StreamingTickle ()
* Implement/match LegoCacheSound::Create

* Naming

* Fix naming

* Fix parens
2024-06-01 17:29:37 -04:00
Christian Semmler
ac4e8da662
Implement/match Lego3DSound::SetDistance and Reset () 2024-06-01 19:45:22 +02:00
Christian Semmler
ab4ba9fc4f
Implement/match Lego3DWavePresenter::StartingTickle ()
* Implement/match Lego3DWavePresenter::StartingTickle

* Fix annotation

* Add StreamingTickle

* Rename
2024-05-30 16:27:18 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 ()
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
Nathan M Gilbert
3839b3278c
Implement/match LegoExtraActor::VTable0x94 ()
* Implement/match LegoExtraActor::VTable0x94

* attempt to fix gcc

* WIP fixes

* Match

* Match

* Match

* add TODO

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-30 12:18:15 -04:00
Christian Semmler
8069923651
Refactor files based on beta debug build ()
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00
Renamed from LEGO1/lego/legoomni/include/legocachesound.h (Browse further)