Implement Helicopter (#329)

* Implement Helicopter

* Fix names

* Fix some issues

* Disable warning

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert 2023-12-14 11:50:29 -05:00 committed by GitHub
parent 88581420d5
commit deaed23e41
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
37 changed files with 628 additions and 318 deletions

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@ -21,6 +21,12 @@ class Act1State : public LegoState {
{
return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
};
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
protected:
undefined m_unk0x8[0x10]; // 0x8
MxU32 m_unk0x18; // 0x18
};
#endif // ACT1STATE_H

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@ -23,7 +23,7 @@ class Act2Brick : public LegoPathActor {
// FUNCTION: LEGO1 0x1007a370
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), p_name) || LegoEntity::IsA(p_name);
return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
}
};

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@ -25,11 +25,13 @@ class Act3 : public LegoWorld {
}
inline void SetUnkown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
inline void SetUnkown4270(MxU32 p_unk0x4270) { m_unk0x4270 = p_unk0x4270; }
protected:
undefined m_unk0xf8[0x4114];
MxEntity* m_unk0x420c;
undefined m_unk0x4210[0x64];
undefined m_unk0xf8[0x4114]; // 0xf8
MxEntity* m_unk0x420c; // 0x420c
undefined m_unk0x4210[0x60]; // 0x4210
MxU32 m_unk0x4270; // 0x4270
};
#endif // ACT3_H

