mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-29 11:06:05 -05:00
Implement Helicopter (#329)
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
88581420d5
commit
deaed23e41
37 changed files with 628 additions and 318 deletions
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@ -21,6 +21,12 @@ class Act1State : public LegoState {
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{
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{
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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};
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};
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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protected:
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undefined m_unk0x8[0x10]; // 0x8
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MxU32 m_unk0x18; // 0x18
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};
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};
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#endif // ACT1STATE_H
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#endif // ACT1STATE_H
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@ -23,7 +23,7 @@ class Act2Brick : public LegoPathActor {
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// FUNCTION: LEGO1 0x1007a370
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// FUNCTION: LEGO1 0x1007a370
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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{
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return !strcmp(Act2Brick::ClassName(), p_name) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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}
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}
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};
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};
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@ -25,11 +25,13 @@ class Act3 : public LegoWorld {
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}
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}
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inline void SetUnkown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
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inline void SetUnkown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
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inline void SetUnkown4270(MxU32 p_unk0x4270) { m_unk0x4270 = p_unk0x4270; }
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protected:
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protected:
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undefined m_unk0xf8[0x4114];
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undefined m_unk0xf8[0x4114]; // 0xf8
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MxEntity* m_unk0x420c;
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MxEntity* m_unk0x420c; // 0x420c
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undefined m_unk0x4210[0x64];
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undefined m_unk0x4210[0x60]; // 0x4210
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MxU32 m_unk0x4270; // 0x4270
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};
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};
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#endif // ACT3_H
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#endif // ACT3_H
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@ -1,12 +1,15 @@
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#include "helicopter.h"
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#include "helicopter.h"
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#include "act1state.h"
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#include "act3.h"
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#include "act3.h"
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#include "isle.h"
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#include "legoanimationmanager.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legoutil.h"
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#include "legoworld.h"
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#include "legoworld.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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@ -63,16 +66,263 @@ void Helicopter::VTable0xe4()
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}
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}
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}
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}
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m_state->SetUnknown8(0);
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m_state->SetUnknown8(0);
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FUN_1003ee00(m_unk0x22c, 0x16);
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FUN_1003ee00(m_script, 0x16);
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FUN_1003ee00(m_unk0x22c, 0x17);
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FUN_1003ee00(m_script, 0x17);
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FUN_1003ee00(m_unk0x22c, 0x18);
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FUN_1003ee00(m_script, 0x18);
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FUN_1003ee00(m_unk0x22c, 0x19);
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FUN_1003ee00(m_script, 0x19);
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FUN_1003ee00(m_unk0x22c, 0x1a);
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FUN_1003ee00(m_script, 0x1a);
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FUN_1003ee00(m_unk0x22c, 0x1b);
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FUN_1003ee00(m_script, 0x1b);
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FUN_1003ee00(m_unk0x22c, 0x1c);
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FUN_1003ee00(m_script, 0x1c);
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FUN_1003ee00(m_unk0x22c, 0x1d);
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FUN_1003ee00(m_script, 0x1d);
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FUN_1003ee00(m_unk0x22c, 0x1e);
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FUN_1003ee00(m_script, 0x1e);
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FUN_1003ee00(m_unk0x22c, 0x1f);
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FUN_1003ee00(m_script, 0x1f);
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AnimationManager()->FUN_1005f6d0(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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ControlManager()->Unregister(this);
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ControlManager()->Unregister(this);
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}
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}
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// FUNCTION: LEGO1 0x10003480
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MxU32 Helicopter::VTable0xcc()
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{
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if (!FUN_1003ef60())
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return 1;
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if (!m_world)
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m_world = GetCurrentWorld();
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AnimationManager()->FUN_1005f6d0(FALSE);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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GetCurrentVehicle()->VTable0xe4();
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}
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}
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switch (GameState()->GetUnknown10()) {
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case 0:
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(0x29, TRUE, 7);
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((Isle*) GetCurrentWorld())->SetUnknown13c(0x3c);
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FUN_10015820(1, 0);
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, TRUE);
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SetUnknownDC(4);
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FUN_10015910(9);
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break;
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case 1:
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m_script = *g_act2mainScript;
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break;
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case 2:
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m_script = *g_act3Script;
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break;
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}
