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https://github.com/isledecomp/isle.git
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Implement/match LegoAct2::HandleEndAction
and related (#1184)
* Implement/match LegoAct2::HandleEndAction * Reorder
This commit is contained in:
parent
8b9f6f1007
commit
a0a114135a
11 changed files with 314 additions and 54 deletions
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@ -27,6 +27,7 @@ class Act2Actor : public LegoAnimActor {
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10018980();
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void FUN_10019520();
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void FUN_100192a0(undefined4 p_param);
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@ -38,22 +39,22 @@ class Act2Actor : public LegoAnimActor {
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// `vbtable'
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private:
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undefined m_unk0x1c; // 0x1c
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MxS8 m_unk0x1d; // 0x1d
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undefined m_unk0x1e; // 0x1e
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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MxS8 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x34; // 0x34
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undefined4 m_unk0x38; // 0x38
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undefined4 m_unk0x3c; // 0x3c
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undefined m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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MxS8 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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undefined m_unk0x1c; // 0x1c
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MxS8 m_unk0x1d; // 0x1d
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undefined m_unk0x1e; // 0x1e
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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MxS8 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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LegoAnimActorStruct* m_shootAnim; // 0x34
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LegoCacheSound* m_unk0x38; // 0x38
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undefined4 m_unk0x3c; // 0x3c
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undefined m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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MxS8 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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};
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// TEMPLATE: LEGO1 0x100194f0
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@ -31,8 +31,10 @@ class Act2Brick : public LegoPathActor {
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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void Remove();
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void PlayWhistleSound();
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void StopWhistleSound();
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void Mute(MxBool p_muted);
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private:
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static MxLong g_lastHitActorTime;
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@ -68,15 +68,6 @@ class LegoAct2 : public LegoWorld {
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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undefined4 FUN_10052560(
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MxS32 p_param1,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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@ -86,8 +77,19 @@ class LegoAct2 : public LegoWorld {
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MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
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void PlayMusic(JukeboxScript::Script p_objectId);
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void FUN_10051900();
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void FUN_10051960();
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void InitBricks();
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void UninitBricks();
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void FUN_10051ac0();
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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@ -110,7 +112,7 @@ class LegoAct2 : public LegoWorld {
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undefined4 m_unk0x1134; // 0x1134
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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undefined4 m_unk0x1140; // 0x1140
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Act2mainScript::Script m_unk0x1140; // 0x1140
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Act2mainScript::Script m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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LegoGameState::Area m_destLocation; // 0x1150
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@ -157,7 +157,7 @@ class LegoAnimationManager : public MxCore {
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void FUN_10060480(LegoChar* p_characterNames[], MxU32 p_numCharacterNames);
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void FUN_100604d0(MxBool p_unk0x08);
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void FUN_100604f0(MxS32 p_objectIds[], undefined4 p_numObjectIds);
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void FUN_100604f0(MxS32 p_objectIds[], MxU32 p_numObjectIds);
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void FUN_10060540(MxBool p_unk0x29);
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void FUN_10060570(MxBool p_unk0x1a);
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MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