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@ -1,12 +1,15 @@
#include "helicopter.h"
#include "act1state.h"
#include "act3.h"
#include "isle.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legoworld.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
@ -63,16 +66,263 @@ void Helicopter::VTable0xe4()
}
}
m_state->SetUnknown8(0);
FUN_1003ee00(m_unk0x22c, 0x16);
FUN_1003ee00(m_unk0x22c, 0x17);
FUN_1003ee00(m_unk0x22c, 0x18);
FUN_1003ee00(m_unk0x22c, 0x19);
FUN_1003ee00(m_unk0x22c, 0x1a);
FUN_1003ee00(m_unk0x22c, 0x1b);
FUN_1003ee00(m_unk0x22c, 0x1c);
FUN_1003ee00(m_unk0x22c, 0x1d);
FUN_1003ee00(m_unk0x22c, 0x1e);
FUN_1003ee00(m_unk0x22c, 0x1f);
FUN_1003ee00(m_script, 0x16);
FUN_1003ee00(m_script, 0x17);
FUN_1003ee00(m_script, 0x18);
FUN_1003ee00(m_script, 0x19);
FUN_1003ee00(m_script, 0x1a);
FUN_1003ee00(m_script, 0x1b);
FUN_1003ee00(m_script, 0x1c);
FUN_1003ee00(m_script, 0x1d);
FUN_1003ee00(m_script, 0x1e);
FUN_1003ee00(m_script, 0x1f);
AnimationManager()->FUN_1005f6d0(TRUE);
ControlManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10003480
MxU32 Helicopter::VTable0xcc()
{
if (!FUN_1003ef60())
return 1;
if (!m_world)
m_world = GetCurrentWorld();
AnimationManager()->FUN_1005f6d0(FALSE);
if (GetCurrentVehicle()) {
if (GetCurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
GetCurrentVehicle()->VTable0xe4();
}
}
switch (GameState()->GetUnknown10()) {
case 0:
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(FALSE);
VTable0xe8(0x29, TRUE, 7);
((Isle*) GetCurrentWorld())->SetUnknown13c(0x3c);
FUN_10015820(1, 0);
TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, TRUE);
SetUnknownDC(4);
FUN_10015910(9);
break;
case 1:
m_script = *g_act2mainScript;
break;
case 2:
m_script = *g_act3Script;
break;
}
VTable0xe0();
InvokeAction(ExtraActionType_start, m_script, 0x15, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
return 1;
}
// FUNCTION: LEGO1 0x100035e0
MxU32 Helicopter::VTable0xd4(MxType17NotificationParam& p_param)
{
MxU32 ret = 0;
MxAtomId script;
switch (GameState()->GetUnknown10()) {
case 0:
script = *g_isleScript;
break;
case 1:
script = *g_act2mainScript;
break;
case 2:
script = *g_act3Script;
break;
}
if (p_param.GetUnknown28() == 1) {
switch (p_param.GetUnknown20()) {
case 0x17:
if (*g_act3Script == script) {
((Act3*) GetCurrentWorld())->SetUnkown4270(2);
TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, FALSE);
}
else if (m_state->GetUnkown8() != 0)
break;
VTable0xe4();
GameState()->SetUnknown424(0x42);
ret = 1;
break;
case 0x18: {
if (*g_act3Script == script)
break;
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (m_state->GetUnkown8() == 0) {
state->SetUnknown18(4);
m_state->SetUnknown8(1);
m_world->FUN_1001fc80(this);
InvokeAction(ExtraActionType_start, script, 0x20, NULL);
SetUnknownDC(0);
}
ret = 1;
break;
}
case 0x19:
if (*g_act3Script == script)
break;
if (m_state->GetUnkown8() == 2) {
m_state->SetUnknown8(3);
m_world->FUN_1001fc80(this);
InvokeAction(ExtraActionType_start, script, 0x21, NULL);
SetUnknownDC(4);
}
ret = 1;
break;
case 0x1a:
if (*g_act3Script != script)
break;
ret = 1;
/* fall through */
case 0x1b:
if (*g_act3Script != script)
break;
if (m_world && m_world->GetCamera()) {
Vector3Data loc, dir, lookat;
loc.CopyFrom(m_world->GetCamera()->FUN_100127f0());
dir.CopyFrom(m_world->GetCamera()->FUN_100128a0());
lookat = dir;
float scale = 3;
lookat.Mul(scale);
lookat.Add(&loc);
Vector3Data v68, v7c, v90(0, 1, 0), va4;
v68.CopyFrom(m_world->GetCamera()->FUN_10012740());
va4.EqualsCross(v68, dir);
v7c.EqualsCross(va4, v90);
if (ret)
if (m_world->FUN_100727e0(m_unk0x138, loc, dir, v7c))
break;
else if (m_world->FUN_10072980(m_unk0x138, loc, dir, v7c))
break;
}
ret = 1;
break;
case 0x1c:
if (GameState()->GetUnknown10() == 0) {
((Isle*) GetCurrentWorld())->SetUnknown13c(2);
TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, FALSE);
VTable0xe4();
}
ret = 1;
break;
case 0x1d:
ret = 1;
break;
}
}
return ret;
}
// FUNCTION: LEGO1 0x10003c20
MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
{
switch (m_state->GetUnkown8()) {
case 1: {
if (GameState()->GetUnknown10() == 0) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
VTable0xe8(0x2a, TRUE, 7);
}
else
VTable0xe8(0x31, TRUE, 7);
m_state->SetUnknown8(2);
Matrix4Data mat;
mat.SetIdentity();
Matrix4 mat2 = mat.GetMatrix();
float s = sin(0.5235987901687622); // PI / 6, 30 deg
float c = cos(0.5235987901687622); // PI / 6, 30 deg
for (int i = 0; i < 4; i++) {
mat.GetMatrix()[i][1] = mat2[i][1] * c - mat2[i][2] * s;
mat.GetMatrix()[i][2] = mat2[i][2] * c + mat2[i][1] * s;
}
Vector3Impl at(mat.GetMatrix()[3]), dir(mat.GetMatrix()[2]), up(mat.GetMatrix()[1]);
m_world->GetCamera()->LookAt(at, dir, up);
FUN_10010c30();
break;
}
case 3: {
Matrix4Data mat;
mat.SetIdentity();
Vector3Impl at(mat.GetMatrix()[3]), dir(mat.GetMatrix()[2]), up(mat.GetMatrix()[1]);
at[1] = 1.25;
m_world->GetCamera()->LookAt(at, dir, up);
if (GameState()->GetUnknown10() == 0) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
VTable0xe8(0x29, TRUE, 7);
}
else
VTable0xe8(0x30, TRUE, 7);
m_state->SetUnknown8(0);
break;
}
default:
return 0;
}
return 1;
}
// FUNCTION: LEGO1 0x10003e90
void Helicopter::VTable0x74(Matrix4Impl& p_transform)
{
if (m_unk0xea != 0) {
m_roi->FUN_100a46b0(p_transform);
FUN_10010c30();
}
else {
m_roi->FUN_100a58f0(p_transform);
m_roi->VTable0x14();
if (m_cameraFlag)
FUN_10010c30();
}
}
// FUNCTION: LEGO1 0x10003ee0
void Helicopter::VTable0x70(float p_float)
{
MxU32 state = m_state->GetUnkown8();
switch (state) {
default:
LegoPathActor::VTable0x70(p_float);
return;
case 4:
case 5:
float f = m_unk0x1f0 - p_float + 3000;
if (f >= 0) {
float f2 = f / 3000 + 1;
if (f2 < 0)
f2 = 0;
if (1.0f < f2)
f2 = 1.0f;
Vector3Impl v(m_unk0x160.GetMatrix()[3]);
Matrix4Data mat;
Vector3Impl v2(m_unk0x1a8.GetMatrix()[3]);
float* loc = m_unk0x1a8.GetMatrix()[3];
mat.SetIdentity();
float fa[4];
Vector4Impl v3(fa);
if (m_unk0x1f4.FUN_100040a0(v3, f2) == SUCCESS) {
mat.FromQuaternion(v3);
}
v2.SetVector(loc);
v2.Sub(&v);
v2.Mul(f2);
v2.Add(&v);
m_world->GetCamera()->FUN_100123e0(mat, 0);
}
else {
if (state == 4)
m_world->FUN_10073400();
else
m_world->FUN_10073430();
m_unk0xdc = 4;
}
}
}
// STUB: LEGO1 0x100040a0
MxResult HelicopterSubclass::FUN_100040a0(Vector4Impl& p_v, float p_f)
{
return SUCCESS;
}