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VTable0xe0();
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InvokeAction(ExtraActionType_start, m_script, 0x15, NULL);
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GetCurrentAction().SetObjectId(-1);
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ControlManager()->Register(this);
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return 1;
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}
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// FUNCTION: LEGO1 0x100035e0
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MxU32 Helicopter::VTable0xd4(MxType17NotificationParam& p_param)
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{
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MxU32 ret = 0;
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MxAtomId script;
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switch (GameState()->GetUnknown10()) {
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case 0:
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script = *g_isleScript;
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break;
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case 1:
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script = *g_act2mainScript;
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break;
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case 2:
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script = *g_act3Script;
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break;
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}
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if (p_param.GetUnknown28() == 1) {
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switch (p_param.GetUnknown20()) {
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case 0x17:
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if (*g_act3Script == script) {
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((Act3*) GetCurrentWorld())->SetUnkown4270(2);
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, FALSE);
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}
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else if (m_state->GetUnkown8() != 0)
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break;
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VTable0xe4();
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GameState()->SetUnknown424(0x42);
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ret = 1;
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break;
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case 0x18: {
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if (*g_act3Script == script)
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break;
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (m_state->GetUnkown8() == 0) {
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state->SetUnknown18(4);
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m_state->SetUnknown8(1);
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m_world->FUN_1001fc80(this);
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InvokeAction(ExtraActionType_start, script, 0x20, NULL);
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SetUnknownDC(0);
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}
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ret = 1;
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break;
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}
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case 0x19:
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if (*g_act3Script == script)
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break;
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if (m_state->GetUnkown8() == 2) {
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m_state->SetUnknown8(3);
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m_world->FUN_1001fc80(this);
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InvokeAction(ExtraActionType_start, script, 0x21, NULL);
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SetUnknownDC(4);
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}
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ret = 1;
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break;
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case 0x1a:
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if (*g_act3Script != script)
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break;
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ret = 1;
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/* fall through */
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case 0x1b:
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if (*g_act3Script != script)
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break;
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if (m_world && m_world->GetCamera()) {
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Vector3Data loc, dir, lookat;
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loc.CopyFrom(m_world->GetCamera()->FUN_100127f0());
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dir.CopyFrom(m_world->GetCamera()->FUN_100128a0());
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lookat = dir;
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float scale = 3;
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lookat.Mul(scale);
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lookat.Add(&loc);
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Vector3Data v68, v7c, v90(0, 1, 0), va4;
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v68.CopyFrom(m_world->GetCamera()->FUN_10012740());
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va4.EqualsCross(v68, dir);
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v7c.EqualsCross(va4, v90);
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if (ret)
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if (m_world->FUN_100727e0(m_unk0x138, loc, dir, v7c))
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break;
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else if (m_world->FUN_10072980(m_unk0x138, loc, dir, v7c))
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break;
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}
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ret = 1;
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break;
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case 0x1c:
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if (GameState()->GetUnknown10() == 0) {
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((Isle*) GetCurrentWorld())->SetUnknown13c(2);
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, FALSE);
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VTable0xe4();
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}
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ret = 1;
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break;
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case 0x1d:
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ret = 1;
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break;
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}
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}
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return ret;
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}
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// FUNCTION: LEGO1 0x10003c20
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MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
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{
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switch (m_state->GetUnkown8()) {
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case 1: {
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if (GameState()->GetUnknown10() == 0) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
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VTable0xe8(0x2a, TRUE, 7);
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}
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else
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VTable0xe8(0x31, TRUE, 7);
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m_state->SetUnknown8(2);
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Matrix4Data mat;
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mat.SetIdentity();
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Matrix4 mat2 = mat.GetMatrix();
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float s = sin(0.5235987901687622); // PI / 6, 30 deg
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float c = cos(0.5235987901687622); // PI / 6, 30 deg
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for (int i = 0; i < 4; i++) {
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mat.GetMatrix()[i][1] = mat2[i][1] * c - mat2[i][2] * s;
