isle/LEGO1/isle.h
Nathan M Gilbert deaed23e41
Implement Helicopter (#329)
* Implement Helicopter

* Fix names

* Fix some issues

* Disable warning

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-14 17:50:29 +01:00

32 lines
685 B
C++

#ifndef ISLE_H
#define ISLE_H
#include "legoworld.h"
// VTABLE: LEGO1 0x100d6fb8
// SIZE 0x140
// Radio at 0x12c
class Isle : public LegoWorld {
public:
Isle();
// FUNCTION: LEGO1 0x10030910
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0458
return "Isle";
}
// FUNCTION: LEGO1 0x10030920
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
}
inline void SetUnknown13c(MxU32 p_unk0x13c) { m_unk0x13c = p_unk0x13c; }
protected:
undefined m_unk0xf8[0x44]; // 0xf8
MxU32 m_unk0x13c; // 0x13c
};
#endif // ISLE_H