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Add g_copDest
(#1229)
* Implement `AddCop` and `g_copDest` * Fix formatting --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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5 changed files with 87 additions and 0 deletions
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@ -126,6 +126,7 @@ class Act3 : public LegoWorld {
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MxResult FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2);
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MxResult FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2);
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void SetBrickster(Act3Brickster* p_brickster);
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void AddCop(Act3Cop* p_cop);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_destination);
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@ -14,6 +14,17 @@ class LegoWorld;
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// SIZE 0x178
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class Act3Actor : public LegoAnimActor {
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public:
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struct Act3CopDest {
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// name verified by BETA10 0x10018776
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const char* m_bName; // 0x00
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// name verified by BETA10 0x100187cb
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LegoPathBoundary* m_boundary; // 0x04
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MxFloat m_unk0x08[3]; // 0x08
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MxFloat m_unk0x14[3]; // 0x14
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};
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Act3Actor();
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// FUNCTION: LEGO1 0x100431b0
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@ -17,9 +17,71 @@
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DECOMP_SIZE_ASSERT(Act3Actor, 0x178)
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DECOMP_SIZE_ASSERT(Act3Cop, 0x188)
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DECOMP_SIZE_ASSERT(Act3Cop::Act3CopDest, 0x20)
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DECOMP_SIZE_ASSERT(Act3Brickster, 0x1b4)
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DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
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// name verified by BETA10 0x10018776
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// GLOBAL: LEGO1 0x100f4120
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// GLOBAL: BETA10 0x101dcdc8
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Act3Actor::Act3CopDest g_copDest[5] = {
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{"INT38", NULL, {3.69, -1.31251, -59.231}, {-0.99601698, 0.0, -0.089166}},
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{
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"EDG02_08",
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NULL,
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{
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-96.459999,
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4.0,
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11.22,
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},
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{
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-0.9725,
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0.0,
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-0.23,
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},
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},
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{
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"INT18",
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NULL,
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{
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28.076799,
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2.0,
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32.11,
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},
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{
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-0.19769999,
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0.0,
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0.98,
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},
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},
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{
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"INT48",
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NULL,
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{
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84.736,
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9.0,
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-1.965,
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},
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{
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0.241,
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0.0,
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-0.97,
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},
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},
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{"INT42",
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NULL,
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{
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63.76178,
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0.999993,
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-77.739998,
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},
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{
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0.47999999,
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0.0,
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-0.87699997,
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}}
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};
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// Initialized at LEGO1 0x1003fa20
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// GLOBAL: LEGO1 0x10104ef0
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Mx3DPointFloat Act3Actor::g_unk0x10104ef0 = Mx3DPointFloat(0.0, 5.0, 0.0);
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@ -74,6 +74,7 @@
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DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8)
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// FUNCTION: LEGO1 0x10006e40
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// FUNCTION: BETA10 0x1009e930
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LegoObjectFactory::LegoObjectFactory()
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{
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m_idLegoEntityPresenter = MxAtomId("LegoEntityPresenter", e_exact);
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@ -728,6 +728,18 @@ MxResult Act3::FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2)
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100733d0
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// FUNCTION: BETA10 0x10016b5d
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void Act3::AddCop(Act3Cop* p_cop)
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{
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if (m_cop1) {
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m_cop2 = p_cop;
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}
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else {
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m_cop1 = p_cop;
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}
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}
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// FUNCTION: LEGO1 0x100733f0
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// FUNCTION: BETA10 0x10016ba2
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void Act3::SetBrickster(Act3Brickster* p_brickster)
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