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mat.GetMatrix()[i][2] = mat2[i][2] * c + mat2[i][1] * s;
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}
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Vector3Impl at(mat.GetMatrix()[3]), dir(mat.GetMatrix()[2]), up(mat.GetMatrix()[1]);
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m_world->GetCamera()->LookAt(at, dir, up);
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FUN_10010c30();
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break;
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}
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case 3: {
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Matrix4Data mat;
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mat.SetIdentity();
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Vector3Impl at(mat.GetMatrix()[3]), dir(mat.GetMatrix()[2]), up(mat.GetMatrix()[1]);
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at[1] = 1.25;
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m_world->GetCamera()->LookAt(at, dir, up);
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if (GameState()->GetUnknown10() == 0) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
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VTable0xe8(0x29, TRUE, 7);
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}
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else
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VTable0xe8(0x30, TRUE, 7);
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m_state->SetUnknown8(0);
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break;
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}
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default:
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return 0;
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10003e90
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void Helicopter::VTable0x74(Matrix4Impl& p_transform)
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{
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if (m_unk0xea != 0) {
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m_roi->FUN_100a46b0(p_transform);
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FUN_10010c30();
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}
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else {
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m_roi->FUN_100a58f0(p_transform);
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m_roi->VTable0x14();
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if (m_cameraFlag)
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FUN_10010c30();
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}
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}
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// FUNCTION: LEGO1 0x10003ee0
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void Helicopter::VTable0x70(float p_float)
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{
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MxU32 state = m_state->GetUnkown8();
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switch (state) {
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default:
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LegoPathActor::VTable0x70(p_float);
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return;
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case 4:
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case 5:
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float f = m_unk0x1f0 - p_float + 3000;
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if (f >= 0) {
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float f2 = f / 3000 + 1;
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if (f2 < 0)
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f2 = 0;
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if (1.0f < f2)
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f2 = 1.0f;
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Vector3Impl v(m_unk0x160.GetMatrix()[3]);
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Matrix4Data mat;
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Vector3Impl v2(m_unk0x1a8.GetMatrix()[3]);
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float* loc = m_unk0x1a8.GetMatrix()[3];
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mat.SetIdentity();
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float fa[4];
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Vector4Impl v3(fa);
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if (m_unk0x1f4.FUN_100040a0(v3, f2) == SUCCESS) {
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mat.FromQuaternion(v3);
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}
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v2.SetVector(loc);
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v2.Sub(&v);
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v2.Mul(f2);
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v2.Add(&v);
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m_world->GetCamera()->FUN_100123e0(mat, 0);
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}
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else {
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if (state == 4)
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m_world->FUN_10073400();
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else
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m_world->FUN_10073430();
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m_unk0xdc = 4;
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}
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}
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}
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// STUB: LEGO1 0x100040a0
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MxResult HelicopterSubclass::FUN_100040a0(Vector4Impl& p_v, float p_f)
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{
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return SUCCESS;
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}
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@ -5,11 +5,24 @@
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#include "islepathactor.h"
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#include "islepathactor.h"
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#include "realtime/matrix.h"
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#include "realtime/matrix.h"
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// SIZE 0x34
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class HelicopterSubclass {
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public:
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inline HelicopterSubclass() : m_unk0x30(0) {}
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MxResult FUN_100040a0(Vector4Impl& p_v, float p_f);
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private:
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Vector4Data m_unk0x0; // 0x0
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Vector4Data m_unk0x18; // 0x18
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undefined4 m_unk0x30; // 0x30
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};
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// VTABLE: LEGO1 0x100d40f8
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// VTABLE: LEGO1 0x100d40f8
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// SIZE 0x230
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// SIZE 0x230
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class Helicopter : public IslePathActor {
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class Helicopter : public IslePathActor {
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public:
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public:
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Helicopter();
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Helicopter();
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virtual ~Helicopter() override; // vtable+0x0
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// FUNCTION: LEGO1 0x10003070
|
// FUNCTION: LEGO1 0x10003070
|
||||||
inline virtual const char* ClassName() const override // vtable+0x0c
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
||||||
|
@ -25,21 +38,23 @@ class Helicopter : public IslePathActor {
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
|
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
|
||||||
virtual void VTable0xe4() override;
|
void VTable0x70(float p_float) override; // vtable+0x70
|
||||||
|
void VTable0x74(Matrix4Impl& p_transform) override; // vtable+0x74
|
||||||
|
virtual MxU32 VTable0xcc() override; // vtable+0xcc
|
||||||
|