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@ -44,7 +44,8 @@ class LegoCacheSound : public MxCore {
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void Stop();
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void FUN_10006be0();
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void SetDistance(MxS32 p_min, MxS32 p_max);
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void Mute(MxBool p_mute);
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void MuteSilence(MxBool p_muted);
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void MuteStop(MxBool p_mute);
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// SYNTHETIC: LEGO1 0x10006610
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// LegoCacheSound::`scalar deleting destructor'
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@ -39,12 +39,12 @@ Act2Actor::Act2Actor()
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m_unk0x28 = 4;
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m_unk0x2c = 0;
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m_unk0x30 = 0;
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m_unk0x34 = 0;
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m_shootAnim = NULL;
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m_unk0x44 = 0;
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m_unk0x40 = 1;
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m_unk0x48 = 0;
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m_unk0x4c = 0;
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m_unk0x38 = 0;
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m_unk0x38 = NULL;
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m_unk0x3c = 0;
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// Odd: The code says < 10, but there are 11 entries in the array
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@ -61,6 +61,23 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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m_roi->SetVisibility(FALSE);
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}
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// FUNCTION: LEGO1 0x10018980
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// FUNCTION: BETA10 0x1000c963
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void Act2Actor::FUN_10018980()
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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assert(m_shootAnim);
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m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
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m_unk0x38->SetDistance(45, 55);
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m_roi->SetVisibility(TRUE);
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}
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// FUNCTION: LEGO1 0x100189f0
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// FUNCTION: BETA10 0x1000ca64
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MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
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@ -253,9 +253,26 @@ void LegoCacheSound::FUN_10006cd0(undefined4, undefined4)
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{
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}
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// FUNCTION: LEGO1 0x10006ce0
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void LegoCacheSound::MuteSilence(MxBool p_muted)
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{
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if (m_muted != p_muted) {
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m_muted = p_muted;
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if (m_muted) {
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m_dsBuffer->SetVolume(-3000);
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}
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else {
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MxS32 volume = m_volume * SoundManager()->GetVolume() / 100;
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MxS32 attenuation = SoundManager()->GetAttenuation(volume);
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m_dsBuffer->SetVolume(attenuation);
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}
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}
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}
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// FUNCTION: LEGO1 0x10006d40
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// FUNCTION: BETA10 0x10066ec8
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void LegoCacheSound::Mute(MxBool p_muted)
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void LegoCacheSound::MuteStop(MxBool p_muted)
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{
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if (m_muted != p_muted) {
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m_muted = p_muted;
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@ -903,7 +903,7 @@ void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
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// FUNCTION: LEGO1 0x100604f0
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// FUNCTION: BETA10 0x1004137b
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void LegoAnimationManager::FUN_100604f0(MxS32 p_objectIds[], undefined4 p_numObjectIds)
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void LegoAnimationManager::FUN_100604f0(MxS32 p_objectIds[], MxU32 p_numObjectIds)
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{
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for (MxS32 i = 0; i < p_numObjectIds; i++) {
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for (MxS32 j = 0; j < m_animCount; j++) {
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@ -1,6 +1,7 @@
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#include "act2brick.h"