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@ -5,11 +5,24 @@
#include "islepathactor.h"
#include "realtime/matrix.h"
// SIZE 0x34
class HelicopterSubclass {
public:
inline HelicopterSubclass() : m_unk0x30(0) {}
MxResult FUN_100040a0(Vector4Impl& p_v, float p_f);
private:
Vector4Data m_unk0x0; // 0x0
Vector4Data m_unk0x18; // 0x18
undefined4 m_unk0x30; // 0x30
};
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
virtual ~Helicopter() override; // vtable+0x0
// FUNCTION: LEGO1 0x10003070
inline virtual const char* ClassName() const override // vtable+0x0c
@ -25,21 +38,23 @@ class Helicopter : public IslePathActor {
}
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xe4() override;
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4Impl& p_transform) override; // vtable+0x74
virtual MxU32 VTable0xcc() override; // vtable+0xcc
virtual MxU32 VTable0xd4(MxType17NotificationParam& p_param) override; // vtable+0xd4
virtual MxU32 VTable0xd8(MxType18NotificationParam& p_param) override; // vtable+0xd8
virtual void VTable0xe4() override; // vtable+0xe4
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
virtual ~Helicopter() override; // vtable+0x0
protected:
Matrix4Data m_unk0x160;
Matrix4Data m_unk0x1a8;
undefined4 m_unk0x1f0;
Vector4Data m_unk0x1f4;
Vector4Data m_unk0x20c;
undefined4 m_unk0x224;
HelicopterState* m_state;
MxAtomId m_unk0x22c;
Matrix4Data m_unk0x160; // 0x160
Matrix4Data m_unk0x1a8; // 0x1a8
float m_unk0x1f0; // 0x1f0
HelicopterSubclass m_unk0x1f4; // 0x1f4
HelicopterState* m_state; // 0x228
MxAtomId m_script; // 0x22c
private:
void GetState();

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@ -21,10 +21,11 @@ class HelicopterState : public LegoState {
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
inline void SetUnknown8(undefined4 p_unk0x8) { m_unk0x8 = p_unk0x8; }
inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; }
inline MxU32 GetUnkown8() { return m_unk0x8; }
protected:
undefined4 m_unk0x8;
MxU32 m_unk0x8; // 0x8
};
#endif // HELICOPTERSTATE_H

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@ -22,6 +22,11 @@ class Isle : public LegoWorld {
{
return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
}
inline void SetUnknown13c(MxU32 p_unk0x13c) { m_unk0x13c = p_unk0x13c; }
protected:
undefined m_unk0xf8[0x44]; // 0xf8
MxU32 m_unk0x13c; // 0x13c
};
#endif // ISLE_H

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@ -2,38 +2,6 @@
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// Probably in header
// STUB: LEGO1 0x10002df0
void IslePathActor::VTable0xd0()
{
// TODO
}
// STUB: LEGO1 0x10002e00
void IslePathActor::VTable0xdc()
{
// TODO
}
// STUB: LEGO1 0x10002e70
void IslePathActor::VTable0xcc()
{
// TODO
}
// STUB: LEGO1 0x10002e80
void IslePathActor::VTable0xd4()
{
// TODO
}
// STUB: LEGO1 0x10002e90
void IslePathActor::VTable0xd8()
{
// TODO
}
// End header
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{

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@ -3,6 +3,9 @@
#include "legopathactor.h"
#include "legoworld.h"
#include "mxtype17notificationparam.h"
#include "mxtype18notificationparam.h"
#include "mxtype19notificationparam.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d4398
@ -10,6 +13,7 @@
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); } // vtable+0x0
// FUNCTION: LEGO1 0x10002ea0
inline virtual const char* ClassName() const override // vtable+0x0c
@ -24,28 +28,32 @@ class IslePathActor : public LegoPathActor {
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xcc(); // vtable+0xcc
virtual void VTable0xd0(); // vtable+0xd0
virtual void VTable0xd4(); // vtable+0xd4
virtual void VTable0xd8(); // vtable+0xd8
virtual void VTable0xdc(); // vtable+0xdc
// FUNCTION: LEGO1 0x10002e70
virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0
virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
// FUNCTION: LEGO1 0x10002e80
virtual MxU32 VTable0xd4(MxType17NotificationParam&) { return 0; } // vtable+0xd4
// FUNCTION: LEGO1 0x10002e90
virtual MxU32 VTable0xd8(MxType18NotificationParam&) { return 0; } // vtable+0xd8
// FUNCTION: LEGO1 0x10002e00
virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(MxU32, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(); // vtable+0xec
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline LegoWorld* GetWorld() { return m_world; }
private:
protected:
LegoWorld* m_world; // 0x154
MxFloat m_unk0x158;
MxFloat m_unk0x15c;
MxFloat m_unk0x158; // 0x158
MxFloat m_unk0x15c; // 0x15c
};
#endif // ISLEPATHACTOR_H

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@ -2,44 +2,6 @@
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
// Probably in header
// FUNCTION: LEGO1 0x10002cc0
MxFloat LegoActor::VTable0x50()
{
return m_unk0x68;
}
// FUNCTION: LEGO1 0x10002cd0
void LegoActor::VTable0x54(MxFloat p_unk0x68)
{
m_unk0x68 = p_unk0x68;
}
// FUNCTION: LEGO1 0x10002ce0
void LegoActor::VTable0x58(MxFloat p_unk0x70)
{
m_unk0x70 = p_unk0x70;
}
// FUNCTION: LEGO1 0x10002cf0
MxFloat LegoActor::VTable0x5c()
{
return m_unk0x70;
}
// FUNCTION: LEGO1 0x10002d00
undefined LegoActor::VTable0x60()
{
return m_unk0x74;
}
// FUNCTION: LEGO1 0x10002d10
void LegoActor::VTable0x64(undefined p_unk0x74)
{
m_unk0x74 = p_unk0x74;
}
// End header
// FUNCTION: LEGO1 0x1002d110
LegoActor::LegoActor()
{