virtual MxU32 VTable0xd4(MxType17NotificationParam& p_param) override; // vtable+0xd4
|
||||||
|
virtual MxU32 VTable0xd8(MxType18NotificationParam& p_param) override; // vtable+0xd8
|
||||||
|
virtual void VTable0xe4() override; // vtable+0xe4
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x10003210
|
// SYNTHETIC: LEGO1 0x10003210
|
||||||
// Helicopter::`scalar deleting destructor'
|
// Helicopter::`scalar deleting destructor'
|
||||||
virtual ~Helicopter() override; // vtable+0x0
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Matrix4Data m_unk0x160;
|
Matrix4Data m_unk0x160; // 0x160
|
||||||
Matrix4Data m_unk0x1a8;
|
Matrix4Data m_unk0x1a8; // 0x1a8
|
||||||
undefined4 m_unk0x1f0;
|
float m_unk0x1f0; // 0x1f0
|
||||||
Vector4Data m_unk0x1f4;
|
HelicopterSubclass m_unk0x1f4; // 0x1f4
|
||||||
Vector4Data m_unk0x20c;
|
HelicopterState* m_state; // 0x228
|
||||||
undefined4 m_unk0x224;
|
MxAtomId m_script; // 0x22c
|
||||||
HelicopterState* m_state;
|
|
||||||
MxAtomId m_unk0x22c;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void GetState();
|
void GetState();
|
||||||
|
|
|
@ -21,10 +21,11 @@ class HelicopterState : public LegoState {
|
||||||
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
|
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SetUnknown8(undefined4 p_unk0x8) { m_unk0x8 = p_unk0x8; }
|
inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; }
|
||||||
|
inline MxU32 GetUnkown8() { return m_unk0x8; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
undefined4 m_unk0x8;
|
MxU32 m_unk0x8; // 0x8
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // HELICOPTERSTATE_H
|
#endif // HELICOPTERSTATE_H
|
||||||
|
|
|
@ -22,6 +22,11 @@ class Isle : public LegoWorld {
|
||||||
{
|
{
|
||||||
return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
|
return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
|
||||||
}
|
}
|
||||||
|
inline void SetUnknown13c(MxU32 p_unk0x13c) { m_unk0x13c = p_unk0x13c; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
undefined m_unk0xf8[0x44]; // 0xf8
|
||||||
|
MxU32 m_unk0x13c; // 0x13c
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ISLE_H
|
#endif // ISLE_H
|
||||||
|
|
|
@ -2,38 +2,6 @@
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
|
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
|
||||||
|
|
||||||
// Probably in header
|
|
||||||
// STUB: LEGO1 0x10002df0
|
|
||||||
void IslePathActor::VTable0xd0()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002e00
|
|
||||||
void IslePathActor::VTable0xdc()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002e70
|
|
||||||
void IslePathActor::VTable0xcc()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002e80
|
|
||||||
void IslePathActor::VTable0xd4()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002e90
|
|
||||||
void IslePathActor::VTable0xd8()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
// End header
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1001a200
|
// FUNCTION: LEGO1 0x1001a200
|
||||||
IslePathActor::IslePathActor()
|
IslePathActor::IslePathActor()
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,6 +3,9 @@
|
||||||
|
|
||||||
#include "legopathactor.h"
|
#include "legopathactor.h"
|
||||||
#include "legoworld.h"
|
#include "legoworld.h"
|
||||||
|
#include "mxtype17notificationparam.h"
|
||||||
|
#include "mxtype18notificationparam.h"
|
||||||
|
#include "mxtype19notificationparam.h"
|
||||||
#include "mxtypes.h"
|
#include "mxtypes.h"
|
||||||
|
|
||||||
// VTABLE: LEGO1 0x100d4398
|
// VTABLE: LEGO1 0x100d4398
|
||||||
|
@ -10,6 +13,7 @@
|
||||||
class IslePathActor : public LegoPathActor {
|
class IslePathActor : public LegoPathActor {
|
||||||
public:
|
public:
|
||||||
IslePathActor();
|
IslePathActor();
|
||||||
|
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); } // vtable+0x0
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002ea0
|
// FUNCTION: LEGO1 0x10002ea0
|
||||||
inline virtual const char* ClassName() const override // vtable+0x0c
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
||||||
|
@ -24,28 +28,32 @@ class IslePathActor : public LegoPathActor {
|
||||||
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
|
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x10002ff0
|
|
||||||
// IslePathActor::`scalar deleting destructor'
|
|
||||||
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
|
|
||||||
|
|
||||||
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
|
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
|
||||||
virtual void VTable0xcc(); // vtable+0xcc
|
// FUNCTION: LEGO1 0x10002e70
|
||||||
virtual void VTable0xd0(); // vtable+0xd0
|
virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
|
||||||
virtual void VTable0xd4(); // vtable+0xd4
|
// FUNCTION: LEGO1 0x10002df0
|
||||||
virtual void VTable0xd8(); // vtable+0xd8
|
virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
|
||||||
virtual void VTable0xdc(); // vtable+0xdc
|
// FUNCTION: LEGO1 0x10002e80
|
||||||
|
virtual MxU32 VTable0xd4(MxType17NotificationParam&) { return 0; } // vtable+0xd4
|
||||||
|
// FUNCTION: LEGO1 0x10002e90
|
||||||
|
virtual MxU32 VTable0xd8(MxType18NotificationParam&) { return 0; } // vtable+0xd8
|
||||||
|
// FUNCTION: LEGO1 0x10002e00
|
||||||
|
virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
|
||||||
virtual void VTable0xe0(); // vtable+0xe0
|
virtual void VTable0xe0(); // vtable+0xe0
|
||||||
virtual void VTable0xe4(); // vtable+0xe4
|
virtual void VTable0xe4(); // vtable+0xe4
|
||||||
virtual void VTable0xe8(MxU32, MxBool, MxU8); // vtable+0xe8
|
virtual void VTable0xe8(MxU32, MxBool, MxU8); // vtable+0xe8
|
||||||
virtual void VTable0xec(); // vtable+0xec
|
virtual void VTable0xec(); // vtable+0xec
|
||||||
|
|
||||||
|
// SYNTHETIC: LEGO1 0x10002ff0
|
||||||
|
// IslePathActor::`scalar deleting destructor'
|
||||||
|
|
||||||
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
|
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
|
||||||
inline LegoWorld* GetWorld() { return m_world; }
|
inline LegoWorld* GetWorld() { return m_world; }
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
LegoWorld* m_world; // 0x154
|
LegoWorld* m_world; // 0x154
|
||||||
MxFloat m_unk0x158;
|
MxFloat m_unk0x158; // 0x158
|
||||||
MxFloat m_unk0x15c;
|
MxFloat m_unk0x15c; // 0x15c
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ISLEPATHACTOR_H
|
#endif // ISLEPATHACTOR_H
|
||||||
|
|
|
@ -2,44 +2,6 @@
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
|
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
|
||||||
|
|
||||||
// Probably in header
|
|
||||||
// FUNCTION: LEGO1 0x10002cc0
|
|
||||||
MxFloat LegoActor::VTable0x50()
|
|
||||||
{
|
|
||||||
return m_unk0x68;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002cd0
|
|
||||||
void LegoActor::VTable0x54(MxFloat p_unk0x68)
|
|
||||||
{
|
|
||||||
m_unk0x68 = p_unk0x68;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002ce0
|
|
||||||
void LegoActor::VTable0x58(MxFloat p_unk0x70)
|
|
||||||
{
|
|
||||||
m_unk0x70 = p_unk0x70;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002cf0
|
|
||||||
MxFloat LegoActor::VTable0x5c()
|
|
||||||
{
|
|
||||||
return m_unk0x70;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d00
|
|
||||||
undefined LegoActor::VTable0x60()
|
|
||||||
{
|
|
||||||
return m_unk0x74;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d10
|
|
||||||
void LegoActor::VTable0x64(undefined p_unk0x74)
|
|
||||||
{
|
|
||||||
m_unk0x74 = p_unk0x74;
|
|
||||||
}
|
|
||||||
// End header
|
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002d110
|
// FUNCTION: LEGO1 0x1002d110
|
||||||
LegoActor::LegoActor()
|
LegoActor::LegoActor()
|
||||||
{
|
{
|
||||||
|
|
|
@ -23,18 +23,24 @@ class LegoActor : public LegoEntity {
|
||||||
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
|
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual MxFloat VTable0x50(); // vtable+0x50
|
// FUNCTION: LEGO1 0x10002cc0
|
||||||
virtual void VTable0x54(MxFloat p_unk0x68); // vtable+0x54
|
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
|
||||||
virtual void VTable0x58(MxFloat p_unk0x70); // vtable+0x58
|
// FUNCTION: LEGO1 0x10002cd0
|
||||||
virtual MxFloat VTable0x5c(); // vtable+0x5c
|
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
|
||||||
virtual undefined VTable0x60(); // vtable+0x60
|
// FUNCTION: LEGO1 0x10002ce0
|
||||||
virtual void VTable0x64(undefined p_unk0x74); // vtable+0x64
|
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
|
||||||
|
// FUNCTION: LEGO1 0x10002cf0
|
||||||
|
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
|
||||||
|
// FUNCTION: LEGO1 0x10002d00
|
||||||
|
virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
|
||||||
|
// FUNCTION: LEGO1 0x10002d10
|
||||||
|
virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MxFloat m_unk0x68;
|
MxFloat m_unk0x68; // 0x68
|
||||||
undefined4 m_unk0x6c;
|
undefined4 m_unk0x6c; // 0x6c
|
||||||
MxFloat m_unk0x70;
|
MxFloat m_unk0x70; // 0x70
|
||||||
undefined m_unk0x74;
|
MxU8 m_unk0x74; // 0x74
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // LEGOACTOR_H
|
#endif // LEGOACTOR_H
|
||||||
|
|
|
@ -48,3 +48,8 @@ MxResult LegoAnimationManager::Tickle()
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10064670
|
||||||
|
void LegoAnimationManager::FUN_10064670(MxBool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
|
@ -27,6 +27,7 @@ class LegoAnimationManager : public MxCore {
|
||||||
}
|
}
|
||||||
|
|
||||||
void FUN_1005f6d0(MxBool);
|
void FUN_1005f6d0(MxBool);
|
||||||
|
void FUN_10064670(MxBool);
|
||||||
|
|
||||||
__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
|
__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
|
||||||
|
|
||||||
|
|
|
@ -11,3 +11,31 @@ LegoCameraController::~LegoCameraController()
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10012260
|
||||||
|
void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100123e0
|
||||||
|
void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10012740
|
||||||
|
Vector3Data& LegoCameraController::FUN_10012740()
|
||||||
|
{
|
||||||
|
return Vector3Data();
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100127f0
|
||||||
|
Vector3Data& LegoCameraController::FUN_100127f0()
|
||||||
|
{
|
||||||
|
return Vector3Data();
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100128a0
|
||||||
|
Vector3Data& LegoCameraController::FUN_100128a0()
|
||||||
|
{
|
||||||
|
return Vector3Data();
|
||||||
|
}
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
#define LEGOCAMERACONTROLLER_H
|
#define LEGOCAMERACONTROLLER_H
|
||||||
|
|
||||||
#include "mxcore.h"
|
#include "mxcore.h"
|
||||||
|
#include "realtime/matrix.h"
|
||||||
|
#include "realtime/vector.h"
|
||||||
|
|
||||||
// VTABLE: LEGO1 0x100d57b0
|
// VTABLE: LEGO1 0x100d57b0
|
||||||
// SIZE 0xc8
|
// SIZE 0xc8
|
||||||
|
@ -22,6 +24,12 @@ class LegoCameraController : public MxCore {
|
||||||
{
|
{
|
||||||
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
|
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
|
||||||
|
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
|
||||||
|
Vector3Data& FUN_10012740();
|
||||||
|
Vector3Data& FUN_100127f0();
|
||||||
|
Vector3Data& FUN_100128a0();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // LEGOCAMERACONTROLLER_H
|
#endif // LEGOCAMERACONTROLLER_H
|
||||||
|
|
|
@ -76,6 +76,11 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10010c30
|
||||||
|
void LegoEntity::FUN_10010c30()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10010e10
|
// FUNCTION: LEGO1 0x10010e10
|
||||||
void LegoEntity::ParseAction(char* p_extra)
|
void LegoEntity::ParseAction(char* p_extra)
|
||||||
{
|
{
|
||||||
|
|
|
@ -47,6 +47,7 @@ class LegoEntity : public MxEntity {
|
||||||
virtual void VTable0x44(); // vtable+0x44
|
virtual void VTable0x44(); // vtable+0x44
|
||||||
virtual void VTable0x48(); // vtable+0x48
|
virtual void VTable0x48(); // vtable+0x48
|
||||||
virtual void VTable0x4c(); // vtable+0x4c
|
virtual void VTable0x4c(); // vtable+0x4c
|
||||||
|
void FUN_10010c30();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void Init();
|
void Init();
|
||||||
|
|
|
@ -16,7 +16,7 @@ struct ColorStringStruct {
|
||||||
const char* m_colorName;
|
const char* m_colorName;
|
||||||
};
|
};
|
||||||
|
|
||||||
// SIZE 0x430 (at least)
|
// SIZE 0x430
|
||||||
class LegoGameState {
|
class LegoGameState {
|
||||||
public:
|
public:
|
||||||
__declspec(dllexport) LegoGameState();
|
__declspec(dllexport) LegoGameState();
|
||||||
|
@ -34,6 +34,7 @@ class LegoGameState {
|
||||||
void FUN_1003a720(MxU32);
|
void FUN_1003a720(MxU32);
|
||||||
void HandleAction(MxU32);
|
void HandleAction(MxU32);
|
||||||
|
|
||||||
|
inline MxU8 GetUnknownC() { return m_unk0xc; }
|
||||||
inline MxU32 GetUnknown10() { return m_unk0x10; }
|
inline MxU32 GetUnknown10() { return m_unk0x10; }
|
||||||
inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
|
inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
|
||||||
|
|
||||||
|
@ -46,19 +47,19 @@ class LegoGameState {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
char* m_savePath; // 0x0
|
char* m_savePath; // 0x0
|
||||||
MxS16 m_stateCount;
|
MxS16 m_stateCount; // 0x4
|
||||||
LegoState** m_stateArray;
|
LegoState** m_stateArray; // 0x8
|
||||||
MxU8 m_unk0xc;
|
MxU8 m_unk0xc; // 0xc
|
||||||
MxU32 m_unk0x10;
|
MxU32 m_unk0x10; // 0x10
|
||||||
undefined4 m_unk0x14;
|
undefined4 m_unk0x14; // 0x14
|
||||||
LegoBackgroundColor* m_backgroundColor; // 0x18
|
LegoBackgroundColor* m_backgroundColor; // 0x18
|
||||||
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
|
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
|
||||||
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
|
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
|
||||||
MxU16 m_unk0x24; // 0x24
|
MxU16 m_unk0x24; // 0x24
|
||||||
undefined m_unk0x28[1020];
|
undefined m_unk0x28[1020]; // 0x28
|
||||||
undefined4 m_unk0x424;
|
undefined4 m_unk0x424; // 0x424
|
||||||
undefined4 m_unk0x428;
|
undefined4 m_unk0x428; // 0x428
|
||||||
undefined4 m_unk0x42c;
|
undefined4 m_unk0x42c; // 0x42c
|
||||||
};
|
};
|
||||||
|
|
||||||
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
|
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
|
||||||
|
|
|
@ -165,7 +165,7 @@ LegoNavController* NavController()
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10015790
|
// FUNCTION: LEGO1 0x10015790
|
||||||
LegoWorld* GetCurrentVehicle()
|
IslePathActor* GetCurrentVehicle()
|
||||||
{
|
{
|
||||||
return LegoOmni::GetInstance()->GetCurrentVehicle();
|
return LegoOmni::GetInstance()->GetCurrentVehicle();
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
|
|
||||||
class GifManager;
|
class GifManager;
|
||||||
class Isle;
|
class Isle;
|
||||||
|
class IslePathActor;
|
||||||
class LegoAnimationManager;
|
class LegoAnimationManager;
|
||||||
class LegoBuildingManager;
|
class LegoBuildingManager;
|
||||||
class LegoControlManager;
|
class LegoControlManager;
|
||||||
|
@ -104,7 +105,7 @@ class LegoOmni : public MxOmni {
|
||||||
GifManager* GetGifManager() { return m_gifManager; }
|
GifManager* GetGifManager() { return m_gifManager; }
|
||||||
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
|
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
|
||||||
LegoNavController* GetNavController() { return m_navController; }
|
LegoNavController* GetNavController() { return m_navController; }
|
||||||
LegoWorld* GetCurrentVehicle() { return m_currentVehicle; }
|
IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
|
||||||
LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
|
LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
|
||||||
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
|
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
|
||||||
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
|
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
|
||||||
|
@ -122,7 +123,7 @@ class LegoOmni : public MxOmni {
|
||||||
LegoWorld* m_currentWorld;
|
LegoWorld* m_currentWorld;
|
||||||
MxBool m_unk0x80;
|
MxBool m_unk0x80;
|
||||||
LegoNavController* m_navController; // 0x84
|
LegoNavController* m_navController; // 0x84
|
||||||
LegoWorld* m_currentVehicle; // 0x88
|
IslePathActor* m_currentVehicle; // 0x88
|
||||||
LegoUnkSaveDataWriter* m_saveDataWriter;
|
LegoUnkSaveDataWriter* m_saveDataWriter;
|
||||||
LegoPlantManager* m_plantManager; // 0x90
|
LegoPlantManager* m_plantManager; // 0x90
|
||||||
LegoAnimationManager* m_animationManager;
|
LegoAnimationManager* m_animationManager;
|
||||||
|
@ -152,7 +153,7 @@ __declspec(dllexport) LegoVideoManager* VideoManager();
|
||||||
LegoAnimationManager* AnimationManager();
|
LegoAnimationManager* AnimationManager();
|
||||||
LegoBuildingManager* BuildingManager();
|
LegoBuildingManager* BuildingManager();
|
||||||
LegoControlManager* ControlManager();
|
LegoControlManager* ControlManager();
|
||||||
LegoWorld* GetCurrentVehicle();
|
IslePathActor* GetCurrentVehicle();
|
||||||
LegoPlantManager* PlantManager();
|
LegoPlantManager* PlantManager();
|
||||||
MxBool KeyValueStringParse(char*, const char*, const char*);
|
MxBool KeyValueStringParse(char*, const char*, const char*);
|
||||||
LegoWorld* GetCurrentWorld();
|
LegoWorld* GetCurrentWorld();
|
||||||
|
|
|
@ -2,86 +2,6 @@
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
|
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
|
||||||
|
|
||||||
// Probably in header
|
|
||||||
// STUB: LEGO1 0x10002d20
|
|
||||||
void LegoPathActor::VTable0x78()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d30
|
|
||||||
void LegoPathActor::VTable0x7c()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d40
|
|
||||||
void LegoPathActor::VTable0x90()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d50
|
|
||||||
void LegoPathActor::VTable0x94()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d60
|
|
||||||
void LegoPathActor::VTable0xa0()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d70
|
|
||||||
void LegoPathActor::VTable0xac()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d80
|
|
||||||
void LegoPathActor::VTable0xb0()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002d90
|
|
||||||
void LegoPathActor::VTable0xb4()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002da0
|
|
||||||
void LegoPathActor::VTable0xb8()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002db0
|
|
||||||
void LegoPathActor::VTable0xbc()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002dc0
|
|
||||||
void LegoPathActor::VTable0xc0()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002dd0
|
|
||||||
void LegoPathActor::VTable0xc4()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10002de0
|
|
||||||
void LegoPathActor::VTable0xc8()
|
|
||||||
{
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
// End header
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002d700
|
// STUB: LEGO1 0x1002d700
|
||||||
LegoPathActor::LegoPathActor()
|
LegoPathActor::LegoPathActor()
|
||||||
{
|
{
|
||||||
|
@ -119,13 +39,13 @@ void LegoPathActor::VTable0x8c()
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002e740
|
// STUB: LEGO1 0x1002e740
|
||||||
void LegoPathActor::VTable0x74()
|
void LegoPathActor::VTable0x74(Matrix4Impl& p_transform)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002e790
|
// STUB: LEGO1 0x1002e790
|
||||||
void LegoPathActor::VTable0x70()
|
void LegoPathActor::VTable0x70(float)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,13 +3,13 @@
|
||||||
|
|
||||||
#include "legoactor.h"
|
#include "legoactor.h"
|
||||||
#include "mxtypes.h"
|
#include "mxtypes.h"
|
||||||
|
#include "realtime/matrix.h"
|
||||||
|
|
||||||
// VTABLE: LEGO1 0x100d6e28
|
// VTABLE: LEGO1 0x100d6e28
|
||||||
// SIZE 0x154 (from inlined construction at 0x1000a346)
|
// SIZE 0x154 (from inlined construction at 0x1000a346)
|
||||||
class LegoPathActor : public LegoActor {
|
class LegoPathActor : public LegoActor {
|
||||||
public:
|
public:
|
||||||
LegoPathActor();
|
LegoPathActor();
|
||||||
|
|
||||||
virtual ~LegoPathActor() override;
|
virtual ~LegoPathActor() override;
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1000c430
|
// FUNCTION: LEGO1 0x1000c430
|
||||||
|
@ -27,39 +27,58 @@ class LegoPathActor : public LegoActor {
|
||||||
|
|
||||||
virtual void VTable0x68(); // vtable+0x68
|
virtual void VTable0x68(); // vtable+0x68
|
||||||
virtual void VTable0x6c(); // vtable+0x6c
|
virtual void VTable0x6c(); // vtable+0x6c
|
||||||
virtual void VTable0x70(); // vtable+0x70
|
virtual void VTable0x70(float p_float); // vtable+0x70
|
||||||
virtual void VTable0x74(); // vtable+0x74
|
virtual void VTable0x74(Matrix4Impl& p_transform); // vtable+0x74
|
||||||
virtual void VTable0x78(); // vtable+0x78
|
// FUNCTION: LEGO1 0x10002d20
|
||||||
virtual void VTable0x7c(); // vtable+0x7c
|
virtual void VTable0x78(MxU8 p_unk0xea) { m_unk0xea = p_unk0xea; } // vtable+0x78
|
||||||
|
// FUNCTION: LEGO1 0x10002d30
|
||||||
|
virtual MxU8 VTable0x7c() { return m_unk0xea; } // vtable+0x7c
|
||||||
virtual void VTable0x80(); // vtable+0x80
|
virtual void VTable0x80(); // vtable+0x80
|
||||||
virtual void VTable0x84(); // vtable+0x84
|
virtual void VTable0x84(); // vtable+0x84
|
||||||
virtual void VTable0x88(); // vtable+0x88
|
virtual void VTable0x88(); // vtable+0x88
|
||||||
virtual void VTable0x8c(); // vtable+0x8c
|
virtual void VTable0x8c(); // vtable+0x8c
|
||||||
virtual void VTable0x90(); // vtable+0x90
|
// FUNCTION: LEGO1 0x10002d40
|
||||||
virtual void VTable0x94(); // vtable+0x94
|
virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
|
||||||
|
// FUNCTION: LEGO1 0x10002d50
|
||||||
|
virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
|
||||||
virtual void VTable0x98(); // vtable+0x98
|
virtual void VTable0x98(); // vtable+0x98
|
||||||
virtual void VTable0x9c(); // vtable+0x9c
|
virtual void VTable0x9c(); // vtable+0x9c
|
||||||
virtual void VTable0xa0(); // vtable+0xa0
|
// FUNCTION: LEGO1 0x10002d60
|
||||||
|
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
||||||
virtual void VTable0xa4(); // vtable+0xa4
|
virtual void VTable0xa4(); // vtable+0xa4
|
||||||
virtual void VTable0xa8(); // vtable+0xa8
|
virtual void VTable0xa8(); // vtable+0xa8
|
||||||
virtual void VTable0xac(); // vtable+0xac
|
// FUNCTION: LEGO1 0x10002d70
|
||||||
virtual void VTable0xb0(); // vtable+0xb0
|
virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
|
||||||
virtual void VTable0xb4(); // vtable+0xb4
|
// FUNCTION: LEGO1 0x10002d80
|
||||||
virtual void VTable0xb8(); // vtable+0xb8
|
virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
|
||||||
virtual void VTable0xbc(); // vtable+0xbc
|
// FUNCTION: LEGO1 0x10002d90
|
||||||
virtual void VTable0xc0(); // vtable+0xc0
|
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
|
||||||
virtual void VTable0xc4(); // vtable+0xc4
|
// FUNCTION: LEGO1 0x10002da0
|
||||||
virtual void VTable0xc8(); // vtable+0xc8
|
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
|
||||||
|
// FUNCTION: LEGO1 0x10002db0
|
||||||
|
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
|
||||||
|
// FUNCTION: LEGO1 0x10002dc0
|
||||||
|
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
|
||||||
|
// FUNCTION: LEGO1 0x10002dd0
|
||||||
|
virtual void VTable0xc4() {} // vtable+0xc4
|
||||||
|
// FUNCTION: LEGO1 0x10002de0
|
||||||
|
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
|
||||||
|
|
||||||
|
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// TODO: the types
|
undefined m_unk0x78[0x64]; // 0x78
|
||||||
undefined m_pad[0xc4];
|
MxU32 m_unk0xdc; // 0xdc
|
||||||
MxFloat m_unk0x13c;
|
undefined m_unk0xe0[0xa]; // 0xe0
|
||||||
MxS32 m_unk0x140;
|
MxU8 m_unk0xea; // 0xea
|
||||||
MxS32 m_unk0x144;
|
undefined m_unk0xef[0x4d]; // 0xef
|
||||||
undefined m_unk0x148;
|
MxU32 m_unk0x138; // 0x138
|
||||||
MxS32 m_unk0x14c;
|
MxFloat m_unk0x13c; // 0x13c
|
||||||
MxFloat m_unk0x150;
|
MxFloat m_unk0x140; // 0x140
|
||||||
|
MxFloat m_unk0x144; // 0x144
|
||||||
|
MxU8 m_unk0x148; // 0x148
|
||||||
|
MxS32 m_unk0x14c; // 0x14c
|
||||||
|
MxFloat m_unk0x150; // 0x150
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // LEGOPATHACTOR_H
|
#endif // LEGOPATHACTOR_H
|
||||||
|
|
|
@ -35,6 +35,16 @@ MxS32 g_roiConfig = 100;
|
||||||
// GLOBAL: LEGO1 0x101013ac
|
// GLOBAL: LEGO1 0x101013ac
|
||||||
ROIHandler g_someHandlerFunction = NULL;
|
ROIHandler g_someHandlerFunction = NULL;
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100a46b0
|
||||||
|
void LegoROI::FUN_100a46b0(Matrix4Impl& p_transform)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100a58f0
|
||||||
|
void LegoROI::FUN_100a58f0(Matrix4Impl& p_transform)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a81c0
|
// FUNCTION: LEGO1 0x100a81c0
|
||||||
void LegoROI::configureLegoROI(MxS32 p_roiConfig)
|
void LegoROI::configureLegoROI(MxS32 p_roiConfig)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,10 +2,11 @@
|
||||||
#define LEGOROI_H
|
#define LEGOROI_H
|
||||||
|
|
||||||
#include "mxtypes.h"
|
#include "mxtypes.h"
|
||||||
|
#include "viewmanager/viewroi.h"
|
||||||
|
|
||||||
typedef MxBool (*ROIHandler)(char*, char*, MxU32);
|
typedef MxBool (*ROIHandler)(char*, char*, MxU32);
|
||||||
|
|
||||||
class LegoROI {
|
class LegoROI : public ViewROI {
|
||||||
public:
|
public:
|
||||||
__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
|
__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
|
||||||
__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
|
__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
|
||||||
|
@ -19,6 +20,8 @@ class LegoROI {
|
||||||
MxFloat& p_other
|
MxFloat& p_other
|
||||||
);
|
);
|
||||||
static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
|
static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
|
||||||
|
void FUN_100a46b0(Matrix4Impl& p_transform);
|
||||||
|
void FUN_100a58f0(Matrix4Impl& p_transform);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // LEGOROI_H
|
#endif // LEGOROI_H
|
||||||
|
|
|
@ -34,6 +34,11 @@ ExtraActionType MatchActionString(const char* p_str)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x1003e430
|
||||||
|
void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1003eae0
|
// FUNCTION: LEGO1 0x1003eae0
|
||||||
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut)
|
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut)
|
||||||
{
|
{
|
||||||
|
@ -112,3 +117,9 @@ void SetAppCursor(WPARAM p_wparam)
|
||||||
{
|
{
|
||||||
PostMessageA(MxOmni::GetInstance()->GetWindowHandle(), 0x5400, p_wparam, 0);
|
PostMessageA(MxOmni::GetInstance()->GetWindowHandle(), 0x5400, p_wparam, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x1003ef60
|
||||||
|
MxBool FUN_1003ef60()
|
||||||
|
{
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
|
@ -2,7 +2,9 @@
|
||||||
#define LEGOUTIL_H
|
#define LEGOUTIL_H
|
||||||
|
|
||||||
#include "extra.h"
|
#include "extra.h"
|
||||||
|
#include "legoentity.h"
|
||||||
#include "mxatomid.h"
|
#include "mxatomid.h"
|
||||||
|
#include "mxtypes.h"
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
@ -54,8 +56,10 @@ inline void GetString(char** p_source, const char* p_dest, T* p_obj, void (T::*p
|
||||||
}
|
}
|
||||||
|
|
||||||
ExtraActionType MatchActionString(const char*);
|
ExtraActionType MatchActionString(const char*);
|
||||||
|
void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
|
||||||
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
|
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
|
||||||
void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
|
void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
|
||||||
void SetAppCursor(WPARAM p_wparam);
|
void SetAppCursor(WPARAM p_wparam);
|
||||||
|
MxBool FUN_1003ef60();
|
||||||
|
|
||||||
#endif // LEGOUTIL_H
|
#endif // LEGOUTIL_H
|
||||||
|
|
|
@ -11,11 +11,6 @@ DECOMP_SIZE_ASSERT(LegoWorld, 0xf8);
|
||||||
|
|
||||||
MxBool g_isWorldActive;
|
MxBool g_isWorldActive;
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100010a0
|
|
||||||
void LegoWorld::VTable0x60()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
// STUB: LEGO1 0x10015820
|
// STUB: LEGO1 0x10015820
|
||||||
void FUN_10015820(MxU32, MxU32)
|
void FUN_10015820(MxU32, MxU32)
|
||||||
{
|
{
|
||||||
|
@ -91,6 +86,11 @@ void LegoWorld::VTable0x54()
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x1001fc80
|
||||||
|
void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10020220
|
// STUB: LEGO1 0x10020220
|
||||||
void LegoWorld::VTable0x58(MxCore* p_object)
|
void LegoWorld::VTable0x58(MxCore* p_object)
|
||||||
{
|
{
|
||||||
|
@ -108,8 +108,36 @@ void LegoWorld::VTable0x68(MxBool p_add)
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10022080
|
||||||
|
MxResult LegoWorld::Tickle()
|
||||||
|
{
|
||||||
|
return SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10022340
|
// FUNCTION: LEGO1 0x10022340
|
||||||
void LegoWorld::Stop()
|
void LegoWorld::Stop()
|
||||||
{
|
{
|
||||||
TickleManager()->UnregisterClient(this);
|
TickleManager()->UnregisterClient(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x100727e0
|
||||||
|
MxBool LegoWorld::FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10072980
|
||||||
|
MxBool LegoWorld::FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10073400
|
||||||
|
void LegoWorld::FUN_10073400()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10073400
|
||||||
|
void LegoWorld::FUN_10073430()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
|
@ -7,6 +7,8 @@
|
||||||
#include "mxpresenter.h"
|
#include "mxpresenter.h"
|
||||||
#include "mxpresenterlist.h"
|
#include "mxpresenterlist.h"
|
||||||
|
|
||||||
|
class IslePathActor;
|
||||||
|
|
||||||
// VTABLE: LEGO1 0x100d6280
|
// VTABLE: LEGO1 0x100d6280
|
||||||
// SIZE 0xf8
|
// SIZE 0xf8
|
||||||
class LegoWorld : public LegoEntity {
|
class LegoWorld : public LegoEntity {
|
||||||
|
@ -15,6 +17,7 @@ class LegoWorld : public LegoEntity {
|
||||||
__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
|
__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
|
||||||
|
|
||||||
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
|
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
|
||||||
|
virtual MxResult Tickle() override; // vtable+0x8
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1001d690
|
// FUNCTION: LEGO1 0x1001d690
|
||||||
inline virtual const char* ClassName() const override // vtable+0x0c
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
||||||
|
@ -33,22 +36,30 @@ class LegoWorld : public LegoEntity {
|
||||||
virtual void VTable0x54(); // vtable+54
|
virtual void VTable0x54(); // vtable+54
|
||||||
virtual void VTable0x58(MxCore* p_object); // vtable+58
|
virtual void VTable0x58(MxCore* p_object); // vtable+58
|
||||||
virtual MxBool VTable0x5c(); // vtable+5c
|
virtual MxBool VTable0x5c(); // vtable+5c
|
||||||
virtual void VTable0x60(); // vtable+60
|
// FUNCTION: LEGO1 0x100010a0
|
||||||
|
virtual void VTable0x60() {} // vtable+60
|
||||||
virtual MxBool VTable0x64(); // vtable+64
|
virtual MxBool VTable0x64(); // vtable+64
|
||||||
virtual void VTable0x68(MxBool p_add); // vtable+68
|
virtual void VTable0x68(MxBool p_add); // vtable+68
|
||||||
|
|
||||||
|
inline LegoCameraController* GetCamera() { return m_camera; }
|
||||||
|
|
||||||
MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
|
MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
|
||||||
void EndAction(MxPresenter* p_presenter);
|
void EndAction(MxPresenter* p_presenter);
|
||||||
|
void FUN_1001fc80(IslePathActor* p_actor);
|
||||||
|
MxBool FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
|
||||||
|
MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
|
||||||
|
void FUN_10073400();
|
||||||
|
void FUN_10073430();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
LegoPathControllerList m_list0x68; // 0x68
|
LegoPathControllerList m_list0x68; // 0x68
|
||||||
MxPresenterList m_list0x80; // 0x80
|
MxPresenterList m_list0x80; // 0x80
|
||||||
LegoCameraController* m_camera; // 0x98
|
LegoCameraController* m_camera; // 0x98
|
||||||
undefined m_unk0x9c[0x1c];
|
undefined m_unk0x9c[0x1c]; // 0x9c
|
||||||
MxPresenterList m_list0xb8; // 0xb8
|
MxPresenterList m_list0xb8; // 0xb8
|
||||||
undefined m_unk0xd0[0x26];
|
undefined m_unk0xd0[0x26]; // 0xd0
|
||||||
undefined m_unk0xf6;
|
undefined m_unk0xf6; // 0xf6
|
||||||
undefined m_unk0xf7;
|
undefined m_unk0xf7; // 0xf7
|
||||||
};
|
};
|
||||||
|
|
||||||
void FUN_10015820(MxU32, MxU32);
|
void FUN_10015820(MxU32, MxU32);
|
||||||
|
|
14
LEGO1/mxtype18notificationparam.h
Normal file
14
LEGO1/mxtype18notificationparam.h
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
#ifndef MXTYPE18NOTIFICATIONPARAM_H
|
||||||
|
#define MXTYPE18NOTIFICATIONPARAM_H
|
||||||
|
|
||||||
|
#include "decomp.h"
|
||||||
|
#include "mxnotificationparam.h"
|
||||||
|
|
||||||
|
// VTABLE: LEGO1 0x100d7e80
|
||||||
|
// SIZE 0x10
|
||||||
|
class MxType18NotificationParam : public MxNotificationParam {
|
||||||
|
protected:
|
||||||
|
undefined4 m_unk0xc; // 0xc
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // MXTYPE18NOTIFICATIONPARAM_H
|
15
LEGO1/mxtype19notificationparam.h
Normal file
15
LEGO1/mxtype19notificationparam.h
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
#ifndef MXTYPE19NOTIFICATIONPARAM_H
|
||||||
|
#define MXTYPE19NOTIFICATIONPARAM_H
|
||||||
|
|
||||||
|
#include "decomp.h"
|
||||||
|
#include "mxnotificationparam.h"
|
||||||
|
|
||||||
|
// VTABLE: LEGO1 0x100d6230
|
||||||
|
// SIZE 0x10
|
||||||
|
class MxType19NotificationParam : public MxNotificationParam {
|
||||||
|
protected:
|
||||||
|
MxU16 m_unk0xc; // 0xc
|
||||||
|
MxU8 m_unk0xe; // 0xe
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // MXTYPE19NOTIFICATIONPARAM_H
|
|
@ -168,7 +168,7 @@ void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
|
||||||
// No idea what this function is doing and it will be hard to tell until
|
// No idea what this function is doing and it will be hard to tell until
|
||||||
// we have a confirmed usage site.
|
// we have a confirmed usage site.
|
||||||
// STUB: LEGO1 0x10002710
|
// STUB: LEGO1 0x10002710
|
||||||
int Matrix4Impl::FUN_10002710(const Vector3Impl* p_vec)
|
int Matrix4Impl::FromQuaternion(const Vector4Impl& p_vec)
|
||||||
{
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,7 +63,7 @@ class Matrix4Impl {
|
||||||
|
|
||||||
// vtable + 0x40
|
// vtable + 0x40
|
||||||
virtual void ToQuaternion(Vector4Impl* p_resultQuat);
|
virtual void ToQuaternion(Vector4Impl* p_resultQuat);
|
||||||
virtual int FUN_10002710(const Vector3Impl* p_vec);
|
virtual int FromQuaternion(const Vector4Impl& p_vec);
|
||||||
|
|
||||||
inline float& operator[](size_t idx) { return ((float*) m_data)[idx]; }
|
inline float& operator[](size_t idx) { return ((float*) m_data)[idx]; }
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,8 @@
|
||||||
#include "matrix.h"
|
#include "matrix.h"
|
||||||
#include "roi.h"
|
#include "roi.h"
|
||||||
|
|
||||||
|
// VTABLE: LEGO1 0x100dbc08
|
||||||
|
// SIZE 0xdc
|
||||||
class OrientableROI : public ROI {
|
class OrientableROI : public ROI {
|
||||||
public:
|
public:
|
||||||
// FUNCTION: LEGO1 0x100a4420
|
// FUNCTION: LEGO1 0x100a4420
|
||||||
|
@ -16,34 +18,30 @@ class OrientableROI : public ROI {
|
||||||
ZEROVEC3(m_world_velocity);
|
ZEROVEC3(m_world_velocity);
|
||||||
IDENTMAT4(m_local2world.GetMatrix());
|
IDENTMAT4(m_local2world.GetMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual const Vector3& GetWorldVelocity() const override; // vtable+0x8
|
||||||
|
virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