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#include "legocachesoundmanager.h"
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#include "legocharactermanager.h"
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#include "legosoundmanager.h"
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#include "legoworld.h"
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#include "misc.h"
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@ -32,6 +33,21 @@ Act2Brick::~Act2Brick()
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TickleManager()->UnregisterClient(this);
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}
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// FUNCTION: LEGO1 0x1007a620
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// FUNCTION: BETA10 0x10012ba2
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void Act2Brick::Remove()
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{
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StopWhistleSound();
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CurrentWorld()->Remove(this);
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if (m_roi != NULL) {
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CharacterManager()->ReleaseActor(m_roi->GetName());
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m_roi = NULL;
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}
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m_unk0x164 = 0;
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}
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// FUNCTION: LEGO1 0x1007a750
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MxResult Act2Brick::VTable0x94(LegoPathActor* p_actor, MxBool)
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{
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m_whistleSound = NULL;
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}
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}
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// FUNCTION: LEGO1 0x1007aa00
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void Act2Brick::Mute(MxBool p_muted)
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{
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if (m_whistleSound != NULL) {
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m_whistleSound->MuteSilence(p_muted);
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}
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}
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@ -144,6 +144,6 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void LegoActor::Mute(MxBool p_muted)
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{
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if (m_sound != NULL) {
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m_sound->Mute(p_muted);
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m_sound->MuteStop(p_muted);
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}
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}
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@ -9,6 +9,7 @@
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#include "legocachesoundmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legolocomotionanimpresenter.h"
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#include "legomain.h"
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#include "legopathstruct.h"
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#include "legosoundmanager.h"
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@ -20,6 +21,8 @@
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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#include <vec.h>
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@ -28,7 +31,7 @@ DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
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DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
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// GLOBAL: LEGO1 0x100f4474
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undefined4 g_unk0x100f4474 = 0;
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Act2mainScript::Script g_unk0x100f4474 = (Act2mainScript::Script) 0;
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// GLOBAL: LEGO1 0x100f43f0
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// GLOBAL: BETA10 0x101e14a8
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@ -46,6 +49,25 @@ MxS32 g_unk0x100f43f0[] = {
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// GLOBAL: LEGO1 0x100f4410
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LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
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// GLOBAL: LEGO1 0x100f4428
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MxS32 g_unk0x100f4428[] = {
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Act2mainScript::c_snsx07pa_RunAnim,
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Act2mainScript::c_snsx12ni_RunAnim,
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Act2mainScript::c_snsx15la_RunAnim,
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Act2mainScript::c_snsx47cl_RunAnim,
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Act2mainScript::c_snsx65pg_RunAnim,
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Act2mainScript::c_snsx68pg_RunAnim,
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Act2mainScript::c_snsx69rd_RunAnim,
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Act2mainScript::c_snsx72sy_RunAnim,
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0,
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0,
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0,
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0
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};
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// GLOBAL: LEGO1 0x100f4458
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LegoChar* g_unk0x100f4458[] = {"papa", "nick", "laura", "cl", "pg", "rd", "sy"};