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@ -23,18 +23,24 @@ class LegoActor : public LegoEntity {
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
}
virtual MxFloat VTable0x50(); // vtable+0x50
virtual void VTable0x54(MxFloat p_unk0x68); // vtable+0x54
virtual void VTable0x58(MxFloat p_unk0x70); // vtable+0x58
virtual MxFloat VTable0x5c(); // vtable+0x5c
virtual undefined VTable0x60(); // vtable+0x60
virtual void VTable0x64(undefined p_unk0x74); // vtable+0x64
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
// FUNCTION: LEGO1 0x10002cf0
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
// FUNCTION: LEGO1 0x10002d00
virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
// FUNCTION: LEGO1 0x10002d10
virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
private:
MxFloat m_unk0x68;
undefined4 m_unk0x6c;
MxFloat m_unk0x70;
undefined m_unk0x74;
MxFloat m_unk0x68; // 0x68
undefined4 m_unk0x6c; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_unk0x74; // 0x74
};
#endif // LEGOACTOR_H

View file

@ -48,3 +48,8 @@ MxResult LegoAnimationManager::Tickle()
return SUCCESS;
}
// STUB: LEGO1 0x10064670
void LegoAnimationManager::FUN_10064670(MxBool)
{
}

View file

@ -27,6 +27,7 @@ class LegoAnimationManager : public MxCore {
}
void FUN_1005f6d0(MxBool);
void FUN_10064670(MxBool);
__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);

View file

@ -11,3 +11,31 @@ LegoCameraController::~LegoCameraController()
{
// TODO
}
// STUB: LEGO1 0x10012260
void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
{
}
// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
{
}
// STUB: LEGO1 0x10012740
Vector3Data& LegoCameraController::FUN_10012740()
{
return Vector3Data();
}
// STUB: LEGO1 0x100127f0
Vector3Data& LegoCameraController::FUN_100127f0()
{
return Vector3Data();
}
// STUB: LEGO1 0x100128a0
Vector3Data& LegoCameraController::FUN_100128a0()
{
return Vector3Data();
}

View file

@ -2,6 +2,8 @@
#define LEGOCAMERACONTROLLER_H
#include "mxcore.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
@ -22,6 +24,12 @@ class LegoCameraController : public MxCore {
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
Vector3Data& FUN_10012740();
Vector3Data& FUN_100127f0();
Vector3Data& FUN_100128a0();
};
#endif // LEGOCAMERACONTROLLER_H

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@ -76,6 +76,11 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
// TODO
}
// STUB: LEGO1 0x10010c30
void LegoEntity::FUN_10010c30()
{
}
// FUNCTION: LEGO1 0x10010e10
void LegoEntity::ParseAction(char* p_extra)
{

View file

@ -47,6 +47,7 @@ class LegoEntity : public MxEntity {
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
void FUN_10010c30();
protected:
void Init();

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@ -16,7 +16,7 @@ struct ColorStringStruct {
const char* m_colorName;
};
// SIZE 0x430 (at least)
// SIZE 0x430
class LegoGameState {
public:
__declspec(dllexport) LegoGameState();
@ -34,6 +34,7 @@ class LegoGameState {
void FUN_1003a720(MxU32);
void HandleAction(MxU32);
inline MxU8 GetUnknownC() { return m_unk0xc; }
inline MxU32 GetUnknown10() { return m_unk0x10; }
inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
@ -46,19 +47,19 @@ class LegoGameState {
private:
char* m_savePath; // 0x0
MxS16 m_stateCount;
LegoState** m_stateArray;
MxU8 m_unk0xc;
MxU32 m_unk0x10;
undefined4 m_unk0x14;
MxS16 m_stateCount; // 0x4
LegoState** m_stateArray; // 0x8
MxU8 m_unk0xc; // 0xc
MxU32 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
undefined m_unk0x28[1020];
undefined4 m_unk0x424;
undefined4 m_unk0x428;
undefined4 m_unk0x42c;
undefined m_unk0x28[1020]; // 0x28
undefined4 m_unk0x424; // 0x424
undefined4 m_unk0x428; // 0x428
undefined4 m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);

View file

@ -165,7 +165,7 @@ LegoNavController* NavController()
}
// FUNCTION: LEGO1 0x10015790
LegoWorld* GetCurrentVehicle()
IslePathActor* GetCurrentVehicle()
{
return LegoOmni::GetInstance()->GetCurrentVehicle();
}

View file

@ -7,6 +7,7 @@
class GifManager;
class Isle;
class IslePathActor;
class LegoAnimationManager;
class LegoBuildingManager;
class LegoControlManager;
@ -104,7 +105,7 @@ class LegoOmni : public MxOmni {
GifManager* GetGifManager() { return m_gifManager; }
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
LegoNavController* GetNavController() { return m_navController; }
LegoWorld* GetCurrentVehicle() { return m_currentVehicle; }
IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
@ -122,7 +123,7 @@ class LegoOmni : public MxOmni {
LegoWorld* m_currentWorld;
MxBool m_unk0x80;
LegoNavController* m_navController; // 0x84
LegoWorld* m_currentVehicle; // 0x88
IslePathActor* m_currentVehicle; // 0x88
LegoUnkSaveDataWriter* m_saveDataWriter;
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager;
@ -152,7 +153,7 @@ __declspec(dllexport) LegoVideoManager* VideoManager();
LegoAnimationManager* AnimationManager();
LegoBuildingManager* BuildingManager();
LegoControlManager* ControlManager();
LegoWorld* GetCurrentVehicle();
IslePathActor* GetCurrentVehicle();
LegoPlantManager* PlantManager();
MxBool KeyValueStringParse(char*, const char*, const char*);
LegoWorld* GetCurrentWorld();

View file

@ -2,86 +2,6 @@
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// Probably in header
// STUB: LEGO1 0x10002d20
void LegoPathActor::VTable0x78()
{
// TODO
}
// STUB: LEGO1 0x10002d30
void LegoPathActor::VTable0x7c()
{
// TODO
}
// STUB: LEGO1 0x10002d40
void LegoPathActor::VTable0x90()
{
// TODO
}
// STUB: LEGO1 0x10002d50
void LegoPathActor::VTable0x94()
{
// TODO
}
// STUB: LEGO1 0x10002d60
void LegoPathActor::VTable0xa0()
{
// TODO
}
// STUB: LEGO1 0x10002d70
void LegoPathActor::VTable0xac()
{
// TODO
}
// STUB: LEGO1 0x10002d80
void LegoPathActor::VTable0xb0()
{
// TODO
}
// STUB: LEGO1 0x10002d90
void LegoPathActor::VTable0xb4()
{
// TODO
}
// STUB: LEGO1 0x10002da0
void LegoPathActor::VTable0xb8()
{
// TODO
}
// STUB: LEGO1 0x10002db0
void LegoPathActor::VTable0xbc()
{
// TODO
}
// STUB: LEGO1 0x10002dc0
void LegoPathActor::VTable0xc0()
{
// TODO
}
// STUB: LEGO1 0x10002dd0
void LegoPathActor::VTable0xc4()
{
// TODO
}
// STUB: LEGO1 0x10002de0
void LegoPathActor::VTable0xc8()
{
// TODO
}
// End header
// STUB: LEGO1 0x1002d700
LegoPathActor::LegoPathActor()
{
@ -119,13 +39,13 @@ void LegoPathActor::VTable0x8c()
}
// STUB: LEGO1 0x1002e740
void LegoPathActor::VTable0x74()
void LegoPathActor::VTable0x74(Matrix4Impl& p_transform)
{
// TODO
}
// STUB: LEGO1 0x1002e790
void LegoPathActor::VTable0x70()
void LegoPathActor::VTable0x70(float)
{
// TODO
}

View file

@ -3,13 +3,13 @@
#include "legoactor.h"
#include "mxtypes.h"
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154 (from inlined construction at 0x1000a346)
class LegoPathActor : public LegoActor {
public:
LegoPathActor();
virtual ~LegoPathActor() override;
// FUNCTION: LEGO1 0x1000c430
@ -27,39 +27,58 @@ class LegoPathActor : public LegoActor {
virtual void VTable0x68(); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(); // vtable+0x70
virtual void VTable0x74(); // vtable+0x74
virtual void VTable0x78(); // vtable+0x78
virtual void VTable0x7c(); // vtable+0x7c
virtual void VTable0x70(float p_float); // vtable+0x70
virtual void VTable0x74(Matrix4Impl& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20
virtual void VTable0x78(MxU8 p_unk0xea) { m_unk0xea = p_unk0xea; } // vtable+0x78
// FUNCTION: LEGO1 0x10002d30
virtual MxU8 VTable0x7c() { return m_unk0xea; } // vtable+0x7c
virtual void VTable0x80(); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
virtual void VTable0x88(); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
virtual void VTable0x90(); // vtable+0x90
virtual void VTable0x94(); // vtable+0x94
// FUNCTION: LEGO1 0x10002d40
virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
virtual void VTable0x9c(); // vtable+0x9c
virtual void VTable0xa0(); // vtable+0xa0
// FUNCTION: LEGO1 0x10002d60
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
virtual void VTable0xa4(); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
virtual void VTable0xac(); // vtable+0xac
virtual void VTable0xb0(); // vtable+0xb0
virtual void VTable0xb4(); // vtable+0xb4
virtual void VTable0xb8(); // vtable+0xb8
virtual void VTable0xbc(); // vtable+0xbc
virtual void VTable0xc0(); // vtable+0xc0
virtual void VTable0xc4(); // vtable+0xc4
virtual void VTable0xc8(); // vtable+0xc8
// FUNCTION: LEGO1 0x10002d70
virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
// FUNCTION: LEGO1 0x10002d80
virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
// FUNCTION: LEGO1 0x10002d90
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
// FUNCTION: LEGO1 0x10002da0
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
// FUNCTION: LEGO1 0x10002db0
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
// FUNCTION: LEGO1 0x10002dc0
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
// FUNCTION: LEGO1 0x10002dd0
virtual void VTable0xc4() {} // vtable+0xc4
// FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
protected:
// TODO: the types
undefined m_pad[0xc4];
MxFloat m_unk0x13c;
MxS32 m_unk0x140;
MxS32 m_unk0x144;
undefined m_unk0x148;
MxS32 m_unk0x14c;
MxFloat m_unk0x150;
undefined m_unk0x78[0x64]; // 0x78
MxU32 m_unk0xdc; // 0xdc
undefined m_unk0xe0[0xa]; // 0xe0
MxU8 m_unk0xea; // 0xea
undefined m_unk0xef[0x4d]; // 0xef
MxU32 m_unk0x138; // 0x138
MxFloat m_unk0x13c; // 0x13c
MxFloat m_unk0x140; // 0x140
MxFloat m_unk0x144; // 0x144
MxU8 m_unk0x148; // 0x148
MxS32 m_unk0x14c; // 0x14c
MxFloat m_unk0x150; // 0x150
};
#endif // LEGOPATHACTOR_H

View file

@ -35,6 +35,16 @@ MxS32 g_roiConfig = 100;
// GLOBAL: LEGO1 0x101013ac
ROIHandler g_someHandlerFunction = NULL;
// STUB: LEGO1 0x100a46b0
void LegoROI::FUN_100a46b0(Matrix4Impl& p_transform)
{
}
// STUB: LEGO1 0x100a58f0
void LegoROI::FUN_100a58f0(Matrix4Impl& p_transform)
{
}
// FUNCTION: LEGO1 0x100a81c0
void LegoROI::configureLegoROI(MxS32 p_roiConfig)
{

View file

@ -2,10 +2,11 @@
#define LEGOROI_H
#include "mxtypes.h"
#include "viewmanager/viewroi.h"
typedef MxBool (*ROIHandler)(char*, char*, MxU32);
class LegoROI {
class LegoROI : public ViewROI {
public:
__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
@ -19,6 +20,8 @@ class LegoROI {
MxFloat& p_other
);
static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
void FUN_100a46b0(Matrix4Impl& p_transform);
void FUN_100a58f0(Matrix4Impl& p_transform);
};
#endif // LEGOROI_H

View file

@ -34,6 +34,11 @@ ExtraActionType MatchActionString(const char* p_str)
return result;
}
// STUB: LEGO1 0x1003e430
void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender)
{
}
// FUNCTION: LEGO1 0x1003eae0
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut)
{
@ -112,3 +117,9 @@ void SetAppCursor(WPARAM p_wparam)
{
PostMessageA(MxOmni::GetInstance()->GetWindowHandle(), 0x5400, p_wparam, 0);
}
// STUB: LEGO1 0x1003ef60
MxBool FUN_1003ef60()
{
return TRUE;
}

View file

@ -2,7 +2,9 @@
#define LEGOUTIL_H
#include "extra.h"
#include "legoentity.h"
#include "mxatomid.h"
#include "mxtypes.h"
#include <windows.h>
@ -54,8 +56,10 @@ inline void GetString(char** p_source, const char* p_dest, T* p_obj, void (T::*p
}
ExtraActionType MatchActionString(const char*);
void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
void SetAppCursor(WPARAM p_wparam);
MxBool FUN_1003ef60();
#endif // LEGOUTIL_H

View file

@ -11,11 +11,6 @@ DECOMP_SIZE_ASSERT(LegoWorld, 0xf8);
MxBool g_isWorldActive;
// FUNCTION: LEGO1 0x100010a0
void LegoWorld::VTable0x60()
{
}
// STUB: LEGO1 0x10015820
void FUN_10015820(MxU32, MxU32)
{
@ -91,6 +86,11 @@ void LegoWorld::VTable0x54()
// TODO
}
// STUB: LEGO1 0x1001fc80
void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
{
}
// STUB: LEGO1 0x10020220
void LegoWorld::VTable0x58(MxCore* p_object)
{
@ -108,8 +108,36 @@ void LegoWorld::VTable0x68(MxBool p_add)
// TODO
}
// STUB: LEGO1 0x10022080
MxResult LegoWorld::Tickle()
{
return SUCCESS;
}
// FUNCTION: LEGO1 0x10022340
void LegoWorld::Stop()
{
TickleManager()->UnregisterClient(this);
}
// STUB: LEGO1 0x100727e0
MxBool LegoWorld::FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up)
{
return FALSE;
}
// STUB: LEGO1 0x10072980
MxBool LegoWorld::FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up)
{
return FALSE;
}
// STUB: LEGO1 0x10073400
void LegoWorld::FUN_10073400()
{
}
// STUB: LEGO1 0x10073400
void LegoWorld::FUN_10073430()
{
}

