Implement LegoPathActor::VTable0x88 (#787)

* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert 2024-04-11 07:35:15 -04:00 committed by GitHub
parent 507cd0cff4
commit ada83989b1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 164 additions and 16 deletions

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@ -150,6 +150,7 @@ add_library(geom STATIC
LEGO1/lego/sources/geom/legoedge.cpp
LEGO1/lego/sources/geom/legomesh.cpp
LEGO1/lego/sources/geom/legosphere.cpp
LEGO1/lego/sources/geom/legounkown100db7f4.cpp
LEGO1/lego/sources/geom/legovertex.cpp
LEGO1/lego/sources/geom/legoweedge.cpp
LEGO1/lego/sources/geom/legowegedge.cpp

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@ -1,6 +1,7 @@
#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "geom/legounkown100db7f4.h"
#include "legoactor.h"
#include "legopathboundary.h"
#include "misc/legounknown.h"
@ -48,7 +49,14 @@ class LegoPathActor : public LegoActor {
Vector3& p_point4
); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
virtual void VTable0x88(); // vtable+0x88
virtual MxResult VTable0x88(
LegoPathBoundary* p_boundary,
float p_time,
LegoEdge& p_srcEdge,
float p_srcScale,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
@ -110,7 +118,7 @@ class LegoPathActor : public LegoActor {
LegoUnknown m_unk0x8c; // 0x8c
MxU32 m_state; // 0xdc
LegoEdge* m_destEdge; // 0xe0
undefined4 m_unk0xe4; // 0xe4
MxFloat m_unk0xe4; // 0xe4
undefined m_unk0xe8; // 0xe8
undefined m_unk0xe9; // 0xe9
MxBool m_userNavFlag; // 0xea

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@ -6,14 +6,20 @@
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
struct LegoPathBoundaryComparator {
MxBool operator()(const undefined*, const undefined*) const { return 0; }
class LegoPathActor;
struct LegoPathActorSetCompare {
MxU32 operator()(const LegoPathActor* p_lhs, const LegoPathActor* p_rhs) const
{
return (MxS32) p_lhs < (MxS32) p_rhs;
}
};
struct LegoAnimPresenterSetCompare {
MxBool operator()(const LegoAnimPresenter*, const LegoAnimPresenter*) const { return 0; }
MxBool operator()(const LegoAnimPresenter* p_lhs, const LegoAnimPresenter* p_rhs) const { return 0; }
};
typedef set<LegoPathActor*, LegoPathActorSetCompare> LegoPathActorSet;
typedef set<LegoAnimPresenter*, LegoAnimPresenterSetCompare> LegoAnimPresenterSet;
// VTABLE: LEGO1 0x100d8618
@ -22,16 +28,28 @@ class LegoPathBoundary : public LegoWEGEdge {
public:
LegoPathBoundary();
// STUB: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor'
MxResult AddActor(LegoPathActor* p_actor);
inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; }
// STUB: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor'
private:
map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
LegoPathActorSet m_unk0x54; // 0x54
LegoAnimPresenterSet m_unk0x64; // 0x64
};
// clang-format off
// TEMPLATE: LEGO1 0x10045d80
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10045dd0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Insert
// GLOBAL: LEGO1 0x100f11a4
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Nil
// GLOBAL: LEGO1 0x100f3200
// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Nil
// clang-format on

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@ -217,8 +217,8 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
lookat.Add(&loc);
Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
v68 = m_world->GetCamera()->GetWorldUp();
va4.EqualsCross(v68, dir);
v7c.EqualsCross(va4, v90);
va4.EqualsCross(&v68, &dir);
v7c.EqualsCross(&va4, &v90);
if (ret) {
if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
break;

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@ -52,10 +52,81 @@ MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3
return FAILURE;
}
// STUB: LEGO1 0x1002d9c0
void LegoPathActor::VTable0x88()
// FUNCTION: LEGO1 0x1002d9c0
MxResult LegoPathActor::VTable0x88(
LegoPathBoundary* p_boundary,
float p_time,
LegoEdge& p_srcEdge,
float p_srcScale,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
)
{
// TODO
Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
Vector3* v4 = p_destEdge.GetPoint(p_boundary);
Mx3DPointFloat p1, p2, p3, p4, p5;
p1 = *v2;
((Vector3&) p1).Sub(v1);
((Vector3&) p1).Mul(p_srcScale);
((Vector3&) p1).Add(v1);
p2 = *v4;
((Vector3&) p2).Sub(v3);
((Vector3&) p2).Mul(p_destScale);
((Vector3&) p2).Add(v3);
m_boundary = p_boundary;
m_destEdge = &p_destEdge;
m_unk0xe4 = p_destScale;
m_unk0x7c = 0;
m_lastTime = p_time;
m_actorTime = p_time;
p_destEdge.FUN_1002ddc0(*p_boundary, p3);
p4 = p2;
((Vector3&) p4).Sub(&p1);
p4.Unitize();
MxMatrix matrix;
Vector3 pos(matrix[3]);
Vector3 dir(matrix[2]);
Vector3 up(matrix[1]);
Vector3 right(matrix[0]);
matrix.SetIdentity();
pos = p1;
dir = p4;
up = *m_boundary->GetUnknown0x14(); // TODO
if (!m_cameraFlag || !m_userNavFlag) {
((Vector3&) dir).Mul(-1.0f);
}
right.EqualsCross(&up, &dir);
m_roi->FUN_100a46b0(matrix);
if (!m_cameraFlag || !m_userNavFlag) {
p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
p5.Unitize();
if (VTable0x80(p1, p4, p2, p5) == SUCCESS) {
m_boundary->AddActor(this);
}
else {
return FAILURE;
}
}
else {
m_boundary->AddActor(this);
FUN_10010c30();
}
m_unk0xec = m_roi->GetLocal2World();
return SUCCESS;
}
// STUB: LEGO1 0x1002de10

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@ -1,6 +1,7 @@
#include "legopathboundary.h"
#include "decomp.h"
#include "legopathactor.h"
DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
@ -8,3 +9,11 @@ DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
LegoPathBoundary::LegoPathBoundary()
{
}
// FUNCTION: LEGO1 0x100573f0
MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
{
m_unk0x54.insert(p_actor);
p_actor->SetBoundary(this);
return SUCCESS;
}

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@ -1,6 +1,7 @@
#ifndef __LEGOEDGE_H
#define __LEGOEDGE_H
#include "misc/legotypes.h"
#include "realtime/vector.h"
class LegoWEEdge;
@ -16,6 +17,8 @@ struct LegoEdge {
Vector3* GetOpposingPoint(LegoWEEdge* face);
Vector3* GetPoint(LegoWEEdge* face);
LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point);
// SYNTHETIC: LEGO1 0x1009a4a0
// LegoEdge::`scalar deleting destructor'

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@ -0,0 +1,3 @@
#include "legounkown100db7f4.h"
DECOMP_SIZE_ASSERT(LegoUnknown100db7f4, 0x40)

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@ -0,0 +1,33 @@
#ifndef __LEGOUNKNOWN100DB7F4_H
#define __LEGOUNKNOWN100DB7F4_H
#include "legoedge.h"
#include "legoweedge.h"
#include "mxgeometry/mxgeometry3d.h"
// VTABLE: LEGO1 0x100db7f4
// SIZE 0x40
class LegoUnknown100db7f4 : public LegoEdge {
public:
// FUNCTION: LEGO1 0x1002ddc0
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
{
if (p_f.IsEqual(*m_faceA)) {
p_point[0] = -m_unk0x28[0];
p_point[1] = -m_unk0x28[1];
p_point[2] = -m_unk0x28[2];
}
else {
p_point = m_unk0x28;
}
return SUCCESS;
}
private:
LegoU16 m_unk0x24; // 0x24
Mx3DPointFloat m_unk0x28; // 0x28
LegoU32 m_unk0x3c; // 0x3c
};
#endif // __LEGOUNKNOWN100DB7F4_H

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@ -15,6 +15,7 @@ class LegoWEEdge {
virtual LegoResult VTable0x04(); // vtable+0x04
inline LegoU8 GetNumEdges() { return m_numEdges; }
inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
// SYNTHETIC: LEGO1 0x1009a570
// LegoWEEdge::`scalar deleting destructor'

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@ -15,6 +15,7 @@ class LegoWEGEdge : public LegoWEEdge {
LegoResult VTable0x04() override; // vtable+0x04
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
// SYNTHETIC: LEGO1 0x1009a7e0

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@ -38,8 +38,6 @@ class Mx3DPointFloat : public Vector3 {
// SYNTHETIC: LEGO1 0x10010c00
// Mx3DPointFloat::operator=
inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
private:
float m_elements[3]; // 0x08
};

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@ -101,6 +101,7 @@ class Vector2 {
virtual int Unitize()
{
float sq = LenSquared();
if (sq > 0.0f) {
float root = sqrt(sq);
if (root > 0) {
@ -108,6 +109,7 @@ class Vector2 {
return 0;
}
}
return -1;
} // vtable+0x44