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// FUNCTION: LEGO1 0x1004fce0
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// FUNCTION: BETA10 0x1003a5a0
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LegoAct2::LegoAct2()
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@ -59,8 +81,8 @@ LegoAct2::LegoAct2()
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m_unk0x10c0 = 0;
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m_unk0x10c1 = 0;
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m_unk0x1138 = NULL;
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m_unk0x1140 = 0;
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m_unk0x1144 = Act2mainScript::c__Act2Main;
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m_unk0x1140 = (Act2mainScript::Script) 0;
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m_unk0x1144 = (Act2mainScript::Script) 0;
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m_destLocation = LegoGameState::e_undefined;
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m_music = JukeboxScript::c_MusicTheme1;
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m_siFile = "";
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@ -175,7 +197,7 @@ MxResult LegoAct2::Tickle()
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if (g_unk0x100f4474) {
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if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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g_unk0x100f4474 = 0;
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g_unk0x100f4474 = (Act2mainScript::Script) 0;
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}
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}
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@ -204,12 +226,12 @@ MxResult LegoAct2::Tickle()
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distance = DISTSQRD3(pepperPosition, otherPoint);
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if (m_unk0x1144 == Act2mainScript::c__Act2Main && distance > 50.0f && pepperPosition[0] > -57.0f) {
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if (m_unk0x1144 == (Act2mainScript::Script) 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
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FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
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}
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}
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == Act2mainScript::c__Act2Main) {
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == (Act2mainScript::Script) 0) {
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FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
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}
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@ -324,10 +346,123 @@ MxLong LegoAct2::Notify(MxParam& p_param)
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return result;
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}
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// STUB: LEGO1 0x100506f0
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// FUNCTION: LEGO1 0x100506f0
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MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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// TODO
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if (m_gameState->m_enabled && p_param.GetAction() != NULL) {
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MxU32 objectId = p_param.GetAction()->GetObjectId();
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if (m_unk0x10c4 == 5 && m_unk0x1144 == objectId) {
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m_unk0x1144 = (Act2mainScript::Script) 0;
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return 0;
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}
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if (m_unk0x1140 != objectId) {
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return 0;
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}
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m_unk0x1140 = (Act2mainScript::Script) 0;
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switch (m_unk0x10c4) {
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case 2:
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m_unk0x10c4 = 3;
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break;
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case 4:
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FUN_10051960();
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m_unk0x10c4 = 5;
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m_unk0x10d0 = 0;
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break;
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case 6: {
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LegoROI* roi;
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roi = FindROI("nick");
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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roi = FindROI("laura");
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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roi = FindROI("motoni");
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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roi = FindROI("motola");
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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roi = FindROI("Block01");
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RemoveActor((LegoPathActor*) roi->GetEntity());
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roi->SetVisibility(FALSE);
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roi = FindROI("Block02");
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RemoveActor((LegoPathActor*) roi->GetEntity());
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roi->SetVisibility(FALSE);
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VariableTable()->SetVariable("ACTOR_01", "brickstr");