View file

@ -7,6 +7,8 @@
#include "mxpresenter.h"
#include "mxpresenterlist.h"
class IslePathActor;
// VTABLE: LEGO1 0x100d6280
// SIZE 0xf8
class LegoWorld : public LegoEntity {
@ -15,6 +17,7 @@ class LegoWorld : public LegoEntity {
__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x1001d690
inline virtual const char* ClassName() const override // vtable+0x0c
@ -33,22 +36,30 @@ class LegoWorld : public LegoEntity {
virtual void VTable0x54(); // vtable+54
virtual void VTable0x58(MxCore* p_object); // vtable+58
virtual MxBool VTable0x5c(); // vtable+5c
virtual void VTable0x60(); // vtable+60
// FUNCTION: LEGO1 0x100010a0
virtual void VTable0x60() {} // vtable+60
virtual MxBool VTable0x64(); // vtable+64
virtual void VTable0x68(MxBool p_add); // vtable+68
inline LegoCameraController* GetCamera() { return m_camera; }
MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
void EndAction(MxPresenter* p_presenter);
void FUN_1001fc80(IslePathActor* p_actor);
MxBool FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
void FUN_10073400();
void FUN_10073430();
protected:
LegoPathControllerList m_list0x68; // 0x68
MxPresenterList m_list0x80; // 0x80
LegoCameraController* m_camera; // 0x98
undefined m_unk0x9c[0x1c];
undefined m_unk0x9c[0x1c]; // 0x9c
MxPresenterList m_list0xb8; // 0xb8
undefined m_unk0xd0[0x26];
undefined m_unk0xf6;
undefined m_unk0xf7;
undefined m_unk0xd0[0x26]; // 0xd0
undefined m_unk0xf6; // 0xf6
undefined m_unk0xf7; // 0xf7
};
void FUN_10015820(MxU32, MxU32);

View file

@ -0,0 +1,14 @@
#ifndef MXTYPE18NOTIFICATIONPARAM_H
#define MXTYPE18NOTIFICATIONPARAM_H
#include "decomp.h"
#include "mxnotificationparam.h"
// VTABLE: LEGO1 0x100d7e80
// SIZE 0x10
class MxType18NotificationParam : public MxNotificationParam {
protected:
undefined4 m_unk0xc; // 0xc
};
#endif // MXTYPE18NOTIFICATIONPARAM_H

View file

@ -0,0 +1,15 @@
#ifndef MXTYPE19NOTIFICATIONPARAM_H
#define MXTYPE19NOTIFICATIONPARAM_H
#include "decomp.h"
#include "mxnotificationparam.h"
// VTABLE: LEGO1 0x100d6230
// SIZE 0x10
class MxType19NotificationParam : public MxNotificationParam {
protected:
MxU16 m_unk0xc; // 0xc
MxU8 m_unk0xe; // 0xe
};
#endif // MXTYPE19NOTIFICATIONPARAM_H

View file

@ -168,7 +168,7 @@ void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
// No idea what this function is doing and it will be hard to tell until
// we have a confirmed usage site.
// STUB: LEGO1 0x10002710
int Matrix4Impl::FUN_10002710(const Vector3Impl* p_vec)
int Matrix4Impl::FromQuaternion(const Vector4Impl& p_vec)
{
return -1;
}

View file

@ -63,7 +63,7 @@ class Matrix4Impl {
// vtable + 0x40
virtual void ToQuaternion(Vector4Impl* p_resultQuat);
virtual int FUN_10002710(const Vector3Impl* p_vec);
virtual int FromQuaternion(const Vector4Impl& p_vec);
inline float& operator[](size_t idx) { return ((float*) m_data)[idx]; }

View file

@ -4,6 +4,8 @@
#include "matrix.h"
#include "roi.h"
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
public:
// FUNCTION: LEGO1 0x100a4420
@ -16,34 +18,30 @@ class OrientableROI : public ROI {
ZEROVEC3(m_world_velocity);
IDENTMAT4(m_local2world.GetMatrix());
}
virtual const Vector3& GetWorldVelocity() const override; // vtable+0x8
virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4Impl& p_transform); // vtable+0x20
virtual void VTable0x24(const Matrix4Data& p_transform); // vtable+0x24
virtual void UpdateWorldData(const Matrix4Data& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
// SYNTHETIC: LEGO1 0x100a4630
// OrientableROI::`scalar deleting destructor'
virtual const Vector3& GetWorldVelocity() const;
virtual const BoundingBox& GetWorldBoundingBox() const;
virtual const BoundingSphere& GetWorldBoundingSphere() const;
protected:
// vtable + 0x14
virtual void VTable0x14() { VTable0x1c(); }
virtual void UpdateWorldBoundingVolumes() = 0;
public:
virtual void VTable0x1c();
// vtable + 0x20
virtual void SetLocalTransform(const Matrix4Impl& p_transform);
virtual void VTable0x24(const Matrix4Data& p_transform);
virtual void UpdateWorldData(const Matrix4Data& p_transform);
virtual void UpdateWorldVelocity();
protected:
char m_unk0xc;
char m_unk0xc; // 0xc
Matrix4Data m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingSphere m_world_bounding_sphere; // 0xa8
Vector3Data m_world_velocity; // 0xc0
unsigned int m_unk0xd4;
unsigned int m_unk0xd8;
unsigned int m_unk0xd4; // 0xd4
unsigned int m_unk0xd8; // 0xd8
};
#endif // ORIENTABLEROI_H