|
||||||
|
virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
|
||||||
|
// FUNCTION: LEGO1 0x100a5db0
|
||||||
|
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
|
||||||
|
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
|
||||||
|
virtual void VTable0x1c(); // vtable+0x1c
|
||||||
|
virtual void SetLocalTransform(const Matrix4Impl& p_transform); // vtable+0x20
|
||||||
|
virtual void VTable0x24(const Matrix4Data& p_transform); // vtable+0x24
|
||||||
|
virtual void UpdateWorldData(const Matrix4Data& p_transform); // vtable+0x28
|
||||||
|
virtual void UpdateWorldVelocity(); // vtable+0x2c
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x100a4630
|
// SYNTHETIC: LEGO1 0x100a4630
|
||||||
// OrientableROI::`scalar deleting destructor'
|
// OrientableROI::`scalar deleting destructor'
|
||||||
|
|
||||||
virtual const Vector3& GetWorldVelocity() const;
|
|
||||||
virtual const BoundingBox& GetWorldBoundingBox() const;
|
|
||||||
virtual const BoundingSphere& GetWorldBoundingSphere() const;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// vtable + 0x14
|
char m_unk0xc; // 0xc
|
||||||
virtual void VTable0x14() { VTable0x1c(); }
|
|
||||||
virtual void UpdateWorldBoundingVolumes() = 0;
|
|
||||||
|
|
||||||
public:
|
|
||||||
virtual void VTable0x1c();
|
|
||||||
// vtable + 0x20
|
|
||||||
virtual void SetLocalTransform(const Matrix4Impl& p_transform);
|
|
||||||
virtual void VTable0x24(const Matrix4Data& p_transform);
|
|
||||||
virtual void UpdateWorldData(const Matrix4Data& p_transform);
|
|
||||||
virtual void UpdateWorldVelocity();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
char m_unk0xc;
|
|
||||||
Matrix4Data m_local2world; // 0x10
|
Matrix4Data m_local2world; // 0x10
|
||||||
BoundingBox m_world_bounding_box; // 0x58
|
BoundingBox m_world_bounding_box; // 0x58
|
||||||
BoundingSphere m_world_bounding_sphere; // 0xa8
|
BoundingSphere m_world_bounding_sphere; // 0xa8
|
||||||
Vector3Data m_world_velocity; // 0xc0
|
Vector3Data m_world_velocity; // 0xc0
|
||||||
unsigned int m_unk0xd4;
|
unsigned int m_unk0xd4; // 0xd4
|
||||||
unsigned int m_unk0xd8;
|
unsigned int m_unk0xd8; // 0xd8
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ORIENTABLEROI_H
|
#endif // ORIENTABLEROI_H
|
||||||
|
|
|
@ -49,9 +49,9 @@ class LODObject {
|
||||||
public:
|
public:
|
||||||
// LODObject();
|
// LODObject();
|
||||||
virtual ~LODObject() {}
|
virtual ~LODObject() {}
|
||||||
virtual float Cost(float pixels_covered) const = 0;
|
virtual float Cost(float pixels_covered) const = 0; // vtable+0x4
|
||||||
virtual float AveragePolyArea() const = 0;
|
virtual float AveragePolyArea() const = 0; // vtable+0x8
|
||||||
virtual int NVerts() const = 0;
|
virtual int NVerts() const = 0; // vtable+0xc
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -73,6 +73,8 @@ typedef vector<const ROI*> ROIList;
|
||||||
*/
|
*/
|
||||||
typedef vector<int> IntList;
|
typedef vector<int> IntList;
|
||||||
|
|
||||||
|
// VTABLE: LEGO1 0x100dbc38
|
||||||
|
// SIZE 0xc
|
||||||
class ROI {
|
class ROI {
|
||||||
public:
|
public:
|
||||||
ROI()
|
ROI()
|
||||||
|
@ -86,10 +88,10 @@ class ROI {
|
||||||
assert(!m_comp);
|
assert(!m_comp);
|
||||||
assert(!m_lods);
|
assert(!m_lods);
|
||||||
}
|
}
|
||||||
virtual float IntrinsicImportance() const = 0;
|
virtual float IntrinsicImportance() const = 0; // vtable+0x4
|
||||||
virtual const Vector3& GetWorldVelocity() const = 0;
|
virtual const Vector3& GetWorldVelocity() const = 0; // vtable+0x8
|
||||||
virtual const BoundingBox& GetWorldBoundingBox() const = 0;
|
virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc
|
||||||
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
|
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
|
||||||
|
|
||||||
const LODListBase* GetLODs() const { return m_lods; }
|
const LODListBase* GetLODs() const { return m_lods; }
|
||||||
const LODObject* GetLOD(int i) const
|
const LODObject* GetLOD(int i) const
|
||||||
|
@ -101,7 +103,7 @@ class ROI {
|
||||||
const CompoundObject* GetComp() const { return m_comp; }
|
const CompoundObject* GetComp() const { return m_comp; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
CompoundObject* m_comp;
|
CompoundObject* m_comp; // 0x4
|
||||||
LODListBase* m_lods;
|
LODListBase* m_lods; // 0x8
|
||||||
};
|
};
|
||||||
#endif // ROI_H
|
#endif // ROI_H
|
||||||
|
|
|
@ -133,57 +133,57 @@ int Vector2Impl::Unitize()
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100021c0
|
// FUNCTION: LEGO1 0x100021c0
|
||||||
void Vector2Impl::AddScalar(float p_value)
|
void Vector2Impl::Add(float p_value)
|
||||||
{
|
{
|
||||||
AddScalarImpl(p_value);
|
AddScalarImpl(p_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100021d0
|
// FUNCTION: LEGO1 0x100021d0
|
||||||
void Vector2Impl::AddVector(float* p_other)
|
void Vector2Impl::Add(float* p_other)
|
||||||
{
|
{
|
||||||
AddVectorImpl(p_other);
|
AddVectorImpl(p_other);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100021e0
|
// FUNCTION: LEGO1 0x100021e0
|
||||||
void Vector2Impl::AddVector(Vector2Impl* p_other)
|
void Vector2Impl::Add(Vector2Impl* p_other)
|
||||||
{
|
{
|
||||||
AddVectorImpl(p_other->m_data);
|
AddVectorImpl(p_other->m_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100021f0
|
// FUNCTION: LEGO1 0x100021f0
|
||||||
void Vector2Impl::SubVector(float* p_other)
|
void Vector2Impl::Sub(float* p_other)
|
||||||
{
|
{
|
||||||
SubVectorImpl(p_other);
|
SubVectorImpl(p_other);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002200
|
// FUNCTION: LEGO1 0x10002200
|
||||||
void Vector2Impl::SubVector(Vector2Impl* p_other)
|
void Vector2Impl::Sub(Vector2Impl* p_other)
|
||||||
{
|
{
|
||||||
SubVectorImpl(p_other->m_data);
|
SubVectorImpl(p_other->m_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002210
|
// FUNCTION: LEGO1 0x10002210
|
||||||
void Vector2Impl::MullVector(float* p_other)
|
void Vector2Impl::Mul(float* p_other)
|
||||||
{
|
{
|
||||||
MullVectorImpl(p_other);
|
MullVectorImpl(p_other);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002220
|
// FUNCTION: LEGO1 0x10002220
|
||||||
void Vector2Impl::MullVector(Vector2Impl* p_other)
|
void Vector2Impl::Mul(Vector2Impl* p_other)
|
||||||
{
|
{
|
||||||
MullVectorImpl(p_other->m_data);
|
MullVectorImpl(p_other->m_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002230
|
// FUNCTION: LEGO1 0x10002230
|
||||||
void Vector2Impl::MullScalar(float* p_value)
|
void Vector2Impl::Mul(float& p_value)
|
||||||
{
|
{
|
||||||
MullScalarImpl(p_value);
|
MullScalarImpl(&p_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002240
|
// FUNCTION: LEGO1 0x10002240
|
||||||
void Vector2Impl::DivScalar(float* p_value)
|
void Vector2Impl::Div(float& p_value)
|
||||||
{
|
{
|
||||||
DivScalarImpl(p_value);
|
DivScalarImpl(&p_value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002250
|
// FUNCTION: LEGO1 0x10002250
|
||||||
|
|
|
@ -93,19 +93,19 @@ class Vector2Impl {
|
||||||
virtual int Unitize();
|
virtual int Unitize();
|
||||||
|
|
||||||
// vtable + 0x48
|
// vtable + 0x48
|
||||||
virtual void AddVector(Vector2Impl* p_other);
|
virtual void Add(Vector2Impl* p_other);
|
||||||
virtual void AddVector(float* p_other);
|
virtual void Add(float* p_other);
|
||||||
virtual void AddScalar(float p_value);
|
virtual void Add(float p_value);
|
||||||
|
|
||||||
// vtable + 0x54
|
// vtable + 0x54
|
||||||
virtual void SubVector(Vector2Impl* p_other);
|
virtual void Sub(Vector2Impl* p_other);
|
||||||
virtual void SubVector(float* p_other);
|
virtual void Sub(float* p_other);
|
||||||
|
|
||||||
// vtable + 0x5C
|
// vtable + 0x5C
|
||||||
virtual void MullScalar(float* p_value);
|
virtual void Mul(float* p_value);
|
||||||
virtual void MullVector(Vector2Impl* p_other);
|
virtual void Mul(Vector2Impl* p_other);
|
||||||
virtual void MullVector(float* p_other);
|
virtual void Mul(float& p_other);
|
||||||
virtual void DivScalar(float* p_value);
|
virtual void Div(float& p_value);
|
||||||
|
|
||||||
// vtable + 0x6C
|
// vtable + 0x6C
|
||||||
virtual void SetVector(Vector2Impl* p_other);
|
virtual void SetVector(Vector2Impl* p_other);
|
||||||
|
@ -197,6 +197,7 @@ class Vector3Data : public Vector3Impl {
|
||||||
for (size_t i = sizeof(m_vector) / sizeof(float); i > 0; --i)
|
for (size_t i = sizeof(m_vector) / sizeof(float); i > 0; --i)
|
||||||
*dest++ = *src++;
|
*dest++ = *src++;
|
||||||
}
|
}
|
||||||
|
inline void EqualsCross(Vector3Data& p_a, Vector3Data& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Vector3 m_vector;
|
Vector3 m_vector;
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "assert.h"
|
#include "assert.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
|
|
||||||
|
#pragma warning(disable : 4237)
|
||||||
#pragma warning(disable : 4786)
|
#pragma warning(disable : 4786)
|
||||||
|
|
||||||
class ViewLOD;
|
class ViewLOD;
|
||||||
|
|
Loading…
Reference in a new issue