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||||
FUN_10052800();
|
||||
m_unk0x10c4 = 7;
|
||||
PlayMusic(JukeboxScript::c_BrickstrChase);
|
||||
break;
|
||||
}
|
||||
case 11:
|
||||
m_bricks[m_unk0x10c0 - 1].Mute(TRUE);
|
||||
m_unk0x10c4 = 12;
|
||||
m_unk0x10d0 = 0;
|
||||
|
||||
FUN_10052560(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
|
||||
AnimationManager()->EnableCamAnims(TRUE);
|
||||
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||
AnimationManager()->FUN_100604f0(g_unk0x100f4428, sizeOfArray(g_unk0x100f4428));
|
||||
AnimationManager()->FUN_10060480(g_unk0x100f4458, sizeOfArray(g_unk0x100f4458));
|
||||
break;
|
||||
case 12: {
|
||||
LegoROI* roi;
|
||||
|
||||
roi = FindROI("nick");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
roi = FindROI("laura");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
roi = FindROI("motoni");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
roi = FindROI("motola");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
m_bricks[m_unk0x10c0 - 1].Mute(FALSE);
|
||||
m_unk0x10c4 = 13;
|
||||
FUN_10051ac0();
|
||||
PlayMusic(JukeboxScript::c_BrickHunt);
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetState(0);
|
||||
break;
|
||||
}
|
||||
case 14:
|
||||
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) {
|
||||
m_bricks[i].Remove();
|
||||
}
|
||||
|
||||
FUN_10051900();
|
||||
m_destLocation = LegoGameState::e_copterbuild;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -391,7 +526,7 @@ void LegoAct2::Enable(MxBool p_enable)
|
|||
MxDSAction action;
|
||||
MxEndActionNotificationParam param(c_notificationEndAction, NULL, &action, FALSE);
|
||||
|
||||
m_unk0x1140 = 0;
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
action.SetObjectId(0);
|
||||
HandleEndAction(param);
|
||||
}
|
||||
|
@ -407,13 +542,13 @@ void LegoAct2::Enable(MxBool p_enable)
|
|||
UninitBricks();
|
||||
DeleteObjects(&m_atomId, Act2mainScript::c_VOhead0_PlayWav, Act2mainScript::c_VOhide_PlayWav);
|
||||
|
||||
if (m_unk0x1144 != Act2mainScript::c__Act2Main) {
|
||||
if (m_unk0x1144 != (Act2mainScript::Script) 0) {
|
||||
MxDSAction action;
|
||||
action.SetAtomId(m_atomId);
|
||||
action.SetUnknown24(-2);
|
||||
action.SetObjectId(m_unk0x1144);
|
||||
DeleteObject(action);
|
||||
m_unk0x1144 = Act2mainScript::c__Act2Main;
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
}
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
|
@ -453,6 +588,30 @@ void LegoAct2::FUN_10051900()
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10051960
|
||||
// FUNCTION: BETA10 0x1003bf2c
|
||||
void LegoAct2::FUN_10051960()
|
||||
{
|
||||
LegoROI* roi;
|
||||
|
||||
roi = FindROI("mama");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
roi = FindROI("papa");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
roi = FindROI("infoman");
|
||||
if (roi != NULL) {
|
||||
roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetState(0);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100519c0
|
||||
void LegoAct2::VTable0x60()
|
||||
{
|
||||
|
@ -500,10 +659,17 @@ void LegoAct2::UninitBricks()
|
|||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10051ac0
|
||||
// STUB: BETA10 0x100138c0
|
||||
void LegoAct2::FUN_10051ac0()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10052560
|
||||
// FUNCTION: BETA10 0x100145c6
|
||||
undefined4 LegoAct2::FUN_10052560(
|
||||
MxS32 p_param1,
|
||||
MxResult LegoAct2::FUN_10052560(
|
||||
Act2mainScript::Script p_objectId,
|
||||
MxBool p_param2,
|
||||
MxBool p_param3,
|
||||
Mx3DPointFloat* p_location,
|
||||
|
@ -511,14 +677,13 @@ undefined4 LegoAct2::FUN_10052560(
|
|||
Mx3DPointFloat* p_param6
|
||||
)
|
||||
{
|
||||
|
||||
if (m_unk0x1140 == 0 || p_param3) {
|
||||
if (m_unk0x1140 == (Act2mainScript::Script) 0 || p_param3) {
|
||||
assert(strlen(m_siFile));
|
||||
|
||||
if (!p_param2) {
|
||||
MxDSAction action;
|
||||
|
||||
action.SetObjectId(p_param1);
|
||||
action.SetObjectId(p_objectId);
|
||||
// World index: see LegoOmni::RegisterWorlds
|
||||
action.SetAtomId(*Lego()->GetWorldAtom(15));
|
||||
|
||||
|
@ -575,19 +740,50 @@ undefined4 LegoAct2::FUN_10052560(
|
|||
|
||||
MxResult result;
|
||||
|
||||
if (p_param1 == Act2mainScript::c_tja009ni_RunAnim) {
|
||||
result = AnimationManager()->FUN_10060dc0(p_param1, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, TRUE);
|
||||
if (p_objectId == Act2mainScript::c_tja009ni_RunAnim) {
|
||||
result =
|
||||
AnimationManager()->FUN_10060dc0(p_objectId, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, TRUE);
|
||||
}
|
||||
else {
|
||||
result =
|
||||
AnimationManager()->FUN_10060dc0(p_param1, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, FALSE);
|
||||
AnimationManager()->FUN_10060dc0(p_objectId, pmatrix, TRUE, FALSE, NULL, TRUE, TRUE, TRUE, FALSE);
|
||||
}
|
||||
|
||||
if (result == SUCCESS) {
|
||||
m_unk0x1140 = p_param1;
|
||||
m_unk0x1140 = p_objectId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10052800
|
||||
// FUNCTION: BETA10 0x10014aa8
|
||||
MxResult LegoAct2::FUN_10052800()
|
||||
{
|
||||
LegoPathActor* actor = m_unk0x1138;
|
||||
LegoLocomotionAnimPresenter* ap;
|
||||
|
||||
PlaceActor(actor, "EDG01_27", 2, 0.5f, 0, 0.5f);
|
||||
|
||||
ap = (LegoLocomotionAnimPresenter*) Find("LegoAnimPresenter", "Ambul_Anim0");
|
||||
assert(ap);
|
||||
ap->FUN_1006d680(m_unk0x1138, 0.0f);
|
||||
|
||||
ap = (LegoLocomotionAnimPresenter*) Find("LegoAnimPresenter", "Ambul_Anim2");
|
||||
assert(ap);
|
||||
ap->FUN_1006d680(m_unk0x1138, 6.0f);
|
||||
|
||||
ap = (LegoLocomotionAnimPresenter*) Find("LegoAnimPresenter", "Ambul_Anim3");
|
||||
assert(ap);
|
||||
ap->FUN_1006d680(m_unk0x1138, 3.0f);
|
||||
|
||||
ap = (LegoLocomotionAnimPresenter*) Find("LegoAnimPresenter", "BrShoot");
|
||||
assert(ap);
|
||||
ap->FUN_1006d680(m_unk0x1138, -1.0f);
|
||||
|
||||
actor->SetWorldSpeed(0.0f);
|
||||
m_unk0x1138->FUN_10018980();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue