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deaed23e41
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
32 lines
685 B
C++
32 lines
685 B
C++
#ifndef ISLE_H
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#define ISLE_H
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d6fb8
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// SIZE 0x140
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// Radio at 0x12c
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class Isle : public LegoWorld {
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public:
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Isle();
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// FUNCTION: LEGO1 0x10030910
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0458
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return "Isle";
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}
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// FUNCTION: LEGO1 0x10030920
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
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}
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inline void SetUnknown13c(MxU32 p_unk0x13c) { m_unk0x13c = p_unk0x13c; }
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protected:
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undefined m_unk0xf8[0x44]; // 0xf8
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MxU32 m_unk0x13c; // 0x13c
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};
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#endif // ISLE_H
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