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Implement/match LegoBackgroundColor::SetLightColor and related (#758)
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369f3fba22
commit
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6 changed files with 61 additions and 17 deletions
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@ -10,8 +10,8 @@ class LegoBackgroundColor : public MxVariable {
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LegoBackgroundColor(const char* p_key, const char* p_value);
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void SetValue(const char* p_colorString) override;
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void SetLights(float p_r, float p_g, float p_b);
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void SetLights();
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void SetLightColor(float p_r, float p_g, float p_b);
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void SetLightColor();
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void ToggleDayNight(MxBool);
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void ToggleSkyColor();
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@ -91,7 +91,7 @@ void LegoBackgroundColor::ToggleDayNight(MxBool p_sun)
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float convertedR, convertedG, convertedB;
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ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
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VideoManager()->SetSkyColor(convertedR, convertedG, convertedB);
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SetLights(convertedR, convertedG, convertedB);
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SetLightColor(convertedR, convertedG, convertedB);
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}
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// FUNCTION: LEGO1 0x1003c330
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@ -110,18 +110,39 @@ void LegoBackgroundColor::ToggleSkyColor()
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float convertedR, convertedG, convertedB;
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ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
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VideoManager()->SetSkyColor(convertedR, convertedG, convertedB);
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SetLights(convertedR, convertedG, convertedB);
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SetLightColor(convertedR, convertedG, convertedB);
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}
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// STUB: LEGO1 0x1003c400
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void LegoBackgroundColor::SetLights(float p_r, float p_g, float p_b)
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// FUNCTION: LEGO1 0x1003c400
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void LegoBackgroundColor::SetLightColor(float p_r, float p_g, float p_b)
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{
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if (!VideoManager()->GetVideoParam().Flags().GetF2bit0()) {
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// TODO: Computed constants based on what?
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p_r *= 4.3478260869565215;
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p_g *= 1.5873015873015872;
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p_b *= 1.1764705882352942;
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if (p_r > 1.0) {
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p_r = 1.0;
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}
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if (p_g > 1.0) {
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p_g = 1.0;
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}
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if (p_b > 1.0) {
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p_b = 1.0;
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}
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VideoManager()->Get3DManager()->GetLego3DView()->SetLightColor(FALSE, p_r, p_g, p_b);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLightColor(TRUE, p_r, p_g, p_b);
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}
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}
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// FUNCTION: LEGO1 0x1003c4b0
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void LegoBackgroundColor::SetLights()
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void LegoBackgroundColor::SetLightColor()
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{
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float convertedR, convertedG, convertedB;
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ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
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SetLights(convertedR, convertedG, convertedB);
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SetLightColor(convertedR, convertedG, convertedB);
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}
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@ -350,7 +350,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
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}
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} while (status != 2);
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m_backgroundColor->SetLights();
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m_backgroundColor->SetLightColor();
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lightPosition = VariableTable()->GetVariable("lightposition");
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if (lightPosition) {
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@ -1072,7 +1072,7 @@ void LegoGameState::RegisterState(LegoState* p_state)
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void LegoGameState::Init()
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{
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m_backgroundColor->SetValue("set 56 54 68");
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m_backgroundColor->SetLights();
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m_backgroundColor->SetLightColor();
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m_tempBackgroundColor->SetValue("set 56 54 68");
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VariableTable()->SetVariable("lightposition", "2");
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SetLightPosition(2);
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@ -403,8 +403,8 @@ void SetLightPosition(MxS32 p_index)
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CalcLocalTransform(position, direction, up, transform);
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SETMAT4(in, transform);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLight(FALSE, matrix);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLight(TRUE, matrix);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLightTransform(FALSE, matrix);
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VideoManager()->Get3DManager()->GetLego3DView()->SetLightTransform(TRUE, matrix);
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}
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// FUNCTION: LEGO1 0x1003f3b0
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@ -184,7 +184,7 @@ void LegoView1::Destroy()
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}
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// FUNCTION: LEGO1 0x100abb60
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void LegoView1::SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix)
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void LegoView1::SetLightTransform(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix)
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{
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Tgl::Light* pLight;
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@ -195,11 +195,32 @@ void LegoView1::SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix)
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pLight = m_pDirectionalLight;
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}
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SetLight(pLight, rMatrix);
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SetLightTransform(pLight, rMatrix);
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}
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// FUNCTION: LEGO1 0x100abb80
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void LegoView1::SetLight(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix)
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void LegoView1::SetLightTransform(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix)
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{
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pLight->SetTransformation(rMatrix);
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}
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// FUNCTION: LEGO1 0x100abba0
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void LegoView1::SetLightColor(BOOL bDirectionalLight, float red, float green, float blue)
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{
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Tgl::Light* pLight;
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if (bDirectionalLight == FALSE) {
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pLight = m_pSunLight;
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}
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else {
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pLight = m_pDirectionalLight;
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}
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SetLightColor(pLight, red, green, blue);
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}
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// FUNCTION: LEGO1 0x100abbd0
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void LegoView1::SetLightColor(Tgl::Light* pLight, float red, float green, float blue)
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{
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pLight->SetColor(red, green, blue);
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}
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@ -65,10 +65,12 @@ class LegoView1 : public LegoView {
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BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
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void Destroy() override; // vtable+0x08
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void SetLight(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix);
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void SetLightTransform(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix);
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void SetLightColor(BOOL bDirectionalLight, float red, float green, float blue);
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private:
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void SetLight(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix);
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void SetLightTransform(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix);
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void SetLightColor(Tgl::Light* pLight, float red, float green, float blue);
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Tgl::Light* m_pSunLight; // 0x78
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Tgl::Light* m_pDirectionalLight; // 0x7c
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