View file

@ -49,9 +49,9 @@ class LODObject {
public:
// LODObject();
virtual ~LODObject() {}
virtual float Cost(float pixels_covered) const = 0;
virtual float AveragePolyArea() const = 0;
virtual int NVerts() const = 0;
virtual float Cost(float pixels_covered) const = 0; // vtable+0x4
virtual float AveragePolyArea() const = 0; // vtable+0x8
virtual int NVerts() const = 0; // vtable+0xc
};
/*
@ -73,6 +73,8 @@ typedef vector<const ROI*> ROIList;
*/
typedef vector<int> IntList;
// VTABLE: LEGO1 0x100dbc38
// SIZE 0xc
class ROI {
public:
ROI()
@ -86,10 +88,10 @@ class ROI {
assert(!m_comp);
assert(!m_lods);
}
virtual float IntrinsicImportance() const = 0;
virtual const Vector3& GetWorldVelocity() const = 0;
virtual const BoundingBox& GetWorldBoundingBox() const = 0;
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
virtual float IntrinsicImportance() const = 0; // vtable+0x4
virtual const Vector3& GetWorldVelocity() const = 0; // vtable+0x8
virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
const LODListBase* GetLODs() const { return m_lods; }
const LODObject* GetLOD(int i) const
@ -101,7 +103,7 @@ class ROI {
const CompoundObject* GetComp() const { return m_comp; }
protected:
CompoundObject* m_comp;
LODListBase* m_lods;
CompoundObject* m_comp; // 0x4
LODListBase* m_lods; // 0x8
};
#endif // ROI_H

View file

@ -133,57 +133,57 @@ int Vector2Impl::Unitize()
}
// FUNCTION: LEGO1 0x100021c0
void Vector2Impl::AddScalar(float p_value)
void Vector2Impl::Add(float p_value)
{
AddScalarImpl(p_value);
}
// FUNCTION: LEGO1 0x100021d0
void Vector2Impl::AddVector(float* p_other)
void Vector2Impl::Add(float* p_other)
{
AddVectorImpl(p_other);
}
// FUNCTION: LEGO1 0x100021e0
void Vector2Impl::AddVector(Vector2Impl* p_other)
void Vector2Impl::Add(Vector2Impl* p_other)
{
AddVectorImpl(p_other->m_data);
}
// FUNCTION: LEGO1 0x100021f0
void Vector2Impl::SubVector(float* p_other)
void Vector2Impl::Sub(float* p_other)
{
SubVectorImpl(p_other);
}
// FUNCTION: LEGO1 0x10002200
void Vector2Impl::SubVector(Vector2Impl* p_other)
void Vector2Impl::Sub(Vector2Impl* p_other)
{
SubVectorImpl(p_other->m_data);
}
// FUNCTION: LEGO1 0x10002210
void Vector2Impl::MullVector(float* p_other)
void Vector2Impl::Mul(float* p_other)
{
MullVectorImpl(p_other);
}
// FUNCTION: LEGO1 0x10002220
void Vector2Impl::MullVector(Vector2Impl* p_other)
void Vector2Impl::Mul(Vector2Impl* p_other)
{
MullVectorImpl(p_other->m_data);
}
// FUNCTION: LEGO1 0x10002230
void Vector2Impl::MullScalar(float* p_value)
void Vector2Impl::Mul(float& p_value)
{
MullScalarImpl(p_value);
MullScalarImpl(&p_value);
}
// FUNCTION: LEGO1 0x10002240
void Vector2Impl::DivScalar(float* p_value)
void Vector2Impl::Div(float& p_value)
{
DivScalarImpl(p_value);
DivScalarImpl(&p_value);
}
// FUNCTION: LEGO1 0x10002250

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@ -93,19 +93,19 @@ class Vector2Impl {
virtual int Unitize();
// vtable + 0x48
virtual void AddVector(Vector2Impl* p_other);
virtual void AddVector(float* p_other);
virtual void AddScalar(float p_value);
virtual void Add(Vector2Impl* p_other);
virtual void Add(float* p_other);
virtual void Add(float p_value);
// vtable + 0x54
virtual void SubVector(Vector2Impl* p_other);
virtual void SubVector(float* p_other);
virtual void Sub(Vector2Impl* p_other);
virtual void Sub(float* p_other);
// vtable + 0x5C
virtual void MullScalar(float* p_value);
virtual void MullVector(Vector2Impl* p_other);
virtual void MullVector(float* p_other);
virtual void DivScalar(float* p_value);
virtual void Mul(float* p_value);
virtual void Mul(Vector2Impl* p_other);
virtual void Mul(float& p_other);
virtual void Div(float& p_value);
// vtable + 0x6C
virtual void SetVector(Vector2Impl* p_other);
@ -197,6 +197,7 @@ class Vector3Data : public Vector3Impl {
for (size_t i = sizeof(m_vector) / sizeof(float); i > 0; --i)
*dest++ = *src++;
}
inline void EqualsCross(Vector3Data& p_a, Vector3Data& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
private:
Vector3 m_vector;

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@ -5,6 +5,7 @@
#include "assert.h"
#include "compat.h"
#pragma warning(disable : 4237)
#pragma warning(disable : 4786)
class ViewLOD;